- fixed names for A_PlaySoundEx

These need to be contiguous because the implementation depends on it.
This commit is contained in:
Christoph Oelckers 2022-06-30 21:45:59 +02:00
parent abaa0f2178
commit 35f8aab6bf
2 changed files with 9 additions and 9 deletions

View file

@ -75,8 +75,17 @@ xx(ACS_NamedExecuteWithResult)
xx(__decorate_internal_int__)
xx(__decorate_internal_bool__)
xx(__decorate_internal_float__)
// Per-actor sound channels (for deprecated PlaySoundEx function) Do not separate this block!!!
xx(Auto)
xx(Weapon)
xx(Voice)
xx(Item)
xx(Body)
xx(SoundSlot5)
xx(SoundSlot6)
xx(SoundSlot7)
xx(LevelLocals)
xx(Level)

View file

@ -30,15 +30,6 @@ xx(AddStencil)
xx(Mana)
xx(Armor)
// Per-actor sound channels (for deprecated PlaySoundEx function)
xx(Auto)
xx(Voice)
xx(Body)
xx(SoundSlot5)
xx(SoundSlot6)
xx(SoundSlot7)
// Hexen sound sequence names
xx(Platform)
xx(PlatformMetal)