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Fixed A_SprayDecal not working on 3D floors
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1 changed files with 1 additions and 1 deletions
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@ -854,7 +854,7 @@ void SprayDecal(AActor *shooter, const char *name, double distance, DVector3 off
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{
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if (trace.HitType == TRACE_HitWall)
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{
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DImpactDecal::StaticCreate(shooter->Level, name, trace.HitPos, trace.Line->sidedef[trace.Side], NULL, entry, bloodTrans);
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DImpactDecal::StaticCreate(shooter->Level, name, trace.HitPos, trace.Line->sidedef[trace.Side], trace.ffloor, entry, bloodTrans);
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}
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}
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}
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