- use a higher resolution console font with better Unicode support.

This commit is contained in:
Christoph Oelckers 2019-03-10 15:55:47 +01:00
parent f1d931517d
commit 0884057ae1
12 changed files with 57352 additions and 109 deletions

View file

@ -1125,6 +1125,7 @@ set (PCH_SOURCES
gamedata/fonts/singlepicfont.cpp
gamedata/fonts/specialfont.cpp
gamedata/fonts/font.cpp
gamedata/fonts/hexfont.cpp
gamedata/fonts/v_font.cpp
gamedata/fonts/v_text.cpp
gamedata/p_xlat.cpp

View file

@ -1199,12 +1199,16 @@ static void PrintSecretString(const char *string, bool thislevel)
else colstr = TEXTCOLOR_GREEN;
}
}
auto brok = V_BreakLines(ConFont, screen->GetWidth()*95/100, string);
#if 0
auto brok = V_BreakLines(CurrentConsoleFont, screen->GetWidth()*95/100, string);
for (auto &line : brok)
{
Printf("%s%s\n", colstr, line.Text.GetChars());
}
#else
Printf("%s%s\n", string);
#endif
}
}

View file

@ -126,11 +126,6 @@ static GameAtExit *ExitCmdList;
EXTERN_CVAR (Bool, show_messages)
static unsigned int TickerAt, TickerMax;
static bool TickerPercent;
static const char *TickerLabel;
static bool TickerVisible;
static bool ConsoleDrawing;
// Buffer for AddToConsole()
@ -203,25 +198,25 @@ public:
{
if (scale == 1)
{
screen->DrawChar(ConFont, CR_ORANGE, x, y, '\x1c', TAG_DONE);
screen->DrawText(ConFont, CR_ORANGE, x + ConFont->GetCharWidth(0x1c), y,
screen->DrawChar(CurrentConsoleFont, CR_ORANGE, x, y, '\x1c', TAG_DONE);
screen->DrawText(CurrentConsoleFont, CR_ORANGE, x + CurrentConsoleFont->GetCharWidth(0x1c), y,
&Text[StartPos], TAG_DONE);
if (cursor)
{
screen->DrawChar(ConFont, CR_YELLOW,
x + ConFont->GetCharWidth(0x1c) + (CursorPosChars - StartPosChars) * ConFont->GetCharWidth(0xb),
screen->DrawChar(CurrentConsoleFont, CR_YELLOW,
x + CurrentConsoleFont->GetCharWidth(0x1c) + (CursorPosChars - StartPosChars) * CurrentConsoleFont->GetCharWidth(0xb),
y, '\xb', TAG_DONE);
}
}
else
{
screen->DrawChar(ConFont, CR_ORANGE, x, y, '\x1c',
screen->DrawChar(CurrentConsoleFont, CR_ORANGE, x, y, '\x1c',
DTA_VirtualWidth, screen->GetWidth() / scale,
DTA_VirtualHeight, screen->GetHeight() / scale,
DTA_KeepRatio, true, TAG_DONE);
screen->DrawText(ConFont, CR_ORANGE, x + ConFont->GetCharWidth(0x1c), y,
screen->DrawText(CurrentConsoleFont, CR_ORANGE, x + CurrentConsoleFont->GetCharWidth(0x1c), y,
&Text[StartPos],
DTA_VirtualWidth, screen->GetWidth() / scale,
DTA_VirtualHeight, screen->GetHeight() / scale,
@ -229,8 +224,8 @@ public:
if (cursor)
{
screen->DrawChar(ConFont, CR_YELLOW,
x + ConFont->GetCharWidth(0x1c) + (CursorPosChars - StartPosChars) * ConFont->GetCharWidth(0xb),
screen->DrawChar(CurrentConsoleFont, CR_YELLOW,
x + CurrentConsoleFont->GetCharWidth(0x1c) + (CursorPosChars - StartPosChars) * CurrentConsoleFont->GetCharWidth(0xb),
y, '\xb',
DTA_VirtualWidth, screen->GetWidth() / scale,
DTA_VirtualHeight, screen->GetHeight() / scale,
@ -616,10 +611,10 @@ void C_InitConsole (int width, int height, bool ingame)
int cwidth, cheight;
vidactive = ingame;
if (ConFont != NULL)
if (CurrentConsoleFont != NULL)
{
cwidth = ConFont->GetCharWidth ('M');
cheight = ConFont->GetHeight();
cwidth = CurrentConsoleFont->GetCharWidth ('M');
cheight = CurrentConsoleFont->GetHeight();
}
else
{
@ -1092,19 +1087,6 @@ void FNotifyBuffer::Draw()
}
}
void C_InitTicker (const char *label, unsigned int max, bool showpercent)
{
TickerPercent = showpercent;
