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Interpolate non-Burn screen wipes
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parent
12d1afcc4e
commit
c603494057
1 changed files with 135 additions and 25 deletions
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@ -43,6 +43,8 @@
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#include "s_soundinternal.h"
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#include "i_time.h"
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EXTERN_CVAR(Bool, cl_capfps)
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class FBurnTexture : public FTexture
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{
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TArray<uint32_t> WorkBuffer;
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@ -163,6 +165,8 @@ protected:
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public:
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virtual ~Wiper();
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virtual bool Run(int ticks) = 0;
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virtual bool RunInterpolated(double ticks) { return true; };
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virtual bool Interpolatable() { return false; }
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virtual void SetTextures(FGameTexture* startscreen, FGameTexture* endscreen)
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{
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startScreen = startscreen;
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@ -177,9 +181,11 @@ class Wiper_Crossfade : public Wiper
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{
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public:
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bool Run(int ticks) override;
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bool RunInterpolated(double ticks) override;
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bool Interpolatable() override { return true; }
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private:
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int Clock = 0;
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float Clock = 0;
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};
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class Wiper_Melt : public Wiper
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@ -187,10 +193,12 @@ class Wiper_Melt : public Wiper
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public:
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Wiper_Melt();
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bool Run(int ticks) override;
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bool RunInterpolated(double ticks) override;
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bool Interpolatable() override { return true; }
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private:
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enum { WIDTH = 320, HEIGHT = 200 };
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int y[WIDTH];
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double y[WIDTH];
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};
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class Wiper_Burn : public Wiper
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@ -268,7 +276,23 @@ bool Wiper_Crossfade::Run(int ticks)
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Clock += ticks;
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DrawTexture(twod, startScreen, 0, 0, DTA_FlipY, screen->RenderTextureIsFlipped(), DTA_Masked, false, TAG_DONE);
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DrawTexture(twod, endScreen, 0, 0, DTA_FlipY, screen->RenderTextureIsFlipped(), DTA_Masked, false, DTA_Alpha, clamp(Clock / 32.f, 0.f, 1.f), TAG_DONE);
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return Clock >= 32;
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return Clock >= 32.;
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}
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//==========================================================================
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//
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// OpenGLFrameBuffer :: Wiper_Crossfade :: Run
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//
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// Fades the old screen into the new one over 32 ticks.
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//
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//==========================================================================
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bool Wiper_Crossfade::RunInterpolated(double ticks)
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{
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Clock += ticks;
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DrawTexture(twod, startScreen, 0, 0, DTA_FlipY, screen->RenderTextureIsFlipped(), DTA_Masked, false, TAG_DONE);
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DrawTexture(twod, endScreen, 0, 0, DTA_FlipY, screen->RenderTextureIsFlipped(), DTA_Masked, false, DTA_Alpha, clamp(Clock / 32.f, 0.f, 1.f), TAG_DONE);
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return Clock >= 32.;
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}
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//==========================================================================
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@ -282,7 +306,7 @@ Wiper_Melt::Wiper_Melt()
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y[0] = -(M_Random() & 15);
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for (int i = 1; i < WIDTH; ++i)
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{
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y[i] = clamp(y[i-1] + (M_Random() % 3) - 1, -15, 0);
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y[i] = clamp(y[i-1] + (double)(M_Random() % 3) - 1., -15., 0.);
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}
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}
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@ -307,25 +331,25 @@ bool Wiper_Melt::Run(int ticks)
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{
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if (y[i] < HEIGHT)
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{
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if (y[i] < 0)
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y[i]++;
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else if (y[i] < 16)
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y[i] += y[i] + 1;
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if (y[i] < 0.)
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y[i] = y[i] + 1.;
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else if (y[i] < 16.)
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y[i] += y[i] + 1.;
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else
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y[i] = min<int>(y[i] + 8, HEIGHT);
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y[i] = min<double>(y[i] + 8., HEIGHT);
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done = false;
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}
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if (ticks == 0)
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{
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struct {
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int32_t x;
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int32_t y;
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double y;
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} dpt;
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struct {
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int32_t left;
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int32_t top;
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double top;
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int32_t right;
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int32_t bottom;
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double bottom;
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} rect;
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// Only draw for the final tick.
