gzdoom/src/gl/renderer
2018-03-28 23:42:06 +02:00
..
gl_2ddrawer.cpp - it compiles again. 2018-03-28 16:40:09 +02:00
gl_2ddrawer.h - renamed the 2D drawer in the GL renderer so that the same name can be used for the device-independent replacement. 2018-03-27 21:44:58 +02:00
gl_colormap.h - implemented the 2D drawer for the hardware renderer. Not tested yet. 2018-03-28 21:38:00 +02:00
gl_lightdata.cpp - implemented the 2D drawer for the hardware renderer. Not tested yet. 2018-03-28 21:38:00 +02:00
gl_lightdata.h
gl_postprocess.cpp - it compiles again. 2018-03-28 16:40:09 +02:00
gl_postprocessstate.cpp
gl_postprocessstate.h - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
gl_quaddrawer.cpp - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
gl_quaddrawer.h
gl_renderbuffers.cpp
gl_renderbuffers.h
gl_renderer.cpp - fixed a few things, but still not working. 2018-03-28 23:42:06 +02:00
gl_renderer.h - implemented the 2D drawer for the hardware renderer. Not tested yet. 2018-03-28 21:38:00 +02:00
gl_renderstate.cpp - implemented the 2D drawer for the hardware renderer. Not tested yet. 2018-03-28 21:38:00 +02:00
gl_renderstate.h - implemented the 2D drawer for the hardware renderer. Not tested yet. 2018-03-28 21:38:00 +02:00