TickerMax = max;
TickerLabel = label;
TickerAt = 0;
}
void C_SetTicker (unsigned int at, bool forceUpdate)
{
TickerAt = at > TickerMax ? TickerMax : at;
}
void C_DrawConsole ()
{
static int oldbottom = 0;
@ -1113,15 +1095,15 @@ void C_DrawConsole ()
int textScale = active_con_scale();
left = LEFTMARGIN;
lines = (ConBottom/textScale-ConFont->GetHeight()*2)/ConFont->GetHeight();
if (-ConFont->GetHeight() + lines*ConFont->GetHeight() > ConBottom/textScale - ConFont->GetHeight()*7/2)
lines = (ConBottom/textScale-CurrentConsoleFont->GetHeight()*2)/CurrentConsoleFont->GetHeight();
if (-CurrentConsoleFont->GetHeight() + lines*CurrentConsoleFont->GetHeight() > ConBottom/textScale - CurrentConsoleFont->GetHeight()*7/2)
{
offset = -ConFont->GetHeight()/2;
offset = -CurrentConsoleFont->GetHeight()/2;
lines--;
}
else
{
offset = -ConFont->GetHeight();
offset = -CurrentConsoleFont->GetHeight();
}
oldbottom = ConBottom;
@ -1153,71 +1135,19 @@ void C_DrawConsole ()
if (ConBottom >= 12)
{
if (textScale == 1)
screen->DrawText (ConFont, CR_ORANGE, SCREENWIDTH - 8 -
ConFont->StringWidth (GetVersionString()),
ConBottom / textScale - ConFont->GetHeight() - 4,
screen->DrawText (CurrentConsoleFont, CR_ORANGE, SCREENWIDTH - 8 -
CurrentConsoleFont->StringWidth (GetVersionString()),
ConBottom / textScale - CurrentConsoleFont->GetHeight() - 4,
GetVersionString(), TAG_DONE);
else
screen->DrawText(ConFont, CR_ORANGE, SCREENWIDTH / textScale - 8 -
ConFont->StringWidth(GetVersionString()),
ConBottom / textScale - ConFont->GetHeight() - 4,
screen->DrawText(CurrentConsoleFont, CR_ORANGE, SCREENWIDTH / textScale - 8 -
CurrentConsoleFont->StringWidth(GetVersionString()),
ConBottom / textScale - CurrentConsoleFont->GetHeight() - 4,
GetVersionString(),
DTA_VirtualWidth, screen->GetWidth() / textScale,
DTA_VirtualHeight, screen->GetHeight() / textScale,
DTA_KeepRatio, true, TAG_DONE);
if (TickerMax)
{
char tickstr[256];
const int tickerY = ConBottom / textScale - ConFont->GetHeight() - 4;
size_t i;
int tickend = ConCols / textScale - SCREENWIDTH / textScale / 90 - 6;
int tickbegin = 0;
if (TickerLabel)
{
tickbegin = (int)strlen (TickerLabel) + 2;
mysnprintf (tickstr, countof(tickstr), "%s: ", TickerLabel);
}
if (tickend > 256 - ConFont->GetCharWidth(0x12))
tickend = 256 - ConFont->GetCharWidth(0x12);
tickstr[tickbegin] = 0x10;
memset (tickstr + tickbegin + 1, 0x11, tickend - tickbegin);
tickstr[tickend + 1] = 0x12;
tickstr[tickend + 2] = ' ';
if (TickerPercent)
{
mysnprintf (tickstr + tickend + 3, countof(tickstr) - tickend - 3,
"%d%%", Scale (TickerAt, 100, TickerMax));
}
else
{
tickstr[tickend+3] = 0;
}
if (textScale == 1)
screen->DrawText (ConFont, CR_BROWN, LEFTMARGIN, tickerY, tickstr, TAG_DONE);
else
screen->DrawText (ConFont, CR_BROWN, LEFTMARGIN, tickerY, tickstr,
DTA_VirtualWidth, screen->GetWidth() / textScale,
DTA_VirtualHeight, screen->GetHeight() / textScale,
DTA_KeepRatio, true, TAG_DONE);
// Draw the marker
i = LEFTMARGIN+5+tickbegin*8 + Scale (TickerAt, (int32_t)(tickend - tickbegin)*8, TickerMax);
if (textScale == 1)
screen->DrawChar (ConFont, CR_ORANGE, (int)i, tickerY, 0x13, TAG_DONE);
else
screen->DrawChar(ConFont, CR_ORANGE, (int)i, tickerY, 0x13,
DTA_VirtualWidth, screen->GetWidth() / textScale,
DTA_VirtualHeight, screen->GetHeight() / textScale,
DTA_KeepRatio, true, TAG_DONE);
TickerVisible = true;
