gzdoom/src/gl
2018-03-28 23:42:06 +02:00
..
compatibility - fixed: Camera textures must always be drawn with texture mode opaque, because the contents of their alpha channels are undefined. 2018-03-01 13:52:23 +01:00
data - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
dynlights - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - removed the unused bitmap loading and saving features from hqnx_asm/hqnx_asm_Image. 2017-12-02 12:15:26 +01:00
models - fixed: The culling mode for translucent models must be inverted when rendering a mirror. 2018-01-21 16:29:40 +01:00
renderer - fixed a few things, but still not working. 2018-03-28 23:42:06 +02:00
scene Revert "- fixed: 3D floor that extend into the real sector's floor were not clipped properly." 2018-03-26 19:44:41 +02:00
shaders - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
stereo3d Silenced quad stereo message during startup 2018-01-28 11:41:00 +02:00
system - game starts, but no 2D visible yet. 2018-03-28 22:04:28 +02:00
textures - implemented the 2D drawer for the hardware renderer. Not tested yet. 2018-03-28 21:38:00 +02:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility Fixed string format issues reported by GCC/Clang 2017-11-26 09:59:28 +02:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00