gzdoom/wadsrc/static
Christoph Oelckers fcbde757c9 - do not mix game-specified fonts with the extensions for the stock version.
This generally doesn't look good when different colors are mixed or the mismatch in color ranges causes bad translations to be generated.
2019-04-21 08:09:31 +02:00
..
credits - use a higher resolution console font with better Unicode support. 2019-03-10 17:54:03 +01:00
filter - changed the filter name for Doom IWADs 2019-04-10 00:15:16 +02:00
fonts/consolefont . added the missing Cyrillic letters to the console font. 2019-03-03 20:09:25 +01:00
glstuff
graphics - improved backdrop texture a little bit. replaced with a CC0 texture designed in Krita 2018-07-15 07:59:36 -04:00
maparrows
mapinfo - handle generic fonts on the summary screen. 2019-04-11 02:00:51 +02:00
sbarinfo - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
shaders/glsl - use uAddColor instead of uObjectColor2 for the ending color of a special colormap range. 2019-03-09 12:12:33 +01:00
sounds - recompressed the dog sounds and removed the long stretches of silence at their ends. 2017-09-30 08:30:01 +02:00
sprites tnt1a0 is not a png 2018-11-24 14:01:52 +01:00
textures
xlat - added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom. 2017-01-08 01:15:45 +01:00
zscript - do not mix game-specified fonts with the extensions for the stock version. 2019-04-21 08:09:31 +02:00
althudcf.txt
animdefs.txt - replaced the procedural backdrop texture with some warped noise texture. 2018-07-15 00:00:00 +02:00
botsupp.txt - removed the bot related properties from AWeapon. 2018-11-24 23:48:23 +01:00
compatibility.txt - Added Unholy Realms MAP27 to the node rebuild compatibility list 2019-03-23 15:28:27 +01:00
decaldef.txt
defbinds.txt
dehsupp.txt - moved the 'brainexplode' state to the rocket, which is the actor which actually uses it. 2016-11-14 15:02:44 +01:00
etc.h.txt
fontdefs.txt - implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality. 2017-03-24 20:09:50 +01:00
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt - implemented 'deletelumps' feature and add Chex Quest 3 texts. 2019-04-14 22:46:03 +02:00
language.csv - text update. 2019-04-19 10:57:58 +02:00
language.def - added some placeholder strings to language.def. 2019-03-16 18:56:20 +01:00
lmacros.csv - language update. 2019-04-06 09:28:22 +02:00
lockdefs.txt
menudef.txt - re-added the menu option for wipetype which got lost in a recent menu reorganization. 2019-04-19 09:35:03 +02:00
netnotch.dat
newconsolefont.hex - use a higher resolution console font with better Unicode support. 2019-03-10 17:54:03 +01:00
notch.dat
reverbs.txt
sbarinfo.txt
sndinfo.txt
sndseq.txt
spaldoom.lmp
spalhtic.lmp
strifehelp.acs - moved the displayed text in strfhelp.o to the string table. 2019-02-11 00:43:57 +01:00
teaminfo.txt
terrain.txt
textcolors.txt Added four text colors: ice, fire, sapphire, teal 2017-09-23 11:56:16 +02:00
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xg.wopn Upgrade libADLMIDI and libOPNMIDI 2018-10-04 08:58:47 -04:00
xhairs.txt
zscript.txt - reimplemented as an OptionsMenu. 2019-04-14 14:03:24 +02:00