gzdoom/src/win32
Christoph Oelckers 1422a95aa8 Merge branch 'Texture_Cleanup'
# Conflicts:
#	src/textures/formats/multipatchtexture.cpp
2018-12-16 10:19:58 +01:00
..
afxres.h
base_sysfb.cpp - make the non-fullscreen window default to 80% of the current display size on Windows. 2018-07-28 11:57:51 +02:00
base_sysfb.h - make the non-fullscreen window default to 80% of the current display size on Windows. 2018-07-28 11:57:51 +02:00
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.cpp
deadguy.bmp
gl_sysfb.cpp - moved the entire OpenGL backend into a separate namespace. 2018-10-29 13:56:17 +01:00
gl_sysfb.h
hardware.cpp - default to fullscreen display. 2018-07-28 10:05:50 +02:00
hardware.h
helperthread.cpp
helperthread.h
i_cd.cpp
i_crash.cpp
i_dijoy.cpp
i_input.cpp
i_input.h
i_keyboard.cpp
i_main.cpp - print VM stack trace on startup abort exception 2018-12-11 10:46:56 +02:00
i_mouse.cpp
i_rawps2.cpp
i_specialpaths.cpp
i_system.cpp Merge branch 'Texture_Cleanup' 2018-12-16 10:19:58 +01:00
i_system.h - add NUMA awareness to drawer threads 2018-11-22 14:48:09 +01:00
i_xinput.cpp
icon1.ico
optwin32.h
rawinput.h
resource.h
st_start.cpp
wglext.h
win32basevideo.cpp - fixed bad case in #include. 2018-11-04 21:33:35 +01:00
win32basevideo.h
win32glvideo.cpp - moved the entire OpenGL backend into a separate namespace. 2018-10-29 13:56:17 +01:00
win32glvideo.h
winres.h
zdoom.exe.manifest
zdoom.rc