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common
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- fixed bad use of local variable.
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2022-07-02 10:24:51 +02:00 |
console
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- added an override for NOTAUTOAIMED flag when using P_AimLineAttack for informative CCMDs.
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2022-06-16 10:07:22 +02:00 |
g_statusbar
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- made TObjPtr as trivial as possible.
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2022-06-06 15:19:31 +02:00 |
gamedata
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- fixed type of third argument of MBF21's MonsterMeleeAttack function.
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2022-06-16 10:31:39 +02:00 |
intermission
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- fixed several scale related floating point conversion warnings.
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2022-06-15 22:15:36 +02:00 |
maploader
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ZDRay UDMF key update (per-surface sampling distance https://github.com/dpjudas/ZDRay/pull/36)
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2022-06-29 09:12:18 +02:00 |
menu
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- added Raze-style HUD scaling.
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2022-06-05 10:57:21 +02:00 |
playsim
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Add +ONLYVISIBLEINMIRRORS and +INVISIBLEINMIRRORS actor flags. The former makes the actor only visible in reflections, while the latter makes the actor not cast reflections in mirrors.
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2022-06-22 09:36:04 +02:00 |
posix
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- bump macOS version to 10.12 in .plist
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2021-10-18 10:41:02 +03:00 |
r_data
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- fixed several scale related floating point conversion warnings.
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2022-06-15 22:15:36 +02:00 |
rendering
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Bugfix for retro software mode mirrors not working
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2022-06-23 07:47:04 +02:00 |
scripting
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Add +ONLYVISIBLEINMIRRORS and +INVISIBLEINMIRRORS actor flags. The former makes the actor only visible in reflections, while the latter makes the actor not cast reflections in mirrors.
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2022-06-22 09:36:04 +02:00 |
sound
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- made TObjPtr as trivial as possible.
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2022-06-06 15:19:31 +02:00 |
utility/nodebuilder
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- missed some MAX's.
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2021-10-30 10:45:58 +02:00 |
win32
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
am_map.cpp
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- fixed handling of automap sprites with negative scale.
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2022-05-23 00:08:33 +02:00 |
am_map.h
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announcer.h
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bbannouncer.cpp
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CMakeLists.txt
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Add buffer and texture managers for handling object lifetimes
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2022-06-22 07:55:19 +02:00 |
ct_chat.cpp
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- the chat should use the console's scaling, not the one for the messages printed with the small font.
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2022-06-05 16:29:42 +02:00 |
d_anonstats.cpp
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Create a MainWindow class that manages the main win32 window of the application
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2022-06-01 08:36:59 +02:00 |
d_buttons.h
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d_defcvars.cpp
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- enable cvar blacklisting for defcvars for certain platform variables
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2021-09-05 10:27:06 -04:00 |
d_defcvars.h
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- enable cvar blacklisting for defcvars for certain platform variables
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2021-09-05 10:27:06 -04:00 |
d_event.h
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- added cutscene creation code
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2022-06-03 00:03:57 +02:00 |
d_iwad.cpp
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- added a few more names to the reserved names for main folder detection.
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2022-06-04 22:11:14 +02:00 |
d_main.cpp
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- make sure the last notch on the start screen is rendered.
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2022-06-07 23:14:17 +02:00 |
d_main.h
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- add steamappid field for DRPC
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2022-03-10 00:03:50 -05:00 |
d_net.cpp
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- make sure ticdup is initialized.
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2022-06-22 10:30:09 +02:00 |
d_net.h
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d_netinf.h
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d_netinfo.cpp
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- added vertical bullet spread relative to ssg
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2022-04-09 22:46:20 +02:00 |
d_protocol.cpp
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d_protocol.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |
doomdata.h
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- fixed several scale related floating point conversion warnings.
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2022-06-15 22:15:36 +02:00 |
doomdef.h
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- removed all remains of the corpsegibs flag and made vileghosts interactive
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2022-04-29 00:28:34 +02:00 |
doomstat.cpp
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doomstat.h
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doomtype.h
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empty.cpp
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events.cpp
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Allow SendNetworkEvent during title level.
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2022-05-20 13:00:17 +02:00 |
events.h
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Allow WorldUnloaded events to know the next map name (if any).
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2021-10-01 20:18:36 +02:00 |
g_cvars.cpp
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- Added 'ScaleWeaponFOV' flag to MODELDEF. Affects weapon models only; will scale the model along with the user's FOV to reduce distortion.
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2022-03-08 07:43:39 +01:00 |
g_cvars.h
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g_dumpinfo.cpp
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- missed some MAX's.
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2021-10-30 10:45:58 +02:00 |
g_game.cpp
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- made cutscenes at engine startup work.
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2022-06-04 21:31:19 +02:00 |
g_game.h
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- added cutscene creation code
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2022-06-03 00:03:57 +02:00 |
g_hub.cpp
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g_hub.h
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g_level.cpp
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- block wipes when streaming movies are playing.
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2022-06-06 12:30:47 +02:00 |
g_level.h
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g_levellocals.h
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Upload acceleration structures for the level mesh
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2022-06-22 07:55:19 +02:00 |
g_pch.h
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g_pch2.h
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gameconfigfile.cpp
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- set i_pauseinbackground to match !(i_soundinbackground) for all configs before this commit.
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2022-06-09 04:11:44 -04:00 |
gameconfigfile.h
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gitinfo.cpp
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hu_scores.cpp
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- avoid storing texture pointers in longer lived data
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2022-06-07 00:00:54 +02:00 |
hu_stuff.h
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m_cheat.cpp
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- separate message for disabling noclip2
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2022-04-12 00:51:34 +02:00 |
m_cheat.h
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m_misc.cpp
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- changed FString API to use ptrdiff_t instead of long for signed size arguments.
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2021-08-12 00:45:59 +02:00 |
m_misc.h
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namedef_custom.h
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- fixed names for A_PlaySoundEx
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2022-06-30 21:45:59 +02:00 |
p_conversation.cpp
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- make stuff compile again
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2022-04-26 20:50:35 +02:00 |
p_conversation.h
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p_openmap.cpp
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- Add support for loading lightmap data generated by ZDRay
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2021-09-24 14:51:48 +08:00 |
p_saveg.cpp
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- don't move bad polyobjects in the savegame loader.
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2022-04-15 22:41:55 +02:00 |
p_saveg.h
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p_setup.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
p_setup.h
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- Add support for loading lightmap data generated by ZDRay
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2021-09-24 14:51:48 +08:00 |
p_states.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
p_tick.cpp
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- run the dynamic light recreation loop before calling the light ticker.
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2021-08-11 15:41:42 +02:00 |
p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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- replaced MIN/MAX in all non-common code.
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2021-10-30 10:16:52 +02:00 |
serializer_doom.h
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st_stuff.cpp
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st_stuff.h
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version.h
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- set i_pauseinbackground to match !(i_soundinbackground) for all configs before this commit.
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2022-06-09 04:11:44 -04:00 |
wi_stuff.cpp
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- fixed background tiling for summary screen.
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2022-06-29 08:36:01 +02:00 |
wi_stuff.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |