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common
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Fix M_SaveBitmap stream buffer size
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2024-12-04 19:38:11 -05:00 |
console
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Fixed changeskill being unnetworked
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2024-04-25 20:37:16 -04:00 |
g_statusbar
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make if-checks for AppendStatusBar consistent with Zandronum implementation
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2024-11-24 19:31:54 -03:00 |
gamedata
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renamed things in file system to reduce Doom specific terminology.
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2024-11-24 18:05:11 +01:00 |
intermission
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renamed things in file system to reduce Doom specific terminology.
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2024-11-24 18:05:11 +01:00 |
launcher
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Narrow the Launcher check box clickable areas to stop overlap and fix #2558
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2024-05-27 20:15:51 -03:00 |
maploader
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renamed things in file system to reduce Doom specific terminology.
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2024-11-24 18:05:11 +01:00 |
menu
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renamed things in file system to reduce Doom specific terminology.
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2024-11-24 18:05:11 +01:00 |
playsim
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Fixed A_SprayDecal not working on 3D floors
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2024-12-02 02:30:22 -03:00 |
posix
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add master levels to game list for steam
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2023-11-02 21:41:58 +01:00 |
r_data
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renamed things in file system to reduce Doom specific terminology.
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2024-11-24 18:05:11 +01:00 |
rendering
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renamed things in file system to reduce Doom specific terminology.
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2024-11-24 18:05:11 +01:00 |
scripting
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Fixed bouncing on 3D floors (#2835)
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2024-11-26 03:43:09 -05:00 |
sound
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renamed things in file system to reduce Doom specific terminology.
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2024-11-24 18:05:11 +01:00 |
utility/nodebuilder
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win32
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Added GOG path for Doom + Doom II
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2024-08-15 18:54:13 -04:00 |
am_map.cpp
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take namespace enum out of namespace and added CheckNumForAnyName and CheckNumForFullNameInFile to clarify the meaning of CheckNumForFullName.
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2024-11-24 17:59:16 +01:00 |
am_map.h
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announcer.h
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bbannouncer.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
CMakeLists.txt
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FileSystem cleanup.
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2024-11-24 17:59:16 +01:00 |
ct_chat.cpp
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Allow for Basic and Hexen armor replacing
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2024-08-17 01:14:07 -04:00 |
d_anonstats.cpp
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d_buttons.h
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d_defcvars.cpp
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renamed things in file system to reduce Doom specific terminology.
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2024-11-24 18:05:11 +01:00 |
d_defcvars.h
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d_event.h
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d_iwad.cpp
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- allow forks to set OPTIONALWAD to (null) to disable searching for it.
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2024-12-05 04:14:46 -05:00 |
d_main.cpp
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renamed things in file system to reduce Doom specific terminology.
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2024-11-24 18:05:11 +01:00 |
d_main.h
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load id24res if present
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2024-09-12 01:28:53 -04:00 |
d_net.cpp
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Fixed changeskill being unnetworked
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2024-04-25 20:37:16 -04:00 |
d_net.h
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moved the NetworkEntityManager into the backend code.
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2024-04-21 18:30:19 +02:00 |
d_netinf.h
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d_netinfo.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
d_protocol.cpp
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Fixed bytes being written incorrectly
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2024-01-06 15:40:31 -05:00 |
d_protocol.h
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Fixed changeskill being unnetworked
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2024-04-25 20:37:16 -04:00 |
doomdata.h
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- implement SPAC_Walking , mostly useful for teleports or for line crossings that should not happen when the player is falling or flying
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2024-09-29 16:06:36 -04:00 |
doomdef.h
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add COMPATF2_NOACSARGCHECK to disable ACS function argument count checks
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2024-06-24 17:23:08 -04:00 |
doomstat.cpp
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doomstat.h
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doomtype.h
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empty.cpp
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events.cpp
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Add WorldRailgunFired
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2024-11-26 18:48:17 -05:00 |
events.h
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Add WorldRailgunFired
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2024-11-26 18:48:17 -05:00 |
g_cvars.cpp
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g_cvars.h
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g_dumpinfo.cpp
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renamed things in file system to reduce Doom specific terminology.
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2024-11-24 18:05:11 +01:00 |
g_game.cpp
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renamed things in file system to reduce Doom specific terminology.
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2024-11-24 18:05:11 +01:00 |
g_game.h
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g_hub.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
g_hub.h
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g_level.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
g_level.h
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g_levellocals.h
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contain the statnum hack for visual thinkers on the game side.
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2024-11-23 20:39:23 +01:00 |
g_pch.h
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g_pch2.h
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gameconfigfile.cpp
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Search more paths in SHARE_DIR (#2610)
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2024-09-29 18:06:49 -04:00 |
gameconfigfile.h
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hu_scores.cpp
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Added ChangeTeam function for teamplay
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2024-05-26 20:31:50 -03:00 |
hu_stuff.h
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m_cheat.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
m_cheat.h
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m_misc.cpp
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M_SaveDefaults is also not part of the common engine backend.
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2024-11-23 20:39:23 +01:00 |
m_misc.h
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namedef_custom.h
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Re-added sector damage for non-players. (#2773)
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2024-10-20 07:51:36 -04:00 |
p_conversation.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
p_conversation.h
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p_openmap.cpp
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renamed things in file system to reduce Doom specific terminology.
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2024-11-24 18:05:11 +01:00 |
p_saveg.cpp
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Reworked player loading
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2024-11-03 19:50:16 -05:00 |
p_saveg.h
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p_setup.cpp
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Player spawn fix in co-op new games
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2024-04-26 14:56:30 -03:00 |
p_setup.h
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p_states.cpp
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fix bad assert in GetStateLabelIndex.
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2024-04-08 19:14:08 +02:00 |
p_tick.cpp
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p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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serializer_doom.h
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moved another declaration out of a global header.
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2024-11-23 20:39:23 +01:00 |
st_stuff.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
st_stuff.h
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version.h
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- allow forks to set OPTIONALWAD to (null) to disable searching for it.
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2024-12-05 04:14:46 -05:00 |
wi_stuff.cpp
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take namespace enum out of namespace and added CheckNumForAnyName and CheckNumForFullNameInFile to clarify the meaning of CheckNumForFullName.
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2024-11-24 17:59:16 +01:00 |
wi_stuff.h
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