.. |
a_dynlightdata.cpp
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- fixed compilation with GCC 5 and newer
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2019-07-07 11:51:34 +03:00 |
colormaps.cpp
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
colormaps.h
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- moved EColorManipulation into the backend.
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2021-03-13 12:21:07 +01:00 |
gldefs.cpp
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fixed another bad string validation check involving GetChars
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2023-10-08 09:37:12 +02:00 |
models.cpp
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allow modeldef flags to be overriden
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2024-01-16 10:27:08 -05:00 |
models.h
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ActorModelData cleanup in preparation for decoupled model animations
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2023-11-20 22:08:33 -05:00 |
portalgroups.cpp
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addressed a few things pointed out by static analysis
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2024-01-07 08:46:47 +01:00 |
r_canvastexture.cpp
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yet even more GetChars calls added.
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2023-10-07 23:29:24 +02:00 |
r_canvastexture.h
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Move TexMan.GetCanvas and GetTextureCanvas to common
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2022-07-25 18:50:16 +02:00 |
r_interpolate.cpp
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
r_interpolate.h
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- made TObjPtr as trivial as possible.
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2022-06-06 15:19:31 +02:00 |
r_sections.cpp
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- use uniform buffers for dynamic lights everywhere.
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2023-02-18 12:22:26 +01:00 |
r_sections.h
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- replaced MIN/MAX in all non-common code.
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2021-10-30 10:16:52 +02:00 |
r_translate.cpp
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merge FileData and ResourceData.
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2023-12-14 17:22:29 +01:00 |
r_translate.h
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serialize the remap data of custom translations defined at run time.
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2023-11-19 12:44:22 +01:00 |
r_vanillatrans.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
r_vanillatrans.h
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Add missing include guards
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2023-05-29 07:35:26 +02:00 |
sprites.cpp
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merge FileData and ResourceData.
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2023-12-14 17:22:29 +01:00 |
sprites.h
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- reverted AActor::scale to a DVector2.
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2022-07-11 12:20:34 +02:00 |
v_palette.cpp
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merge FileData and ResourceData.
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2023-12-14 17:22:29 +01:00 |
v_palette.h
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- cleanup of 2D code.
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2020-04-11 20:20:58 +02:00 |
voxeldef.cpp
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |