gzdoom/src
2024-12-05 04:14:46 -05:00
..
common Fix M_SaveBitmap stream buffer size 2024-12-04 19:38:11 -05:00
console Fixed changeskill being unnetworked 2024-04-25 20:37:16 -04:00
g_statusbar make if-checks for AppendStatusBar consistent with Zandronum implementation 2024-11-24 19:31:54 -03:00
gamedata renamed things in file system to reduce Doom specific terminology. 2024-11-24 18:05:11 +01:00
intermission renamed things in file system to reduce Doom specific terminology. 2024-11-24 18:05:11 +01:00
launcher Narrow the Launcher check box clickable areas to stop overlap and fix #2558 2024-05-27 20:15:51 -03:00
maploader renamed things in file system to reduce Doom specific terminology. 2024-11-24 18:05:11 +01:00
menu renamed things in file system to reduce Doom specific terminology. 2024-11-24 18:05:11 +01:00
playsim Fixed A_SprayDecal not working on 3D floors 2024-12-02 02:30:22 -03:00
posix add master levels to game list for steam 2023-11-02 21:41:58 +01:00
r_data renamed things in file system to reduce Doom specific terminology. 2024-11-24 18:05:11 +01:00
rendering renamed things in file system to reduce Doom specific terminology. 2024-11-24 18:05:11 +01:00
scripting Fixed bouncing on 3D floors (#2835) 2024-11-26 03:43:09 -05:00
sound renamed things in file system to reduce Doom specific terminology. 2024-11-24 18:05:11 +01:00
utility/nodebuilder
win32 Added GOG path for Doom + Doom II 2024-08-15 18:54:13 -04:00
am_map.cpp take namespace enum out of namespace and added CheckNumForAnyName and CheckNumForFullNameInFile to clarify the meaning of CheckNumForFullName. 2024-11-24 17:59:16 +01:00
am_map.h
announcer.h
bbannouncer.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
CMakeLists.txt FileSystem cleanup. 2024-11-24 17:59:16 +01:00
ct_chat.cpp Allow for Basic and Hexen armor replacing 2024-08-17 01:14:07 -04:00
d_anonstats.cpp
d_buttons.h
d_defcvars.cpp renamed things in file system to reduce Doom specific terminology. 2024-11-24 18:05:11 +01:00
d_defcvars.h
d_event.h
d_iwad.cpp - allow forks to set OPTIONALWAD to (null) to disable searching for it. 2024-12-05 04:14:46 -05:00
d_main.cpp renamed things in file system to reduce Doom specific terminology. 2024-11-24 18:05:11 +01:00
d_main.h load id24res if present 2024-09-12 01:28:53 -04:00
d_net.cpp Fixed changeskill being unnetworked 2024-04-25 20:37:16 -04:00
d_net.h moved the NetworkEntityManager into the backend code. 2024-04-21 18:30:19 +02:00
d_netinf.h
d_netinfo.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
d_protocol.cpp Fixed bytes being written incorrectly 2024-01-06 15:40:31 -05:00
d_protocol.h Fixed changeskill being unnetworked 2024-04-25 20:37:16 -04:00
doomdata.h - implement SPAC_Walking, mostly useful for teleports or for line crossings that should not happen when the player is falling or flying 2024-09-29 16:06:36 -04:00
doomdef.h add COMPATF2_NOACSARGCHECK to disable ACS function argument count checks 2024-06-24 17:23:08 -04:00
doomstat.cpp
doomstat.h
doomtype.h
empty.cpp
events.cpp Add WorldRailgunFired 2024-11-26 18:48:17 -05:00
events.h Add WorldRailgunFired 2024-11-26 18:48:17 -05:00
g_cvars.cpp
g_cvars.h
g_dumpinfo.cpp renamed things in file system to reduce Doom specific terminology. 2024-11-24 18:05:11 +01:00
g_game.cpp renamed things in file system to reduce Doom specific terminology. 2024-11-24 18:05:11 +01:00
g_game.h
g_hub.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
g_hub.h
g_level.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
g_level.h
g_levellocals.h contain the statnum hack for visual thinkers on the game side. 2024-11-23 20:39:23 +01:00
g_pch.h
g_pch2.h
gameconfigfile.cpp Search more paths in SHARE_DIR (#2610) 2024-09-29 18:06:49 -04:00
gameconfigfile.h
hu_scores.cpp Added ChangeTeam function for teamplay 2024-05-26 20:31:50 -03:00
hu_stuff.h
m_cheat.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
m_cheat.h
m_misc.cpp M_SaveDefaults is also not part of the common engine backend. 2024-11-23 20:39:23 +01:00
m_misc.h
namedef_custom.h Re-added sector damage for non-players. (#2773) 2024-10-20 07:51:36 -04:00
p_conversation.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
p_conversation.h
p_openmap.cpp renamed things in file system to reduce Doom specific terminology. 2024-11-24 18:05:11 +01:00
p_saveg.cpp Reworked player loading 2024-11-03 19:50:16 -05:00
p_saveg.h
p_setup.cpp Player spawn fix in co-op new games 2024-04-26 14:56:30 -03:00
p_setup.h
p_states.cpp fix bad assert in GetStateLabelIndex. 2024-04-08 19:14:08 +02:00
p_tick.cpp
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp
serializer_doom.h moved another declaration out of a global header. 2024-11-23 20:39:23 +01:00
st_stuff.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
st_stuff.h
version.h - allow forks to set OPTIONALWAD to (null) to disable searching for it. 2024-12-05 04:14:46 -05:00
wi_stuff.cpp take namespace enum out of namespace and added CheckNumForAnyName and CheckNumForFullNameInFile to clarify the meaning of CheckNumForFullName. 2024-11-24 17:59:16 +01:00
wi_stuff.h