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- handle generic fonts on the summary screen.
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parent
6a3bc716e3
commit
9f5b0001fe
8 changed files with 46 additions and 32 deletions
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@ -64,9 +64,9 @@ gameinfo
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textscreeny = 10
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defaultendsequence = "Inter_Pic1"
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maparrow = "maparrows/arrow.txt", "maparrows/ddtarrow.txt"
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statscreen_mapnamefont = "BigFont"
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statscreen_finishedfont = "BigFont", "green"
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statscreen_enteringfont = "BigFont", "green"
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statscreen_mapnamefont = "*BigFont"
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statscreen_finishedfont = "*BigFont", "green"
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statscreen_enteringfont = "*BigFont", "green"
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statscreen_coop = "CoopStatusScreen"
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statscreen_dm = "DeathmatchStatusScreen"
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statscreen_single = "DoomStatusScreen"
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@ -64,9 +64,9 @@ gameinfo
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textscreeny = 10
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defaultendsequence = "Inter_Cast"
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maparrow = "maparrows/arrow.txt", "maparrows/ddtarrow.txt"
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statscreen_mapnamefont = "BigFont"
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statscreen_finishedfont = "BigFont", "red"
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statscreen_enteringfont = "BigFont", "red"
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statscreen_mapnamefont = "*BigFont"
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statscreen_finishedfont = "*BigFont", "red"
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statscreen_enteringfont = "*BigFont", "red"
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statscreen_coop = "CoopStatusScreen"
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statscreen_dm = "DeathmatchStatusScreen"
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statscreen_single = "DoomStatusScreen"
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@ -63,9 +63,9 @@ gameinfo
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textscreeny = 5
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defaultendsequence = "Inter_Pic1"
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maparrow = "maparrows/dagger.txt"
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statscreen_mapnamefont = "BigFont"
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statscreen_finishedfont = "SmallFont"
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statscreen_enteringfont = "SmallFont"
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statscreen_mapnamefont = "*BigFont"
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statscreen_finishedfont = "*SmallFont"
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statscreen_enteringfont = "*SmallFont"
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statscreen_coop = "CoopStatusScreen"
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statscreen_dm = "DeathmatchStatusScreen"
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statscreen_single = "RavenStatusScreen"
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@ -61,9 +61,9 @@ gameinfo
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textscreeny = 5
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defaultendsequence = "Inter_Chess"
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maparrow = "maparrows/dagger.txt"
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statscreen_mapnamefont = "BigFont"
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statscreen_finishedfont = "SmallFont"
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statscreen_enteringfont = "SmallFont"
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statscreen_mapnamefont = "*BigFont"
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statscreen_finishedfont = "*SmallFont"
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statscreen_enteringfont = "*SmallFont"
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statscreen_coop = "CoopStatusScreen"
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statscreen_dm = "DeathmatchStatusScreen"
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statscreen_single = "RavenStatusScreen"
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@ -54,9 +54,9 @@ gameinfo
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textscreeny = 10
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defaultendsequence = "Inter_Cast"
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maparrow = "maparrows/arrow.txt", "maparrows/ddtarrow.txt"
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statscreen_mapnamefont = "BigFont"
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statscreen_finishedfont = "BigFont"
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statscreen_enteringfont = "BigFont"
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statscreen_mapnamefont = "*BigFont"
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statscreen_finishedfont = "*BigFont"
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statscreen_enteringfont = "*BigFont"
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messageboxclass = "MessageBoxMenu"
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}
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@ -62,9 +62,9 @@ gameinfo
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textscreeny = 10
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defaultendsequence = "Inter_Strife"
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maparrow = "maparrows/arrow.txt", "maparrows/ddtarrow.txt"
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statscreen_mapnamefont = "BigFont"
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statscreen_finishedfont = "BigFont", "white"
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statscreen_enteringfont = "BigFont", "white"
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statscreen_mapnamefont = "*BigFont"
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statscreen_finishedfont = "*BigFont", "white"
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statscreen_enteringfont = "*BigFont", "white"
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statscreen_coop = "CoopStatusScreen"
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statscreen_dm = "DeathmatchStatusScreen"
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statscreen_single = "RavenStatusScreen"
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@ -17,7 +17,19 @@ struct PatchInfo play version("2.5")
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void Init(GIFont gifont)
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{
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mFont = Font.GetFont(gifont.fontname);
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// Replace with the VGA-Unicode font if needed.
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// The default settings for this are marked with a *.
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// If some mod changes this it is assumed that it doesn't provide any localization for the map name in a language not supported by the font.
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String s = gifont.fontname;
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if (s.CharAt(0) != "*")
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mFont = Font.GetFont(gifont.fontname);
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else if (generic_ui)
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mFont = NewSmallFont;
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else
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{
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s = s.Mid(1);
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mFont = Font.GetFont(s);
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}
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mColor = Font.FindFontColor(gifont.color);
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if (mFont == NULL)
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{
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@ -150,7 +150,7 @@ class DoomStatusScreen : StatusScreen
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let tcolor = useGfx? Font.CR_UNTRANSLATED : Font.CR_RED;
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Font printFont;
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Font textFont = generic_ui? NewSmallFont : BigFont;
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if (useGfx)
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{
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printFont = IntermissionFont;
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@ -162,12 +162,12 @@ class DoomStatusScreen : StatusScreen
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}
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else
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{
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printFont = BigFont;
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screen.DrawText (BigFont, tcolor, SP_STATSX, SP_STATSY, "$TXT_IMKILLS", DTA_Clean, true);
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screen.DrawText (BigFont, tcolor, SP_STATSX, SP_STATSY+lh, "$TXT_IMITEMS", DTA_Clean, true);
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screen.DrawText (BigFont, tcolor, SP_STATSX, SP_STATSY+2*lh, "$TXT_IMSECRETS", DTA_Clean, true);
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screen.DrawText (BigFont, tcolor, SP_TIMEX, SP_TIMEY, "$TXT_IMTIME", DTA_Clean, true);
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if (wbs.partime) screen.DrawText (BigFont, tcolor, 160 + SP_TIMEX, SP_TIMEY, "$TXT_IMPAR", DTA_Clean, true);
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printFont = generic_ui? IntermissionFont : BigFont;
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screen.DrawText (textFont, tcolor, SP_STATSX, SP_STATSY, "$TXT_IMKILLS", DTA_Clean, true);
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screen.DrawText (textFont, tcolor, SP_STATSX, SP_STATSY+lh, "$TXT_IMITEMS", DTA_Clean, true);
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screen.DrawText (textFont, tcolor, SP_STATSX, SP_STATSY+2*lh, "$TXT_IMSECRETS", DTA_Clean, true);
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screen.DrawText (textFont, tcolor, SP_TIMEX, SP_TIMEY, "$TXT_IMTIME", DTA_Clean, true);
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if (wbs.partime) screen.DrawText (textFont, tcolor, 160 + SP_TIMEX, SP_TIMEY, "$TXT_IMPAR", DTA_Clean, true);
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}
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drawPercent (printFont, 320 - SP_STATSX, SP_STATSY, cnt_kills[0], wbs.maxkills, true, tcolor);
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@ -189,7 +189,7 @@ class DoomStatusScreen : StatusScreen
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}
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else
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{
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screen.DrawText (printFont, Font.CR_UNTRANSLATED, x - printFont.StringWidth("$TXT_IMSUCKS"), y - printFont.GetHeight() - 2, "$TXT_IMSUCKS", DTA_Clean, true);
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screen.DrawText (textFont, Font.CR_UNTRANSLATED, x - printFont.StringWidth("$TXT_IMSUCKS"), y - printFont.GetHeight() - 2, "$TXT_IMSUCKS", DTA_Clean, true);
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}
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}
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@ -209,10 +209,12 @@ class RavenStatusScreen : DoomStatusScreen
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int lh = IntermissionFont.GetHeight() * 3 / 2;
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drawLF();
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screen.DrawText (BigFont, Font.CR_UNTRANSLATED, 50, 65, "$TXT_IMKILLS", DTA_Clean, true, DTA_Shadow, true);
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screen.DrawText (BigFont, Font.CR_UNTRANSLATED, 50, 90, "$TXT_IMITEMS", DTA_Clean, true, DTA_Shadow, true);
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screen.DrawText (BigFont, Font.CR_UNTRANSLATED, 50, 115, "$TXT_IMSECRETS", DTA_Clean, true, DTA_Shadow, true);
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Font textFont = generic_ui? NewSmallFont : BigFont;
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screen.DrawText (textFont, Font.CR_UNTRANSLATED, 50, 65, "$TXT_IMKILLS", DTA_Clean, true, DTA_Shadow, true);
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screen.DrawText (textFont, Font.CR_UNTRANSLATED, 50, 90, "$TXT_IMITEMS", DTA_Clean, true, DTA_Shadow, true);
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screen.DrawText (textFont, Font.CR_UNTRANSLATED, 50, 115, "$TXT_IMSECRETS", DTA_Clean, true, DTA_Shadow, true);
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int countpos = gameinfo.gametype==GAME_Strife? 285:270;
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if (sp_state >= 2)
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@ -229,7 +231,7 @@ class RavenStatusScreen : DoomStatusScreen
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}
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if (sp_state >= 8)
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{
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screen.DrawText (BigFont, Font.CR_UNTRANSLATED, 85, 160, "$TXT_IMTIME", DTA_Clean, true, DTA_Shadow, true);
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screen.DrawText (textFont, Font.CR_UNTRANSLATED, 85, 160, "$TXT_IMTIME", DTA_Clean, true, DTA_Shadow, true);
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drawTime (249, 160, cnt_time);
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if (wi_showtotaltime)
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{
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