gzdoom/src
2022-07-02 10:24:51 +02:00
..
common - fixed bad use of local variable. 2022-07-02 10:24:51 +02:00
console - added an override for NOTAUTOAIMED flag when using P_AimLineAttack for informative CCMDs. 2022-06-16 10:07:22 +02:00
g_statusbar - made TObjPtr as trivial as possible. 2022-06-06 15:19:31 +02:00
gamedata - fixed type of third argument of MBF21's MonsterMeleeAttack function. 2022-06-16 10:31:39 +02:00
intermission - fixed several scale related floating point conversion warnings. 2022-06-15 22:15:36 +02:00
maploader ZDRay UDMF key update (per-surface sampling distance https://github.com/dpjudas/ZDRay/pull/36) 2022-06-29 09:12:18 +02:00
menu - added Raze-style HUD scaling. 2022-06-05 10:57:21 +02:00
playsim Add +ONLYVISIBLEINMIRRORS and +INVISIBLEINMIRRORS actor flags. The former makes the actor only visible in reflections, while the latter makes the actor not cast reflections in mirrors. 2022-06-22 09:36:04 +02:00
posix - bump macOS version to 10.12 in .plist 2021-10-18 10:41:02 +03:00
r_data - fixed several scale related floating point conversion warnings. 2022-06-15 22:15:36 +02:00
rendering Bugfix for retro software mode mirrors not working 2022-06-23 07:47:04 +02:00
scripting Add +ONLYVISIBLEINMIRRORS and +INVISIBLEINMIRRORS actor flags. The former makes the actor only visible in reflections, while the latter makes the actor not cast reflections in mirrors. 2022-06-22 09:36:04 +02:00
sound - made TObjPtr as trivial as possible. 2022-06-06 15:19:31 +02:00
utility/nodebuilder - missed some MAX's. 2021-10-30 10:45:58 +02:00
win32 - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
am_map.cpp - fixed handling of automap sprites with negative scale. 2022-05-23 00:08:33 +02:00
am_map.h
announcer.h
bbannouncer.cpp
CMakeLists.txt Add buffer and texture managers for handling object lifetimes 2022-06-22 07:55:19 +02:00
ct_chat.cpp - the chat should use the console's scaling, not the one for the messages printed with the small font. 2022-06-05 16:29:42 +02:00
d_anonstats.cpp Create a MainWindow class that manages the main win32 window of the application 2022-06-01 08:36:59 +02:00
d_buttons.h
d_defcvars.cpp - enable cvar blacklisting for defcvars for certain platform variables 2021-09-05 10:27:06 -04:00
d_defcvars.h - enable cvar blacklisting for defcvars for certain platform variables 2021-09-05 10:27:06 -04:00
d_event.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
d_iwad.cpp - added a few more names to the reserved names for main folder detection. 2022-06-04 22:11:14 +02:00
d_main.cpp - make sure the last notch on the start screen is rendered. 2022-06-07 23:14:17 +02:00
d_main.h - add steamappid field for DRPC 2022-03-10 00:03:50 -05:00
d_net.cpp - make sure ticdup is initialized. 2022-06-22 10:30:09 +02:00
d_net.h
d_netinf.h
d_netinfo.cpp - added vertical bullet spread relative to ssg 2022-04-09 22:46:20 +02:00
d_protocol.cpp
d_protocol.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00
doomdata.h - fixed several scale related floating point conversion warnings. 2022-06-15 22:15:36 +02:00
doomdef.h - removed all remains of the corpsegibs flag and made vileghosts interactive 2022-04-29 00:28:34 +02:00
doomstat.cpp
doomstat.h
doomtype.h
empty.cpp
events.cpp Allow SendNetworkEvent during title level. 2022-05-20 13:00:17 +02:00
events.h Allow WorldUnloaded events to know the next map name (if any). 2021-10-01 20:18:36 +02:00
g_cvars.cpp - Added 'ScaleWeaponFOV' flag to MODELDEF. Affects weapon models only; will scale the model along with the user's FOV to reduce distortion. 2022-03-08 07:43:39 +01:00
g_cvars.h
g_dumpinfo.cpp - missed some MAX's. 2021-10-30 10:45:58 +02:00
g_game.cpp - made cutscenes at engine startup work. 2022-06-04 21:31:19 +02:00
g_game.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
g_hub.cpp
g_hub.h
g_level.cpp - block wipes when streaming movies are playing. 2022-06-06 12:30:47 +02:00
g_level.h
g_levellocals.h Upload acceleration structures for the level mesh 2022-06-22 07:55:19 +02:00
g_pch.h
g_pch2.h
gameconfigfile.cpp - set i_pauseinbackground to match !(i_soundinbackground) for all configs before this commit. 2022-06-09 04:11:44 -04:00
gameconfigfile.h
gitinfo.cpp
hu_scores.cpp - avoid storing texture pointers in longer lived data 2022-06-07 00:00:54 +02:00
hu_stuff.h
m_cheat.cpp - separate message for disabling noclip2 2022-04-12 00:51:34 +02:00
m_cheat.h
m_misc.cpp - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
m_misc.h
namedef_custom.h - fixed names for A_PlaySoundEx 2022-06-30 21:45:59 +02:00
p_conversation.cpp - make stuff compile again 2022-04-26 20:50:35 +02:00
p_conversation.h
p_openmap.cpp - Add support for loading lightmap data generated by ZDRay 2021-09-24 14:51:48 +08:00
p_saveg.cpp - don't move bad polyobjects in the savegame loader. 2022-04-15 22:41:55 +02:00
p_saveg.h
p_setup.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_setup.h - Add support for loading lightmap data generated by ZDRay 2021-09-24 14:51:48 +08:00
p_states.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_tick.cpp - run the dynamic light recreation loop before calling the light ticker. 2021-08-11 15:41:42 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
serializer_doom.h
st_stuff.cpp
st_stuff.h
version.h - set i_pauseinbackground to match !(i_soundinbackground) for all configs before this commit. 2022-06-09 04:11:44 -04:00
wi_stuff.cpp - fixed background tiling for summary screen. 2022-06-29 08:36:01 +02:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00