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Extra safety checks.
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2 changed files with 3 additions and 2 deletions
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@ -2589,7 +2589,7 @@ static bool FindPathAStar(AActor *chaser, AActor* startnode, AActor* goalnode, T
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bool FLevelLocals::FindPath(AActor* chaser, AActor* target, AActor* startNode, AActor* goalNode)
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{
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if (!chaser || !target)
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if (!chaser || !target || PathNodes.Size() < 1)
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{
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return false;
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}
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@ -2232,7 +2232,8 @@ DEFINE_ACTION_FUNCTION(AActor, ClearPath)
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bool AActor::CanPathfind()
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{
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if ((!(flags9 & MF9_NOPATHING) && !(Sector->MoreFlags & SECMF_NOPATHING)) &&
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if (Level->PathNodes.Size() > 0 &&
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(!(flags9 & MF9_NOPATHING) && !(Sector->MoreFlags & SECMF_NOPATHING)) &&
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(flags9 & MF9_PATHING || Level->flags3 & LEVEL3_PATHING))
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{
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if ((flags6 & MF6_NOFEAR))
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