}
else
{
TickerVisible = false;
}
}
}
@ -1230,12 +1160,12 @@ void C_DrawConsole ()
if (lines > 0)
{
// No more enqueuing because adding new text to the console won't touch the actual print data.
conbuffer->FormatText(ConFont, ConWidth / textScale);
conbuffer->FormatText(CurrentConsoleFont, ConWidth / textScale);
unsigned int consolelines = conbuffer->GetFormattedLineCount();
FBrokenLines *blines = conbuffer->GetLines();
FBrokenLines *printline = blines + consolelines - 1 - RowAdjust;
int bottomline = ConBottom / textScale - ConFont->GetHeight()*2 - 4;
int bottomline = ConBottom / textScale - CurrentConsoleFont->GetHeight()*2 - 4;
ConsoleDrawing = true;
@ -1243,11 +1173,11 @@ void C_DrawConsole ()
{
if (textScale == 1)
{
screen->DrawText(ConFont, CR_TAN, LEFTMARGIN, offset + lines * ConFont->GetHeight(), p->Text, TAG_DONE);
screen->DrawText(CurrentConsoleFont, CR_TAN, LEFTMARGIN, offset + lines * CurrentConsoleFont->GetHeight(), p->Text, TAG_DONE);
}
else
{
screen->DrawText(ConFont, CR_TAN, LEFTMARGIN, offset + lines * ConFont->GetHeight(), p->Text,
screen->DrawText(CurrentConsoleFont, CR_TAN, LEFTMARGIN, offset + lines * CurrentConsoleFont->GetHeight(), p->Text,
DTA_VirtualWidth, screen->GetWidth() / textScale,
DTA_VirtualHeight, screen->GetHeight() / textScale,
DTA_KeepRatio, true, TAG_DONE);
@ -1262,14 +1192,14 @@ void C_DrawConsole ()
{
CmdLine.Draw(left, bottomline, textScale, cursoron);
}
if (RowAdjust && ConBottom >= ConFont->GetHeight()*7/2)
if (RowAdjust && ConBottom >= CurrentConsoleFont->GetHeight()*7/2)
{
// Indicate that the view has been scrolled up (10)
// and if we can scroll no further (12)
if (textScale == 1)
screen->DrawChar (ConFont, CR_GREEN, 0, bottomline, RowAdjust == conbuffer->GetFormattedLineCount() ? 12 : 10, TAG_DONE);
screen->DrawChar (CurrentConsoleFont, CR_GREEN, 0, bottomline, RowAdjust == conbuffer->GetFormattedLineCount() ? 12 : 10, TAG_DONE);
else
screen->DrawChar(ConFont, CR_GREEN, 0, bottomline, RowAdjust == conbuffer->GetFormattedLineCount() ? 12 : 10,
screen->DrawChar(CurrentConsoleFont, CR_GREEN, 0, bottomline, RowAdjust == conbuffer->GetFormattedLineCount() ? 12 : 10,
DTA_VirtualWidth, screen->GetWidth() / textScale,
DTA_VirtualHeight, screen->GetHeight() / textScale,
DTA_KeepRatio, true, TAG_DONE);
@ -1404,7 +1334,7 @@ static bool C_HandleKey (event_t *ev, FCommandBuffer &buffer)
if (ev->data3 & (GKM_SHIFT|GKM_CTRL))
{ // Scroll console buffer up one page
RowAdjust += (SCREENHEIGHT-4)/active_con_scale() /
((gamestate == GS_FULLCONSOLE || gamestate == GS_STARTUP) ? ConFont->GetHeight() : ConFont->GetHeight()*2) - 3;
((gamestate == GS_FULLCONSOLE || gamestate == GS_STARTUP) ? CurrentConsoleFont->GetHeight() : CurrentConsoleFont->GetHeight()*2) - 3;
}
else if (RowAdjust < conbuffer->GetFormattedLineCount())
{ // Scroll console buffer up
@ -1427,7 +1357,7 @@ static bool C_HandleKey (event_t *ev, FCommandBuffer &buffer)
if (ev->data3 & (GKM_SHIFT|GKM_CTRL))
{ // Scroll console buffer down one page
const int scrollamt = (SCREENHEIGHT-4)/active_con_scale() /
((gamestate == GS_FULLCONSOLE || gamestate == GS_STARTUP) ? ConFont->GetHeight() : ConFont->GetHeight()*2) - 3;
((gamestate == GS_FULLCONSOLE || gamestate == GS_STARTUP) ? CurrentConsoleFont->GetHeight() : CurrentConsoleFont->GetHeight()*2) - 3;
if (RowAdjust < scrollamt)
{
RowAdjust = 0;

