- a bit of text cleanuo. Removed some unused strings and moved a few not-to-be-translated ones to language.def.

This commit is contained in:
Christoph Oelckers 2019-02-19 23:18:46 +01:00
parent 6b8303ed05
commit c13e496107
4 changed files with 4 additions and 13 deletions

View File

@ -89,3 +89,7 @@ bgflat30 = "RROCK17";
bgflat15 = "RROCK13";
bgflat31 = "RROCK19";
bgcastcall = "BOSSBACK";
TAG_QUEST4 = "quest4";
TAG_QUEST5 = "quest5";
TAG_QUEST6 = "quest4";

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@ -1039,9 +1039,6 @@ TAG_10GOLD = "10 gold";
TAG_25GOLD = "25 gold";
TAG_50GOLD = "50 gold";
TAG_300GOLD = "300 gold";
TAG_QUEST4 = "quest4";
TAG_QUEST5 = "quest5";
TAG_QUEST6 = "quest4";
// Item tags: Strife NPCs
TAG_ACOLYTE = "ACOLYTE";
@ -1882,8 +1879,6 @@ DSPLYMNU_SHOWENDOOM = "Show ENDOOM screen";
DSPLYMNU_BLOODFADE = "Blood Flash Intensity";
DSPLYMNU_PICKUPFADE = "Pickup Flash Intensity";
DSPLYMNU_WATERFADE = "Underwater Blend Intensity";
DSPLYMNU_PALLETEHACK = "DirectDraw palette hack"; // Not used
DSPLYMNU_ATTACHEDSURFACES = "Use attached surfaces"; // Not used
DSPLYMNU_SKYMODE = "Sky render mode";
DSPLYMNU_LINEARSKY = "Linear skies";
DSPLYMNU_GZDFULLBRIGHT = "Fullbright overrides sector color";

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@ -968,9 +968,6 @@ TAG_10GOLD = "10 moedas";
TAG_25GOLD = "25 moedas";
TAG_50GOLD = "50 moedas";
TAG_300GOLD = "sortudo! 300 moedas";
TAG_QUEST4 = "quest4";
TAG_QUEST5 = "quest5";
TAG_QUEST6 = "quest6";
// Item tags: Strife NPCs
TAG_ACOLYTE = "ACOLYTE";

View File

@ -1059,9 +1059,6 @@ TAG_10GOLD = "10 золотых";
TAG_25GOLD = "25 золотых";
TAG_50GOLD = "50 золотых";
TAG_300GOLD = "300 золотых";
TAG_QUEST4 = "задание4";
TAG_QUEST5 = "задание5";
TAG_QUEST6 = "задание4";
// Item tags: Strife NPCs
TAG_ACOLYTE = "Служитель";
@ -1871,8 +1868,6 @@ DSPLYMNU_SHOWENDOOM = "Показать экран ENDOOM";
DSPLYMNU_BLOODFADE = "Интенсивность вспышки при ранении";
DSPLYMNU_PICKUPFADE = "Интенсивность вспышки при подборе";
DSPLYMNU_WATERFADE = "Интенсивность эффекта под водой";
DSPLYMNU_PALLETEHACK = "DirectDraw хак палитры"; // Не используется
DSPLYMNU_ATTACHEDSURFACES = "Использовать прикрепленные поверхности"; // Не используется
DSPLYMNU_SKYMODE = "Режим отрисовки неба";
DSPLYMNU_LINEARSKY = "Линейной небо";
DSPLYMNU_GZDFULLBRIGHT = "Полная яркость замещает цвет сектора";