mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 12:11:25 +00:00
- moved the displayed text in strfhelp.o to the string table.
This commit is contained in:
parent
4bacde36c0
commit
3a440a5fa7
3 changed files with 12 additions and 6 deletions
Binary file not shown.
|
@ -2983,3 +2983,9 @@ TXT_STRIFE_MAP36 = "AREA 36: Castle Clash";
|
|||
TXT_STRIFE_MAP37 = "AREA 37: Killing Grounds";
|
||||
TXT_STRIFE_MAP38 = "AREA 38: Ordered Chaos";
|
||||
TXT_STRIFE_EPI = "Quest for the Sigil";
|
||||
|
||||
TXT_NEED_CHALICE = "You need the chalice!";
|
||||
TXT_NEED_OPASS = "You need the Oracle Pass!";
|
||||
TXT_FREED_PRISONERS = "You've freed the prisoners!";
|
||||
TXT_DESTROYED_CONVERTER = "You've destroyed the Converter!";
|
||||
TXT_COMPLETED_TRAINING = "Congratulations! You have completed the training area";
|
||||
|
|
|
@ -268,7 +268,7 @@ script << 0 >> (int type, int tag)
|
|||
case 213:
|
||||
if (!CheckInventory ("OfferingChalice"))
|
||||
{
|
||||
print (s:"You need the chalice !");
|
||||
print (l:"TXT_NEED_CHALICE");
|
||||
activatorsound ("*usefail", 127);
|
||||
SetResultValue (0);
|
||||
}
|
||||
|
@ -281,7 +281,7 @@ script << 0 >> (int type, int tag)
|
|||
case 232:
|
||||
if (!CheckInventory ("QuestItem18") && gametype() != GAME_NET_DEATHMATCH)
|
||||
{
|
||||
print (s:"You need the Oracle Pass!");
|
||||
print (l:"TXT_NEED_OPASS");
|
||||
activatorsound ("*usefail", 127);
|
||||
SetResultValue (0);
|
||||
}
|
||||
|
@ -299,7 +299,7 @@ script << 0 >> (int type, int tag)
|
|||
case 194:
|
||||
if (Door_Open (tag, VDOORSPEED))
|
||||
{
|
||||
print (s:"You've freed the prisoners!");
|
||||
print (l:"TXT_FREED_PRISONERS");
|
||||
GiveInventory ("QuestItem13", 1);
|
||||
}
|
||||
else
|
||||
|
@ -311,7 +311,7 @@ script << 0 >> (int type, int tag)
|
|||
case 199:
|
||||
if (Ceiling_LowerAndCrush (tag, 8, 10))
|
||||
{
|
||||
print (s:"You've destroyed the Converter!");
|
||||
print (l:"TXT_DESTROYED_CONVERTER");
|
||||
GiveInventory ("QuestItem25", 1);
|
||||
GiveInventory ("UpgradeStamina", 10);
|
||||
GiveInventory ("UpgradeAccuracy", 1);
|
||||
|
@ -329,7 +329,7 @@ script << 0 >> (int type, int tag)
|
|||
}
|
||||
else
|
||||
{
|
||||
print (s:"You need the chalice!");
|
||||
print (l:"TXT_NEED_CHALICE");
|
||||
activatorsound ("*usefail", 127);
|
||||
SetResultValue (0);
|
||||
}
|
||||
|
@ -345,7 +345,7 @@ script << 0 >> (int type, int tag)
|
|||
{
|
||||
GiveInventory ("UpgradeStamina", 10);
|
||||
GiveInventory ("UpgradeAccuracy", 1);
|
||||
print (s:"Congratulations! You have completed the training area");
|
||||
print (l:"TXT_COMPLETED_TRAINING");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue