Christoph Oelckers
e81d563cf4
made FCommandLine::operator[] return a const char * and fixed two places where this triggered a compile error.
2024-10-19 13:22:30 +02:00
Christoph Oelckers
c0bd024094
do not open resource files from non-open file readers.
2024-10-19 13:11:48 +02:00
Christoph Oelckers
261881e0d7
do not set console mode from an uninitialized variable.
2024-10-16 16:54:15 +02:00
Rachael Alexanderson
2a8b629a12
- keep ENABLE_VIRTUAL_TERMINAL_PROCESSING mode in isolated console mode
2024-10-16 06:05:15 -04:00
Rachael Alexanderson
fcf65bee27
- we don't need these includes anymore
2024-10-16 06:01:34 -04:00
Rachael Alexanderson
0a9eb474cd
- fix isolated console mode (i.e. launching from explorer.exe)
2024-10-16 05:59:59 -04:00
Kaelan
81f2bef4ac
Further cleanup as per recommendations
2024-10-16 00:39:32 -03:00
Kaelan
b4d214a0cf
add PARAM_PROLOGUE
2024-10-16 00:39:32 -03:00
Kaelan
9d725276ac
Add manual config saving to CVar struct
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Allows for calling to save custom cvars manually to ensure they're reliably stored. As is, the only way to ensure that cvars are saved is to safely/manually close out GZDoom, meaning if a crash occurs, that data is lost.
THis is very detrimental to mods/standalone projects that rely on CVars for storing custom data, and or data that transcends save games.
2024-10-16 00:39:32 -03:00
Rachael Alexanderson
70eb4b974d
- enable console subsystem processing for Windows, enable runtime detection
2024-10-15 10:50:24 -04:00
Cacodemon345
c603494057
Interpolate non-Burn screen wipes
2024-10-14 03:47:41 -04:00
Jan Engelhardt
8e4080f8d1
Resolve compiler warning about destructor syntax
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gcc-14 warns:
tarray.h:927:9: warning: template-id not allowed for destructor in C++20 [-Wtemplate-id-cdtor]
927 | ~TDeletingArray<T, TT> ()
2024-10-12 12:00:32 -03:00
Rachael Alexanderson
24792913ca
- don't spam the console log if there's math errors - mostly affects Linux/MacOS because there is no distinction from console apps or GUI apps so they put all the data in the console which can cause lag
2024-10-10 07:28:29 -04:00
Christoph Oelckers
d90de3a8a1
avoid floats in integer math.
2024-10-09 09:15:29 -04:00
Christoph Oelckers
413aefb0ab
added CVAR to select the preferred MOD player and SNDINFO option to set it per song.
2024-10-05 12:37:55 +02:00
Christoph Oelckers
f0676cdf01
fixed a few memory leaks
2024-10-05 10:22:05 +02:00
Christoph Oelckers
3798fd815f
the MISSILE(EVEN)MORE flags still need to be accessible by ZScript for backwards compatibility.
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Since these do not exist anymore an internal interface to Handle/CheckDeprecatedFlags was added.
2024-10-03 12:32:09 +02:00
Cacodemon345
e88d912892
ID24 interlevel lumps implementation
2024-10-01 16:48:07 +02:00
Rachael Alexanderson
0b3ee04025
- bail out if shape
is null in F2DDrawer::AddShape
2024-09-30 02:09:52 -04:00
Boondorl
1e96ed31aa
Exported DPrintf
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Allows for custom debug message handling using the built-in
2024-09-29 17:56:16 -04:00
Rachael Alexanderson
3524d06813
- export FFont::GetChar()
to ZScript
2024-09-20 20:00:01 +02:00
Ricardo Luís Vaz Silva
79dacdf1b7
Properly fix double interpolation for IQM models
2024-09-13 17:05:22 -03:00
Ricardo Luís Vaz Silva
1429e22441
rework interpolation to allow for precalculated frames
2024-09-13 17:05:22 -03:00
Cacodemon345
38290b6615
Truecolor sky: Draw opaque black background on transparent texels
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Fixes HOM effect
2024-09-12 08:38:19 +02:00
Cacodemon345
ce24849adf
Add support for fire textures in ANIMDEFS
2024-09-12 08:38:19 +02:00
Magnus Norddahl
f0ff273620
Stop grabbing mouse when game window doesn't have the focus
2024-08-23 01:14:28 -04:00
Christoph Oelckers
5fa220219e
Reverted use of tchar.h which should be considered deprecated.
...
GZDoom is Unicode only - as should be the norm for any Windows application - and will not work when compiled as ANSI so there's no good reason to use this wrapper.
2024-08-16 12:41:29 +02:00
Ritchie Swann
120c0fb5ca
Use TCHAR on Windows
2024-08-15 02:43:47 -04:00
Ritchie Swann
801dc4aaac
sys/stat.h is required on all platforms
2024-08-15 02:43:47 -04:00
Ritchie Swann
e1e5ae16e2
Fix namespace issue
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windows.h must be included in the main namespace on mingw64, otherwise there are loads of compile errors
2024-08-15 02:43:47 -04:00
dileepvr
95b264bdb6
Isometric Mode and Robin ( #2618 )
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* Feature-complete isometric mode fork.
* Dithered transparency condition tweaks.
* Dithered transparency for non-corpse monsters only (and missiles).
* SpectatorCamera vertical shift.
* Including math.h in hw_sprites.cpp to keep visual studio happy (it couldn't find M_SQRT2 definition).
* Defining MY_SQRT2 in hw_sprites.cpp to keep visual studio happy (it couldn't find M_SQRT2 definition).
* Defining MY_SQRT2 in r_utility.cpp also to keep visual studio happy.
* retrigger checks
* Have correct sprite angle-frame face the camera with orthographic projection enabled.
* Dithered Transparency now works properly on 3D floors. Moved that dither-trans flag setting code within hw_bsp.cpp to handle double-processing of linedefs. Added helper functions to FRenderViewpoint class 'bool IsOrtho()' and 'bool IsAllowedOoB()' to clean up checks everywhere in the code.
* Fixed indents. Added bbox property to subsector struct and use it instead of BSP nodes and Clippers (creating a bbox around viewpoint and checking for overlap) in orthographic mode when no fog of war is active. Turns out to be much faster. Though you need really big maps (Winter's Fury MAP01) to see a difference in fps.
* Non-linux checks don't like uint. Changed to unsigned int.
* Small change of a float to camera.zs. Ignore for testing. Should make no difference.
* Update actor.h to remain mergeable
RF2_NOMIPMAP was introduced, so I had to displace RF_ISOMETRICSPRITES to next bit.
2024-08-11 10:04:40 -04:00
Ricardo Luís Vaz Silva
b044baf850
don't change priority to idle if i_pauseinbackground is false
2024-08-09 18:04:51 -03:00
Ricardo Luís Vaz Silva
1655f7e3b7
Allow XInput joysticks to work while the game is unfocused
2024-08-09 18:04:51 -03:00
Boondorl
d697eafbe1
Fixed subnormal float viewpos values breaking rendering
2024-07-29 03:10:50 -04:00
Magnus Norddahl
9d78eb5aa0
Fix directory crash for filenames that appear elsewhere in the path
2024-07-12 13:53:45 -04:00
MrRaveYard
a82e3b9dfe
Add missing GC write barrier
2024-06-30 11:22:07 -03:00
dpjudas
02305f02b9
Turn on the output limiter
2024-06-24 17:16:26 -04:00
nashmuhandes
2e4bf697b8
Add X, Y and Z offsets for VOXELDEF. Needed for voxelized weapons which would typically be very large and take up the majority of the 256x256x256 canvas, therefore making precise positioning of the models relative to the screen pretty much impossible without tweakable offsets.
2024-06-21 08:17:54 -03:00
Ricardo Luís Vaz Silva
461c2f77b7
restrict new relaxed named arguments to zscript >= 4.13
2024-06-03 10:52:07 -03:00
Ricardo Luís Vaz Silva
20cf8befbf
Rework named arguments
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Now allows arguments to be in any arbitrary position, and allows required arguments to be named
2024-06-03 10:52:07 -03:00
Ricardo Luís Vaz Silva
87463ef36b
Fix memory leak on TDeletingArray move assignment
2024-06-03 10:52:07 -03:00
Ricardo Luís Vaz Silva
ffbbe0a4c6
partial fix for FString::IsInt()
2024-05-20 16:08:13 -03:00
Jan Engelhardt
1dedcee739
Provide a diagnostic message for the two 32-bit related static_asserts
2024-05-18 07:48:20 -04:00
Ricardo Luís Vaz Silva
9129f0121b
Fix MacOS Compilation
2024-05-04 03:17:16 -04:00
Ricardo Luís Vaz Silva
1006d20c13
fix CheckParmList
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seems like it was checking the second char for '+' instead of the first
2024-05-04 03:17:16 -04:00
Ricardo Luís Vaz Silva
c3ac4c9c38
Handle Extra Args
2024-05-04 03:17:16 -04:00
Rachael Alexanderson
bcad040fd3
- always show iwad picker, offer option for forks to hide picker by default. this commit was intentionally done in a way to cause merge conflicts so as to force fork maintainers to pay attention to the new option in version.h
2024-05-03 10:14:29 -04:00
Christoph Oelckers
6f2bc8379a
strip spaces from language labels.
2024-05-01 11:58:30 +02:00
Christoph Oelckers
f2d582f680
fixed: The savegame's PNG loader must use a caching FileReader to avoid holding a handle to the containing file.
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This blocked savegame deletion.
2024-05-01 09:50:19 +02:00
Christoph Oelckers
81dade9ed5
fixed: for deleting files and folders on Windows we have to call the Unicode variants of these functions.
2024-05-01 09:50:19 +02:00