load id24res if present

This commit is contained in:
Ricardo Luís Vaz Silva 2024-08-14 04:53:49 -03:00 committed by Rachael Alexanderson
parent 77519332e8
commit a663d97961
3 changed files with 56 additions and 4 deletions

View file

@ -111,6 +111,12 @@ void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize,
iwad->prio = sc.Number;
}
}
else if (sc.Compare("SupportWAD"))
{
sc.MustGetStringName("=");
sc.MustGetString();
iwad->SupportWAD = sc.String;
}
else if (sc.Compare("Config"))
{
sc.MustGetStringName("=");
@ -562,6 +568,18 @@ void FIWadManager::ValidateIWADs()
static bool havepicked = false;
FString FIWadManager::IWADPathFileSearch(const FString &file)
{
for(const FString &path : mSearchPaths)
{
FString f = path + "/" + file;
if(FileExists(f)) return f;
}
return "";
}
int FIWadManager::IdentifyVersion (std::vector<std::string>&wadfiles, const char *iwad, const char *zdoom_wad, const char *optional_wad)
{
const char *iwadparm = Args->CheckValue ("-iwad");
@ -802,11 +820,11 @@ int FIWadManager::IdentifyVersion (std::vector<std::string>&wadfiles, const char
D_AddFile (wadfiles, zdoom_wad, true, -1, GameConfig);
// [SP] Load non-free assets if available. This must be done before the IWAD.
int iwadnum;
int iwadnum = 1;
if (D_AddFile(wadfiles, optional_wad, true, -1, GameConfig))
iwadnum = 2;
else
iwadnum = 1;
{
iwadnum++;
}
fileSystem.SetIwadNum(iwadnum);
if (picks[pick].mRequiredPath.IsNotEmpty())
@ -818,6 +836,17 @@ int FIWadManager::IdentifyVersion (std::vector<std::string>&wadfiles, const char
fileSystem.SetMaxIwadNum(iwadnum);
auto info = mIWadInfos[picks[pick].mInfoIndex];
if(info.SupportWAD.IsNotEmpty())
{
FString supportWAD = IWADPathFileSearch(info.SupportWAD);
if(supportWAD.IsNotEmpty())
{
D_AddFile(wadfiles, supportWAD.GetChars(), true, -1, GameConfig);
}
}
// Load additional resources from the same directory as the IWAD itself.
for (unsigned i=0; i < info.Load.Size(); i++)
{

View file

@ -76,6 +76,7 @@ struct FIWADInfo
FString Name; // Title banner text for this IWAD
FString Autoname; // Name of autoload ini section for this IWAD
FString IWadname; // Default name this game would use - this is for IWAD detection in GAMEINFO.
FString SupportWAD; // Optional support WAD, load if present (initially implemented for id24)
int prio = 0; // selection priority for given IWAD name.
FString Configname; // Name of config section for this IWAD
FString Required; // Requires another IWAD
@ -133,7 +134,9 @@ class FIWadManager
void CollectSearchPaths();
void AddIWADCandidates(const char *dir);
void ValidateIWADs();
FString IWADPathFileSearch(const FString &file);
public:
FIWadManager(const char *fn, const char *fnopt);
const FIWADInfo *FindIWAD(std::vector<std::string>& wadfiles, const char *iwad, const char *basewad, const char *optionalwad);
const FString *GetAutoname(unsigned int num) const

