gzdoom/src/r_data
2024-01-16 10:27:08 -05:00
..
a_dynlightdata.cpp - fixed compilation with GCC 5 and newer 2019-07-07 11:51:34 +03:00
colormaps.cpp - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
colormaps.h - moved EColorManipulation into the backend. 2021-03-13 12:21:07 +01:00
gldefs.cpp fixed another bad string validation check involving GetChars 2023-10-08 09:37:12 +02:00
models.cpp allow modeldef flags to be overriden 2024-01-16 10:27:08 -05:00
models.h ActorModelData cleanup in preparation for decoupled model animations 2023-11-20 22:08:33 -05:00
portalgroups.cpp addressed a few things pointed out by static analysis 2024-01-07 08:46:47 +01:00
r_canvastexture.cpp yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
r_canvastexture.h Move TexMan.GetCanvas and GetTextureCanvas to common 2022-07-25 18:50:16 +02:00
r_interpolate.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
r_interpolate.h - made TObjPtr as trivial as possible. 2022-06-06 15:19:31 +02:00
r_sections.cpp - use uniform buffers for dynamic lights everywhere. 2023-02-18 12:22:26 +01:00
r_sections.h - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
r_translate.cpp merge FileData and ResourceData. 2023-12-14 17:22:29 +01:00
r_translate.h serialize the remap data of custom translations defined at run time. 2023-11-19 12:44:22 +01:00
r_vanillatrans.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
r_vanillatrans.h Add missing include guards 2023-05-29 07:35:26 +02:00
sprites.cpp merge FileData and ResourceData. 2023-12-14 17:22:29 +01:00
sprites.h - reverted AActor::scale to a DVector2. 2022-07-11 12:20:34 +02:00
v_palette.cpp merge FileData and ResourceData. 2023-12-14 17:22:29 +01:00
v_palette.h - cleanup of 2D code. 2020-04-11 20:20:58 +02:00
voxeldef.cpp - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00