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https://github.com/ZDoom/gzdoom.git
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dca0b75038
- clamp scissors fully to avoid NVidia's awful drivers locking up the entire system if they end up out of bounds - perform buffer clears as part of the render pass. this puts some restrictions on how FRenderState.Clear can be used - add an offset uniform to the present shaders so the vulkan target can flip the image during presentation |
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.. | ||
credits | ||
filter | ||
fonts/consolefont | ||
glstuff | ||
graphics | ||
maparrows | ||
mapinfo | ||
sbarinfo | ||
shaders/glsl | ||
sounds | ||
sprites | ||
textures | ||
xlat | ||
zscript | ||
althudcf.txt | ||
animdefs.txt | ||
botsupp.txt | ||
compatibility.txt | ||
decaldef.txt | ||
defbinds.txt | ||
dehsupp.txt | ||
etc.h.txt | ||
fontdefs.txt | ||
in_epi1.txt | ||
in_epi2.txt | ||
in_epi3.txt | ||
in_htc1.txt | ||
in_htc2.txt | ||
in_htc3.txt | ||
indexfont | ||
iwadinfo.txt | ||
language.def | ||
language.eng | ||
language.enu | ||
language.fr | ||
language.ita | ||
language.ptb | ||
language.rus | ||
lockdefs.txt | ||
menudef.txt | ||
netnotch.dat | ||
newconsolefont.hex | ||
notch.dat | ||
reverbs.txt | ||
sbarinfo.txt | ||
sndinfo.txt | ||
sndseq.txt | ||
spaldoom.lmp | ||
spalhtic.lmp | ||
strifehelp.acs | ||
teaminfo.txt | ||
terrain.txt | ||
textcolors.txt | ||
textures.txt | ||
things.h.txt | ||
vga-rom-font.16 | ||
x11r6rgb.txt | ||
xg.wopn | ||
xhairs.txt | ||
zscript.txt |