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contain the statnum hack for visual thinkers on the game side.
This got used from precisely one place, which can easily handle it itself.
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3 changed files with 9 additions and 11 deletions
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@ -46,8 +46,6 @@
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#include "symbols.h"
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#include "types.h"
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#include "p_visualthinker.h"
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// MACROS ------------------------------------------------------------------
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// TYPES -------------------------------------------------------------------
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@ -423,7 +421,7 @@ PClass *PClass::FindClass (FName zaname)
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//
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//==========================================================================
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DObject *PClass::CreateNew(int *statnum)
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DObject *PClass::CreateNew()
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{
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uint8_t *mem = (uint8_t *)M_Malloc (Size);
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assert (mem != nullptr);
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@ -446,12 +444,6 @@ DObject *PClass::CreateNew(int *statnum)
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((DObject *)mem)->SetClass (const_cast<PClass *>(this));
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InitializeSpecials(mem, Defaults, &PClass::SpecialInits);
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if(statnum && ((DObject *)mem)->IsKindOf(RUNTIME_CLASS(DVisualThinker)))
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{
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*statnum = STAT_VISUALTHINKER;
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}
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return (DObject *)mem;
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}
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@ -90,7 +90,7 @@ public:
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PClass();
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~PClass();
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void InsertIntoHash(bool native);
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DObject *CreateNew(int *statnum = nullptr);
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DObject *CreateNew();
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PClass *CreateDerivedClass(FName name, unsigned int size, bool *newlycreated = nullptr, int fileno = 0);
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void InitializeActorInfo();
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@ -56,6 +56,7 @@
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#include "r_data/r_interpolate.h"
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#include "doom_aabbtree.h"
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#include "doom_levelmesh.h"
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#include "p_visualthinker.h"
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//============================================================================
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//
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@ -425,7 +426,12 @@ public:
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DThinker *CreateThinker(PClass *cls, int statnum = STAT_DEFAULT)
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{
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DThinker *thinker = static_cast<DThinker*>(cls->CreateNew(&statnum));
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DThinker *thinker = static_cast<DThinker*>(cls->CreateNew());
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if (statnum && thinker->IsKindOf(RUNTIME_CLASS(DVisualThinker)))
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{
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statnum = STAT_VISUALTHINKER;
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}
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assert(thinker->IsKindOf(RUNTIME_CLASS(DThinker)));
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thinker->ObjectFlags |= OF_JustSpawned;
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Thinkers.Link(thinker, statnum);
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