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@ -333,7 +357,7 @@ bool Wiper_Melt::Run(int ticks)
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int w = startScreen->GetTexelWidth();
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int h = startScreen->GetTexelHeight();
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dpt.x = i * w / WIDTH;
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dpt.y = max(0, y[i] * h / HEIGHT);
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dpt.y = max(0., y[i] * (double)h / (double)HEIGHT);
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rect.left = dpt.x;
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rect.top = 0;
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rect.right = (i + 1) * w / WIDTH;
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@ -348,6 +372,77 @@ bool Wiper_Melt::Run(int ticks)
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return done;
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}
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//==========================================================================
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//
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// Wiper_Melt :: RunInterpolated
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//
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// Melts the old screen into the new one over 32 ticks (interpolated).
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//
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//==========================================================================
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bool Wiper_Melt::RunInterpolated(double ticks)
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{
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bool done = false;
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DrawTexture(twod, endScreen, 0, 0, DTA_FlipY, screen->RenderTextureIsFlipped(), DTA_Masked, false, TAG_DONE);
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// Copy the old screen in vertical strips on top of the new one.
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while (ticks > 0.)
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{
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done = true;
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for (int i = 0; i < WIDTH; i++)
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{
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if (y[i] < (double)HEIGHT)
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{
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if (ticks > 0. && ticks < 1.)
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{
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if (y[i] < 0)
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y[i] += ticks;
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else if (y[i] < 16)
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y[i] += (y[i] + 1) * ticks;
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else
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y[i] = min<double>(y[i] + (8 * ticks), (double)HEIGHT);
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}
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else if (y[i] < 0.)
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y[i] = y[i] + 1.;
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else if (y[i] < 16.)
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y[i] += y[i] + 1.;
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else
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y[i] = min<double>(y[i] + 8., HEIGHT);
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done = false;
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}
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}
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ticks -= 1.;
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}
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for (int i = 0; i < WIDTH; i++)
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{
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struct {
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int32_t x;
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double y;
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} dpt;
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struct {
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int32_t left;
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double top;
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int32_t right;
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double bottom;
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} rect;
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// Only draw for the final tick.
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int w = startScreen->GetTexelWidth();
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double h = startScreen->GetTexelHeight();
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dpt.x = i * w / WIDTH;
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dpt.y = max(0., y[i] * (double)h / (double)HEIGHT);
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rect.left = dpt.x;
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rect.top = 0;
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rect.right = (i + 1) * w / WIDTH;
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rect.bottom = h - dpt.y;
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if (rect.bottom > rect.top)
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{
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DrawTexture(twod, startScreen, 0, dpt.y, DTA_FlipY, screen->RenderTextureIsFlipped(), DTA_ClipLeft, rect.left, DTA_ClipRight, rect.right, DTA_Masked, false, TAG_DONE);
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}
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}
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return done;
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}
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//==========================================================================
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//
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// OpenGLFrameBuffer :: Wiper_Burn Constructor
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@ -423,6 +518,7 @@ void PerformWipe(FTexture* startimg, FTexture* endimg, int wipe_type, bool stops
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{
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// wipe update
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uint64_t wipestart, nowtime, diff;
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double diff_frac;
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bool done;
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GSnd->SetSfxPaused(true, 1);
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@ -438,20 +534,34 @@ void PerformWipe(FTexture* startimg, FTexture* endimg, int wipe_type, bool stops
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do
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{
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do
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if (wiper->Interpolatable() && !cl_capfps)
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{
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I_WaitVBL(2);
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nowtime = I_msTime();
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diff = (nowtime - wipestart) * 40 / 1000; // Using 35 here feels too slow.
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} while (diff < 1);
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wipestart = nowtime;
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twod->Begin(screen->GetWidth(), screen->GetHeight());
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done = wiper->Run(1);
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if (overlaydrawer) overlaydrawer();
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twod->End();
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screen->Update();
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twod->OnFrameDone();
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diff_frac = (nowtime - wipestart) * 40. / 1000.; // Using 35 here feels too slow.
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wipestart = nowtime;
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twod->Begin(screen->GetWidth(), screen->GetHeight());
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done = wiper->RunInterpolated(diff_frac);
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if (overlaydrawer) overlaydrawer();
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twod->End();
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screen->Update();
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twod->OnFrameDone();
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}
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else
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{
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do
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{
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I_WaitVBL(2);
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nowtime = I_msTime();
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diff = (nowtime - wipestart) * 40 / 1000; // Using 35 here feels too slow.
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} while (diff < 1);
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wipestart = nowtime;
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twod->Begin(screen->GetWidth(), screen->GetHeight());
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done = wiper->Run(1);
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if (overlaydrawer) overlaydrawer();
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twod->End();
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screen->Update();
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twod->OnFrameDone();
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}
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} while (!done);
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delete wiper;
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I_FreezeTime(false);
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