gzdoom/src/common
2024-10-19 13:22:30 +02:00
..
2d Interpolate non-Burn screen wipes 2024-10-14 03:47:41 -04:00
audio added CVAR to select the preferred MOD player and SNDINFO option to set it per song. 2024-10-05 12:37:55 +02:00
console made FCommandLine::operator[] return a const char * and fixed two places where this triggered a compile error. 2024-10-19 13:22:30 +02:00
cutscenes skip frames when playing back IVF to prevent desyncs 2024-04-17 20:35:49 -04:00
engine the MISSILE(EVEN)MORE flags still need to be accessible by ZScript for backwards compatibility. 2024-10-03 12:32:09 +02:00
filesystem do not open resource files from non-open file readers. 2024-10-19 13:11:48 +02:00
fonts StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
menu Allow XInput joysticks to work while the game is unfocused 2024-08-09 18:04:51 -03:00
models Properly fix double interpolation for IQM models 2024-09-13 17:05:22 -03:00
objects Add missing GC write barrier 2024-06-30 11:22:07 -03:00
platform do not set console mode from an uninitialized variable. 2024-10-16 16:54:15 +02:00
rendering made FCommandLine::operator[] return a const char * and fixed two places where this triggered a compile error. 2024-10-19 13:22:30 +02:00
scripting Further cleanup as per recommendations 2024-10-16 00:39:32 -03:00
startscreen avoid floats in integer math. 2024-10-09 09:15:29 -04:00
statusbar use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
textures Truecolor sky: Draw opaque black background on transparent texels 2024-09-12 08:38:19 +02:00
thirdparty - don't spam the console log if there's math errors - mostly affects Linux/MacOS because there is no distinction from console apps or GUI apps so they put all the data in the console which can cause lag 2024-10-10 07:28:29 -04:00
utility Resolve compiler warning about destructor syntax 2024-10-12 12:00:32 -03:00
widgets fixed a few memory leaks 2024-10-05 10:22:05 +02:00