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ef3421eee5
Since the true color software renderer also handles them there is no point keeping them on the GL side. This also optimized how they are stored, because we no longer need to be aware of a base engine which doesn't have them.
12 lines
161 B
C++
12 lines
161 B
C++
#ifndef __GL_FUNCT
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#define __GL_FUNCT
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#include "v_palette.h"
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class AActor;
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void gl_PreprocessLevel();
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void gl_CleanLevelData();
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void gl_LinkLights();
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#endif
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