.. |
common
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add default values, vec4 uniforms, and cvar uniforms to post-process uniforms
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2025-01-06 19:21:21 -05:00 |
console
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Fixed changeskill being unnetworked
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2024-04-25 20:37:16 -04:00 |
g_statusbar
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Added interpolation to crosshair size
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2025-01-06 03:20:23 -05:00 |
gamedata
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
intermission
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
launcher
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Narrow the Launcher check box clickable areas to stop overlap and fix #2558
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2024-05-27 20:15:51 -03:00 |
maploader
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
menu
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
playsim
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
posix
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add master levels to game list for steam
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2023-11-02 21:41:58 +01:00 |
r_data
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add default values, vec4 uniforms, and cvar uniforms to post-process uniforms
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2025-01-06 19:21:21 -05:00 |
rendering
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
scripting
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
sound
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
utility/nodebuilder
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removed several bad casts to 'long'.
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2023-10-04 16:47:43 +02:00 |
win32
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Added GOG path for Doom + Doom II
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2024-08-15 18:54:13 -04:00 |
am_map.cpp
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
am_map.h
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announcer.h
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bbannouncer.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
CMakeLists.txt
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
ct_chat.cpp
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Allow for Basic and Hexen armor replacing
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2024-08-17 01:14:07 -04:00 |
d_anonstats.cpp
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- disable survey code again.
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2023-09-25 00:08:12 +02:00 |
d_buttons.h
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d_defcvars.cpp
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
d_defcvars.h
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
d_event.h
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- added cutscene creation code
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2022-06-03 00:03:57 +02:00 |
d_iwad.cpp
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
d_main.cpp
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Added interpolation to crosshair size
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2025-01-06 03:20:23 -05:00 |
d_main.h
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load id24res if present
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2024-09-12 01:28:53 -04:00 |
d_net.cpp
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- don't allow vid_dontdowait if neither vid_vsync is true nor vid_maxfps is set, in order to prevent coil whine
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2025-01-04 12:22:47 -05:00 |
d_net.h
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moved the NetworkEntityManager into the backend code.
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2024-04-21 18:30:19 +02:00 |
d_netinf.h
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- made D_WriteUserInfoStrings memory safe.
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2023-03-26 09:27:26 +02:00 |
d_netinfo.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
d_protocol.cpp
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Fixed bytes being written incorrectly
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2024-01-06 15:40:31 -05:00 |
d_protocol.h
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Fixed changeskill being unnetworked
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2024-04-25 20:37:16 -04:00 |
doomdata.h
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- implement SPAC_Walking , mostly useful for teleports or for line crossings that should not happen when the player is falling or flying
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2024-09-29 16:06:36 -04:00 |
doomdef.h
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add COMPATF2_NOACSARGCHECK to disable ACS function argument count checks
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2024-06-24 17:23:08 -04:00 |
doomstat.cpp
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- minor cleanup.
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2022-10-02 14:36:49 +02:00 |
doomstat.h
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Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop)
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2023-01-08 19:10:49 +08:00 |
doomtype.h
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- removed backend dependencies on game data.
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2023-01-15 08:23:26 +01:00 |
empty.cpp
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events.cpp
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Add WorldRailgunFired
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2024-11-26 18:48:17 -05:00 |
events.h
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Add WorldRailgunFired
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2024-11-26 18:48:17 -05:00 |
g_cvars.cpp
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- moved language CVAR to backend.
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2022-10-02 17:59:39 +02:00 |
g_cvars.h
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g_dumpinfo.cpp
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
g_game.cpp
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
g_game.h
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CMakeLists upgrade to 3.16 and cleanup
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2023-08-14 19:30:50 +02:00 |
g_hub.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
g_hub.h
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g_level.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
g_level.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
g_levellocals.h
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contain the statnum hack for visual thinkers on the game side.
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2024-11-23 20:39:23 +01:00 |
g_pch.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
g_pch2.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
gameconfigfile.cpp
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Search more paths in SHARE_DIR (#2610)
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2024-09-29 18:06:49 -04:00 |
gameconfigfile.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
hu_scores.cpp
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Added ChangeTeam function for teamplay
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2024-05-26 20:31:50 -03:00 |
hu_stuff.h
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- moved chatmodeon to the backend.
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2022-10-02 14:01:43 +02:00 |
m_cheat.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
m_cheat.h
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m_misc.cpp
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M_SaveDefaults is also not part of the common engine backend.
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2024-11-23 20:39:23 +01:00 |
m_misc.h
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namedef_custom.h
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Re-added sector damage for non-players. (#2773)
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2024-10-20 07:51:36 -04:00 |
p_conversation.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
p_conversation.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
p_openmap.cpp
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
p_saveg.cpp
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Reworked player loading
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2024-11-03 19:50:16 -05:00 |
p_saveg.h
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p_setup.cpp
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Player spawn fix in co-op new games
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2024-04-26 14:56:30 -03:00 |
p_setup.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
p_states.cpp
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fix bad assert in GetStateLabelIndex.
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2024-04-08 19:14:08 +02:00 |
p_tick.cpp
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Added FOV Interpolation
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2022-12-18 08:23:19 +01:00 |
p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
serializer_doom.h
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moved another declaration out of a global header.
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2024-11-23 20:39:23 +01:00 |
st_stuff.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
st_stuff.h
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- removed the unused BaseBlend* variables and the testblend CCMD.
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2022-11-08 11:46:13 +01:00 |
version.h
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g4.15pre
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2024-12-16 04:39:44 -05:00 |
wi_stuff.cpp
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
wi_stuff.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |