gzdoom/wadsrc
Magnus Norddahl dca0b75038 - change the images to be upside down until presentation to increase compatibility with shaders designed for OpenGL
- clamp scissors fully to avoid NVidia's awful drivers locking up the entire system if they end up out of bounds
- perform buffer clears as part of the render pass. this puts some restrictions on how FRenderState.Clear can be used
- add an offset uniform to the present shaders so the vulkan target can flip the image during presentation
2019-03-12 23:53:20 +01:00
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static - change the images to be upside down until presentation to increase compatibility with shaders designed for OpenGL 2019-03-12 23:53:20 +01:00
CMakeLists.txt - missed one qzdoom reference 2017-07-20 06:45:08 -04:00