View file

@ -74,9 +74,6 @@ void C_HideConsole (void);
void C_AdjustBottom (void);
void C_FlushDisplay (void);
void C_InitTicker (const char *label, unsigned int max, bool showpercent=true);
void C_SetTicker (unsigned int at, bool forceUpdate=false);
class FFont;
void C_MidPrint (FFont *font, const char *message);
void C_MidPrintBold (FFont *font, const char *message);

View file

@ -0,0 +1,240 @@
/*
** bdffont.cpp
** Management for the VGA consolefont
**
**---------------------------------------------------------------------------
** Copyright 2019 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "doomerrors.h"
#include "textures.h"
#include "image.h"
#include "v_font.h"
#include "w_wad.h"
#include "utf8.h"
#include "sc_man.h"
#include "fontinternals.h"
// This is a font character that reads RLE compressed data.
class FHexFontChar : public FImageSource
{
public:
FHexFontChar(uint8_t *sourcedata, int swidth, int width, int height);
TArray<uint8_t> CreatePalettedPixels(int conversion) override;
protected:
int SourceWidth;
const uint8_t *SourceData;
};
//==========================================================================
//
// FHexFontChar :: FHexFontChar
//
// Used by HEX fonts.
//
//==========================================================================
FHexFontChar::FHexFontChar (uint8_t *sourcedata, int swidth, int width, int height)
: SourceData (sourcedata)
{
SourceWidth = swidth;
Width = width;
Height = height;
LeftOffset = 0;
TopOffset = 0;
}
//==========================================================================
//
// FHexFontChar :: Get8BitPixels
//
// The render style has no relevance here.
//
//==========================================================================
TArray<uint8_t> FHexFontChar::CreatePalettedPixels(int)
{
int destSize = Width * Height;
TArray<uint8_t> Pixels(destSize, true);
uint8_t *dest_p = Pixels.Data();
const uint8_t *src_p = SourceData;
memset(dest_p, 0, destSize);
for (int y = 0; y < Height; y++)
{
for (int x = 0; x < SourceWidth; x++)
{
int byte = *src_p++;
uint8_t *pixelstart = dest_p + 8 * x * Height + y;
for (int bit = 0; bit < 8; bit++)
{
if (byte & (128 >> bit))
{
pixelstart[bit*Height] = y+2;
// Add a shadow at the bottom right, similar to the old console font.
if (y != Height - 1)
{
pixelstart[bit*Height + Height + 1] = 1;
}
}
}
}
}
return Pixels;
}
class FHexFont : public FFont
{
TArray<uint8_t> glyphdata;
unsigned glyphmap[65536] = {};
public:
//==========================================================================
//
// parse a HEX font
//
//==========================================================================
void ParseDefinition(int lumpnum)
{
FScanner sc;
FirstChar = INT_MAX;