View file

@ -338,6 +338,7 @@ IWad
"DMENUPIC", "M_ACPT", "M_CAN", "M_EXITO", "M_CHG"
BannerColors = "54 54 54", "a8 a8 a8"
IgnoreTitlePatches = 1
SupportWAD = "id24res.wad"
}
IWad
@ -356,6 +357,7 @@ IWad
Load = "extras.wad"
BannerColors = "00 7c 00", "a8 a8 a8"
IgnoreTitlePatches = 1
SupportWAD = "id24res.wad"
}
IWad
@ -374,6 +376,7 @@ IWad
Load = "extras.wad", "soundtrack"
BannerColors = "00 7c 00", "a8 a8 a8"
IgnoreTitlePatches = 1
SupportWAD = "id24res.wad"
}
IWad
@ -388,6 +391,7 @@ IWad
MustContain = "SMOOSHED", "ANIMDEFS", "LANGUAGE", "MAPINFO", "ENDOOM", "M_DOOM", "TITLEPIC", "TEXTURES"
BannerColors = "a8 00 00", "a8 a8 a8"
IgnoreTitlePatches = 1
SupportWAD = "id24res.wad"
}
IWad
@ -404,6 +408,7 @@ IWad
"DPHOOF","BFGGA0","HEADA1","CYBRA1","SPIDA1D1", "E4M2", "E1M10", "SEWERS"
BannerColors = "18 18 18", "a8 a8 a8"
IgnoreTitlePatches = 1
SupportWAD = "id24res.wad"
}
IWad
@ -420,6 +425,7 @@ IWad
"DPHOOF","BFGGA0","HEADA1","CYBRA1","SPIDA1D1", "E4M2"
BannerColors = "54 54 54", "a8 a8 a8"
IgnoreTitlePatches = 1
SupportWAD = "id24res.wad"
}
IWad
@ -436,6 +442,7 @@ IWad
"DPHOOF","BFGGA0","HEADA1","CYBRA1","SPIDA1D1"
BannerColors = "54 54 54", "a8 a8 a8"
IgnoreTitlePatches = 1
SupportWAD = "id24res.wad"
}
IWad
@ -449,6 +456,7 @@ IWad
MustContain = "E1M1"
BannerColors = "54 54 54", "a8 a8 a8"
IgnoreTitlePatches = 1
SupportWAD = "id24res.wad"
}
IWad
@ -463,6 +471,7 @@ IWad
MustContain = "MAP01", "REDTNT2", "DMAPINFO"
BannerColors = "00 7c 00", "a8 a8 a8"
IgnoreTitlePatches = 1
SupportWAD = "id24res.wad"
}
IWad
@ -478,6 +487,7 @@ IWad
BannerColors = "a8 00 00", "a8 a8 a8"
Load = "extras.wad"
IgnoreTitlePatches = 1
SupportWAD = "id24res.wad"
}
IWad
@ -492,6 +502,7 @@ IWad
MustContain = "MAP01", "REDTNT2"
BannerColors = "a8 00 00", "a8 a8 a8"
IgnoreTitlePatches = 1
SupportWAD = "id24res.wad"
}
IWad
@ -506,6 +517,7 @@ IWad
MustContain = "MAP01", "CAMO1", "DMAPINFO"
BannerColors = "00 7c 00", "a8 a8 a8"
IgnoreTitlePatches = 1
SupportWAD = "id24res.wad"
}
IWad
@ -521,6 +533,7 @@ IWad
BannerColors = "a8 00 00", "a8 a8 a8"
Load = "extras.wad"
IgnoreTitlePatches = 1
SupportWAD = "id24res.wad"
}
IWad
@ -535,6 +548,7 @@ IWad
MustContain = "MAP01", "CAMO1"
BannerColors = "a8 00 00", "a8 a8 a8"
IgnoreTitlePatches = 1
SupportWAD = "id24res.wad"
}
IWad
@ -550,6 +564,7 @@ IWad
BannerColors = "a8 00 00", "a8 a8 a8"
Load = "nerve.wad"
IgnoreTitlePatches = 1
SupportWAD = "id24res.wad"
}
IWad
@ -565,6 +580,7 @@ IWad
BannerColors = "00 7c 00", "a8 a8 a8"
IgnoreTitlePatches = 1
Load = "extras.wad"
SupportWAD = "id24res.wad"
}
IWad
@ -580,6 +596,7 @@ IWad
BannerColors = "00 7c 00", "a8 a8 a8"
IgnoreTitlePatches = 1
Load = "nerveunity.wad", "extras.wad", "soundtrack"
SupportWAD = "id24res.wad"
}
IWad
@ -596,6 +613,7 @@ IWad
IgnoreTitlePatches = 1
Load = "nerve.wad"
DeleteLumps = "M_EPI1", "M_EPI2", "M_EPISOD"
SupportWAD = "id24res.wad"
}
IWad
@ -609,6 +627,7 @@ IWad
Compatibility = "Shorttex", "nosectionmerge"
MustContain = "MAP01", "WIOBJ"
BannerColors = "ff ff ff", "a8 00 00"
SupportWAD = "id24res.wad"
}
// Doom 2 must be last to be checked because MAP01 is its only requirement
@ -624,6 +643,7 @@ IWad
MustContain = "MAP01"
BannerColors = "a8 00 00", "a8 a8 a8"
IgnoreTitlePatches = 1
SupportWAD = "id24res.wad"
}