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- made cutscenes at engine startup work.
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parent
ab856e4f6a
commit
c597ba2fef
3 changed files with 12 additions and 4 deletions
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@ -3426,6 +3426,7 @@ static int D_InitGame(const FIWADInfo* iwad_info, TArray<FString>& allwads, TArr
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}
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else
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{
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I_SetFrameTime();
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if (!StartCutscene(gameinfo.IntroScene, SJ_BLOCKUI, [=](bool) {
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gameaction = ga_titleloop;
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})) D_StartTitle();
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@ -1201,6 +1201,11 @@ void G_Ticker ()
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case ga_titleloop:
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D_StartTitle();
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break;
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case ga_intro:
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gamestate = GS_INTRO;
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gameaction = ga_nothing;
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break;
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default:
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@ -274,6 +274,12 @@ void FMapInfoParser::ParseGameInfo()
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if (sc.TokenType == '}') break;
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sc.TokenMustBe(TK_Identifier);
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if (sc.Compare("intro"))
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{
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ParseCutscene(gameinfo.IntroScene);
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continue;
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}
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FString nextKey = sc.String;
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sc.MustGetToken('=');
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@ -362,10 +368,6 @@ void FMapInfoParser::ParseGameInfo()
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gameinfo.Dialogue = sc.String;
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gameinfo.AddDialogues.Clear();
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}
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else if (nextKey.CompareNoCase("intro") == 0)
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{
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ParseCutscene(gameinfo.IntroScene);
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}
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// Insert valid keys here.
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GAMEINFOKEY_STRING(mCheatKey, "cheatKey")
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