LastChar = INT_MIN;
sc.OpenLumpNum(lumpnum);
sc.SetCMode(true);
glyphdata.Push(0); // ensure that index 0 can be used as 'not present'.
while (sc.GetString())
{
int codepoint = (int)strtoull(sc.String, nullptr, 16);
sc.MustGetStringName(":");
sc.MustGetString();
if (codepoint >= 0 && codepoint < 65536 && !sc.Compare("00000000000000000000000000000000")) // don't set up empty glyphs.
{
unsigned size = (unsigned)strlen(sc.String);
unsigned offset = glyphdata.Reserve(size/2 + 1);
glyphmap[codepoint] = offset;
glyphdata[offset++] = size / 2;
for(unsigned i = 0; i < size; i+=2)
{
char hex[] = { sc.String[i], sc.String[i+1], 0 };
glyphdata[offset++] = (uint8_t)strtoull(hex, nullptr, 16);
}
if (codepoint < FirstChar) FirstChar = codepoint;
if (codepoint > LastChar) LastChar = codepoint;
}
}
}
//==========================================================================
//
// FHexFont :: FHexFont
//
// Loads a HEX font
//
//==========================================================================
FHexFont (const char *fontname, int lump)
: FFont(lump)
{
assert(lump >= 0);
FontName = fontname;
ParseDefinition(lump);
Next = FirstFont;
FirstFont = this;
FontHeight = 16;
SpaceWidth = 9;
GlobalKerning = 0;
translateUntranslated = true;
LoadTranslations();
}
//==========================================================================
//
// FHexFont :: LoadTranslations
//
//==========================================================================
void LoadTranslations()
{
const int spacing = 9;
double luminosity[256];
memset (PatchRemap, 0, 256);
for (int i = 0; i < 18; i++)
{
// Create a gradient similar to the old console font.
PatchRemap[i] = i;
luminosity[i] = i == 1? 0.01 : 0.5 + (i-2) * (0.5 / 17.);
}
ActiveColors = 18;
Chars.Resize(LastChar - FirstChar + 1);
for (int i = FirstChar; i <= LastChar; i++)
{
if (glyphmap[i] > 0)
{
auto offset = glyphmap[i];
int size = glyphdata[offset] / 16;
Chars[i - FirstChar].TranslatedPic = new FImageTexture(new FHexFontChar (&glyphdata[offset+1], size, size * 9, 16));
Chars[i - FirstChar].TranslatedPic->SetUseType(ETextureType::FontChar);
Chars[i - FirstChar].XMove = size * spacing;
TexMan.AddTexture(Chars[i - FirstChar].TranslatedPic);
}
else Chars[i - FirstChar].XMove = spacing;
}
Printf("----------------------------\n");
BuildTranslations (luminosity, nullptr, &TranslationParms[1][0], ActiveColors, nullptr);
Printf("----------------------------\n");
}
};
//==========================================================================
//
//
//
//==========================================================================
FFont *CreateHexLumpFont (const char *fontname, int lump)
{
return new FHexFont(fontname, lump);
}

