gzdoom/wadsrc/static/zscript/actors
2022-11-13 07:38:07 +01:00
..
chex Add GFF_NOEXTCHANGE to Phasing Zorcher flash 2022-11-01 16:46:19 +01:00
doom - fixed radius of BossBrain actor 2022-05-09 00:00:28 +02:00
heretic - added vertical bullet spread relative to ssg 2022-04-09 22:46:20 +02:00
hexen - fix arti teleport and arti teleother not respecting useplayerstartz mapflag 2022-08-26 04:11:29 -04:00
inventory Add sv_noextraammo. When set to true, disables that weird hardcoded behavior from original Doom that gives extra ammo when picking up weapons in deathmatch 2022-09-15 20:41:16 -04:00
player - fixed and consolidated artifact check in cheat code. 2022-07-15 07:56:22 +02:00
raven - fix arti teleport and arti teleother not respecting useplayerstartz mapflag 2022-08-26 04:11:29 -04:00
shared Disable coronas for now 2022-10-19 22:52:27 +02:00
strife - added target check to A_MaulerTorpedoWave. 2022-11-05 10:22:19 +01:00
actions.zs Added A_SpriteOffset. (#895) 2020-08-27 12:43:09 -04:00
actor.zs Mark the PushSound property as meta 2022-11-13 07:38:07 +01:00
attacks.zs - avoid multiple Dehacked mappings to the same function. 2021-10-03 18:16:37 +02:00
checks.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
interaction.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
inventory_util.zs - added Get/SetAmmoCapacity ZScript functions 2022-04-29 00:12:51 +02:00
mbf21.zs - silence some warnings. 2022-02-14 20:05:42 +01:00
morph.zs Changed Pre/Post(Un)Morph to take the other actor and a boolean indicating direction. 2020-03-08 15:29:09 +01:00