mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-21 19:51:27 +00:00
addressed a few things pointed out by static analysis
* marking move assignments noexcept * using [[fallthrough]] consistently. * getting rid of alloca.
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35e56d3f42
commit
f13ae3b706
9 changed files with 14 additions and 18 deletions
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@ -193,7 +193,7 @@ void nsvgDelete(NSVGimage* image);
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#include <math.h>
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#ifdef _MSC_VER
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#pragma warning(push);
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#pragma warning(push)
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#pragma warning(disable:4244)
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#endif
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@ -3099,7 +3099,7 @@ void nsvgDelete(NSVGimage* image)
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}
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#ifdef _MSC_VER
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#pragma warning(pop);
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#pragma warning(pop)
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#endif
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#endif // NANOSVG_IMPLEMENTATION
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@ -819,11 +819,7 @@
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// [@CC_FALLTHROUGH{@]
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// \def ASMJIT_FALLTHROUGH
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// The code falls through annotation (switch / case).
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#if ASMJIT_CC_CLANG && __cplusplus >= 201103L
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# define ASMJIT_FALLTHROUGH [[clang::fallthrough]]
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#else
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# define ASMJIT_FALLTHROUGH (void)0
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#endif
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# define ASMJIT_FALLTHROUGH [[fallthrough]]
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// [@CC_FALLTHROUGH}@]
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// [@CC_UNUSED{@]
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@ -108,7 +108,7 @@ public:
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FBitmap(const FBitmap &other) = delete; // disallow because in nearly all cases this creates an unwanted copy.
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FBitmap(FBitmap &&other)
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FBitmap(FBitmap &&other) noexcept
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{
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data = other.data;
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Pitch = other.Pitch;
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@ -122,7 +122,7 @@ public:
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FBitmap &operator=(const FBitmap &other) = delete; // disallow because in nearly all cases this creates an unwanted copy. Use Copy instead.
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FBitmap &operator=(FBitmap &&other)
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FBitmap &operator=(FBitmap &&other) noexcept
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{
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if (data != nullptr && FreeBuffer) delete[] data;
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data = other.data;
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@ -217,7 +217,7 @@ FString &FString::operator = (const FString &other)
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return *this;
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}
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FString &FString::operator = (FString &&other)
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FString &FString::operator = (FString &&other) noexcept
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{
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assert (Chars != NULL);
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@ -1182,8 +1182,8 @@ bool MapLoader::LoadNodes (MapData * map)
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auto &nodes = Level->nodes;
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nodes.Alloc(numnodes);
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used = (uint16_t *)alloca (sizeof(uint16_t)*numnodes);
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memset (used, 0, sizeof(uint16_t)*numnodes);
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TArray<uint16_t> used(numnodes, true);
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memset (used.data(), 0, sizeof(uint16_t) * numnodes);
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auto mnp = map->Read(ML_NODES);
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mn = (nodetype*)(mnp.Data() + nodetype::NF_LUMPOFFSET);
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@ -155,7 +155,7 @@ void DFloor::Tick ()
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case genFloorChgT:
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case genFloorChg0:
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m_Sector->SetSpecial(&m_NewSpecial);
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//fall thru
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[[fallthrough]];
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case genFloorChg:
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m_Sector->SetTexture(sector_t::floor, m_Texture);
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break;
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@ -171,7 +171,7 @@ void DFloor::Tick ()
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case genFloorChgT:
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case genFloorChg0:
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m_Sector->SetSpecial(&m_NewSpecial);
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//fall thru
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[[fallthrough]];
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case genFloorChg:
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m_Sector->SetTexture(sector_t::floor, m_Texture);
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break;
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@ -400,7 +400,7 @@ static void GroupLinePortals(FLevelLocals *Level)
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for (unsigned i = 0; i < Level->linePortals.Size(); i++)
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{
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auto port = Level->linePortals[i];
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const auto& port = Level->linePortals[i];
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bool gotsome;
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if (tempindex[i] == -1)
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@ -44,7 +44,7 @@ void WarpBuffer(TYPE *Pixels, const TYPE *source, int width, int height, int xmu
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if (warptype == 1)
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{
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TYPE *buffer = (TYPE *)alloca(sizeof(TYPE) * max(width, height));
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TArray<TYPE> buffer(max(width, height), true);
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// [mxd] Rewrote to fix animation for NPo2 textures
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unsigned timebase = unsigned(time * Speed * 32 / 28);
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for (y = height - 1; y >= 0; y--)
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@ -373,8 +373,8 @@ namespace swrenderer
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if ((abs(globalposz - dasprz) >> 10) >= abs(dazscale)) return;
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x = 0; y = 0; j = max(mip->SizeX, mip->SizeY);
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fixed_t *ggxinc = (fixed_t *)alloca((j + 1) * sizeof(fixed_t) * 2);
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fixed_t *ggyinc = ggxinc + (j + 1);
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TArray<fixed_t> ggxinc((j + 1) * 2);
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fixed_t *ggyinc = ggxinc.data() + (j + 1);
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for (i = 0; i <= j; i++)
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{
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ggxinc[i] = x; x += gxinc;
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