View file

@ -864,7 +864,8 @@ int stripaccent(int code)
FFont *V_GetFont(const char *name, const char *fontlumpname)
{
if (!stricmp(name, "CONFONT")) name = "ConsoleFont"; // several mods have used the name CONFONT directly and effectively duplicated the font.
if (!stricmp(name, "DBIGFONT")) name = "BigFont"; // several mods have used the name CONFONT directly and effectively duplicated the font.
else if (!stricmp(name, "CONFONT")) name = "ConsoleFont"; // several mods have used the name CONFONT directly and effectively duplicated the font.
FFont *font = FFont::FindFont (name);
if (font == nullptr)
{
@ -1441,6 +1442,13 @@ void V_InitFonts()
InitLowerUpper();
V_InitCustomFonts();
FFont *CreateHexLumpFont(const char *fontname, int lump);
auto lump = Wads.CheckNumForFullName("newconsolefont.hex", 0); // This is always loaded from gzdoom.pk3 to prevent overriding it with incomplete replacements.
if (lump == -1) I_FatalError("newconsolefont.hex not found"); // This font is needed - do not start up without it.
NewConsoleFont = CreateHexLumpFont("NewConsoleFont", lump);
CurrentConsoleFont = NewConsoleFont;
// load the heads-up font
if (!(SmallFont = V_GetFont("SmallFont", "SMALLFNT")))
{
@ -1526,6 +1534,6 @@ void V_ClearFonts()
delete FFont::FirstFont;
}
FFont::FirstFont = nullptr;
SmallFont = SmallFont2 = BigFont = ConFont = IntermissionFont = nullptr;
CurrentConsoleFont = NewConsoleFont = SmallFont = SmallFont2 = BigFont = ConFont = IntermissionFont = nullptr;
}

View file

@ -164,7 +164,7 @@ protected:
};
extern FFont *SmallFont, *SmallFont2, *BigFont, *BigUpper, *ConFont, *IntermissionFont;
extern FFont *SmallFont, *SmallFont2, *BigFont, *BigUpper, *ConFont, *IntermissionFont, *NewConsoleFont, *CurrentConsoleFont;
void V_InitFonts();
void V_ClearFonts();

View file

@ -87,6 +87,28 @@ int GetUIScale(int altval)
return MAX(1,MIN(scaleval, max));
}
// The new console font is twice as high, so the scaling calculation must factor that in.
int GetConScale(int altval)
{
int scaleval;
if (altval > 0) scaleval = altval;
else if (uiscale == 0)
{
// Default should try to scale to 640x400
int vscale = screen->GetHeight() / 800;
int hscale = screen->GetWidth() / 1280;
scaleval = clamp(vscale, 1, hscale);
}
else scaleval = uiscale / 2;
// block scales that result in something larger than the current screen.
int vmax = screen->GetHeight() / 400;
int hmax = screen->GetWidth() / 640;
int max = MAX(vmax, hmax);
return MAX(1, MIN(scaleval, max));
}
// [RH] Stretch values to make a 320x200 image best fit the screen
// without using fractional steppings
int CleanXfac, CleanYfac;

View file

@ -145,7 +145,7 @@ public:
int DisplayWidth, DisplayHeight;
FFont *SmallFont, *SmallFont2, *BigFont, *BigUpper, *ConFont, *IntermissionFont;
FFont *SmallFont, *SmallFont2, *BigFont, *BigUpper, *ConFont, *IntermissionFont, *NewConsoleFont, *CurrentConsoleFont;
uint32_t Col2RGB8[65][256];
uint32_t *Col2RGB8_LessPrecision[65];

View file

@ -609,6 +609,7 @@ bool AspectTallerThanWide(float aspect);
void ScaleWithAspect(int &w, int &h, int Width, int Height);
int GetUIScale(int altval);
int GetConScale(int altval);
EXTERN_CVAR(Int, uiscale);
EXTERN_CVAR(Int, con_scaletext);
@ -621,7 +622,7 @@ inline int active_con_scaletext()
inline int active_con_scale()
{
return GetUIScale(con_scale);
return GetConScale(con_scale);
}

View file

@ -0,0 +1,20 @@
The font is a combination of "Unicode VGA font" (http://www.inp.nsk.su./~bolkhov/files/fonts/univga/)
License: "The UNI-VGA font can be distributed and modified freely, according to the X license."
All code points not present in the above were taken from "GNU Unifont" (http://unifoundry.com/unifont.html)
License: GPL v2 with the following exception:
The license for the compiled fonts is covered by the above GPL terms
with the GNU font embedding exception, as follows:
As a special exception, if you create a document which uses this font,
and embed this font or unaltered portions of this font into the document,
this font does not by itself cause the resulting document to be covered
by the GNU General Public License. This exception does not however
invalidate any other reasons why the document might be covered by the
GNU General Public License. If you modify this font, you may extend
this exception to your version of the font, but you are not obligated
to do so. If you do not wish to do so, delete this exception statement
from your version.
See "http://www.gnu.org/licenses/gpl-faq.html#FontException" for more details.

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