mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 20:43:15 +00:00
- split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class.
This commit is contained in:
parent
66d13b6e80
commit
daf8703fc9
6 changed files with 10 additions and 359 deletions
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@ -496,6 +496,7 @@ set( PLAT_WIN32_SOURCES
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win32/i_specialpaths.cpp
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win32/st_start.cpp
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win32/gl_sysfb.cpp
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win32/base_sysfb.cpp
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win32/win32basevideo.cpp
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win32/win32glvideo.cpp )
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set( PLAT_POSIX_SOURCES
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@ -114,7 +114,6 @@ void OpenGLFrameBuffer::InitializeState()
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}
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gl_LoadExtensions();
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Super::InitializeState();
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if (first)
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{
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@ -57,21 +57,8 @@
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extern HWND Window;
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extern "C" {
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__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
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__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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PFNWGLSWAPINTERVALEXTPROC myWglSwapIntervalExtProc;
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CVAR(Int, vid_adapter, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, win_x, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, win_y, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, win_w, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, win_h, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, win_maximized, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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// For broadest GL compatibility, require user to explicitly enable quad-buffered stereo mode.
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// Setting vr_enable_quadbuffered_stereo does not automatically invoke quad-buffered stereo,
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// but makes it possible for subsequent "vr_mode 7" to invoke quad-buffered stereo
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@ -97,218 +84,14 @@ EXTERN_CVAR(Int, vid_defheight)
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//
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//==========================================================================
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void SystemGLFrameBuffer::GetCenteredPos(int in_w, int in_h, int &winx, int &winy, int &winw, int &winh, int &scrwidth, int &scrheight)
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SystemGLFrameBuffer::SystemGLFrameBuffer(void *hMonitor, bool fullscreen) : SystemBaseFrameBuffer(hMonitor, fullscreen)
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{
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DEVMODE displaysettings;
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RECT rect;
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int cx, cy;
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memset(&displaysettings, 0, sizeof(displaysettings));
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displaysettings.dmSize = sizeof(displaysettings);
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EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &displaysettings);
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scrwidth = (int)displaysettings.dmPelsWidth;
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scrheight = (int)displaysettings.dmPelsHeight;
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GetWindowRect(Window, &rect);
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cx = scrwidth / 2;
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cy = scrheight / 2;
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if (in_w > 0) winw = in_w;
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else winw = rect.right - rect.left;
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if (in_h > 0) winh = in_h;
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else winh = rect.bottom - rect.top;
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winx = cx - winw / 2;
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winy = cy - winh / 2;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void SystemGLFrameBuffer::KeepWindowOnScreen(int &winx, int &winy, int winw, int winh, int scrwidth, int scrheight)
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{
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// If the window is too large to fit entirely on the screen, at least
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// keep its upperleft corner visible.
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if (winx + winw > scrwidth)
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{
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winx = scrwidth - winw;
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}
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if (winx < 0)
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{
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winx = 0;
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}
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if (winy + winh > scrheight)
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{
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winy = scrheight - winh;
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}
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if (winy < 0)
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{
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winy = 0;
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void SystemGLFrameBuffer::SaveWindowedPos()
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{
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// Don't save if we were run with the -0 option.
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if (Args->CheckParm("-0"))
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{
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return;
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}
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// Make sure we only save the window position if it's not fullscreen.
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static const int WINDOW_STYLE = WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX;
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if ((GetWindowLong(Window, GWL_STYLE) & WINDOW_STYLE) == WINDOW_STYLE)
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{
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RECT wrect;
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if (GetWindowRect(Window, &wrect))
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{
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// If (win_x,win_y) specify to center the window, don't change them
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// if the window is still centered.
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if (win_x < 0 || win_y < 0 || win_w < 0 || win_h < 0)
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{
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int winx, winy, winw, winh, scrwidth, scrheight;
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GetCenteredPos(win_w, win_h, winx, winy, winw, winh, scrwidth, scrheight);
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KeepWindowOnScreen(winx, winy, winw, winh, scrwidth, scrheight);
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if (win_x < 0 && winx == wrect.left)
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{
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wrect.left = win_x;
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}
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if (win_y < 0 && winy == wrect.top)
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{
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wrect.top = win_y;
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}
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wrect.right = winw + wrect.left;
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wrect.bottom = winh + wrect.top;
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}
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win_x = wrect.left;
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win_y = wrect.top;
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win_w = wrect.right - wrect.left;
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win_h = wrect.bottom - wrect.top;
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}
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win_maximized = IsZoomed(Window) == TRUE;
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void SystemGLFrameBuffer::RestoreWindowedPos()
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{
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int winx, winy, winw, winh, scrwidth, scrheight;
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GetCenteredPos(win_w, win_h, winx, winy, winw, winh, scrwidth, scrheight);
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// Just move to (0,0) if we were run with the -0 option.
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if (Args->CheckParm("-0"))
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{
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winx = winy = 0;
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}
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else
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{
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if (win_x >= 0)
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{
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winx = win_x;
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}
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if (win_y >= 0)
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{
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winy = win_y;
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}
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KeepWindowOnScreen(winx, winy, winw, winh, scrwidth, scrheight);
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}
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SetWindowPos(Window, nullptr, winx, winy, winw, winh, SWP_NOZORDER | SWP_FRAMECHANGED);
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if (win_maximized && !Args->CheckParm("-0"))
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ShowWindow(Window, SW_MAXIMIZE);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void SystemGLFrameBuffer::PositionWindow(bool fullscreen)
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{
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RECT r;
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LONG style, exStyle;
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RECT monRect;
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if (!m_Fullscreen) SaveWindowedPos();
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if (m_Monitor)
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{
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MONITORINFOEX mi;
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mi.cbSize = sizeof mi;
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if (GetMonitorInfo(HMONITOR(m_Monitor), &mi))
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{
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strcpy(m_displayDeviceNameBuffer, mi.szDevice);
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m_displayDeviceName = m_displayDeviceNameBuffer;
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monRect = mi.rcMonitor;
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}
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}
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ShowWindow(Window, SW_SHOW);
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GetWindowRect(Window, &r);
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style = WS_VISIBLE | WS_CLIPSIBLINGS;
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exStyle = 0;
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if (fullscreen)
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style |= WS_POPUP;
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else
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{
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style |= WS_OVERLAPPEDWINDOW;
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exStyle |= WS_EX_WINDOWEDGE;
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}
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SetWindowLong(Window, GWL_STYLE, style);
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SetWindowLong(Window, GWL_EXSTYLE, exStyle);
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m_Fullscreen = fullscreen;
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if (fullscreen)
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{
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SetWindowPos(Window, 0, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
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MoveWindow(Window, monRect.left, monRect.top, monRect.right-monRect.left, monRect.bottom-monRect.top, FALSE);
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// And now, seriously, it IS in the right place. Promise.
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}
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else
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{
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RestoreWindowedPos();
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}
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SetSize(GetClientWidth(), GetClientHeight());
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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SystemGLFrameBuffer::SystemGLFrameBuffer(void *hMonitor, bool fullscreen) : DFrameBuffer(vid_defwidth, vid_defheight)
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{
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m_Monitor = hMonitor;
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m_displayDeviceName = 0;
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PositionWindow(fullscreen);
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if (!static_cast<Win32GLVideo *>(Video)->InitHardware(Window, 0))
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{
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I_FatalError("Unable to initialize OpenGL");
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return;
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}
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HDC hDC = GetDC(Window);
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const char *wglext = nullptr;
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@ -334,91 +117,10 @@ SystemGLFrameBuffer::SystemGLFrameBuffer(void *hMonitor, bool fullscreen) : DFra
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SwapInterval = -1;
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}
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}
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m_supportsGamma = !!GetDeviceGammaRamp(hDC, (void *)m_origGamma);
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ReleaseDC(Window, hDC);
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enable_quadbuffered = vr_enable_quadbuffered;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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SystemGLFrameBuffer::~SystemGLFrameBuffer()
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{
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ResetGammaTable();
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SaveWindowedPos();
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ShowWindow (Window, SW_SHOW);
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SetWindowLong(Window, GWL_STYLE, WS_VISIBLE | WS_CLIPSIBLINGS | WS_OVERLAPPEDWINDOW);
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SetWindowLong(Window, GWL_EXSTYLE, WS_EX_WINDOWEDGE);
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SetWindowPos(Window, 0, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
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I_GetEvent();
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static_cast<Win32GLVideo *>(Video)->Shutdown();
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void SystemGLFrameBuffer::InitializeState()
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{
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void SystemGLFrameBuffer::ResetGammaTable()
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{
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if (m_supportsGamma)
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{
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HDC hDC = GetDC(Window);
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SetDeviceGammaRamp(hDC, (void *)m_origGamma);
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ReleaseDC(Window, hDC);
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}
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}
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void SystemGLFrameBuffer::SetGammaTable(uint16_t *tbl)
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{
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if (m_supportsGamma)
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{
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HDC hDC = GetDC(Window);
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SetDeviceGammaRamp(hDC, (void *)tbl);
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ReleaseDC(Window, hDC);
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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bool SystemGLFrameBuffer::IsFullscreen()
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{
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return m_Fullscreen;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void SystemGLFrameBuffer::ToggleFullscreen(bool yes)
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{
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PositionWindow(yes);
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}
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//==========================================================================
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//
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//
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@ -442,22 +144,3 @@ void SystemGLFrameBuffer::SwapBuffers()
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::SwapBuffers(static_cast<Win32GLVideo *>(Video)->m_hDC);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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int SystemGLFrameBuffer::GetClientWidth()
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{
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RECT rect = { 0 };
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GetClientRect(Window, &rect);
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return rect.right - rect.left;
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}
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int SystemGLFrameBuffer::GetClientHeight()
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{
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RECT rect = { 0 };
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GetClientRect(Window, &rect);
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return rect.bottom - rect.top;
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}
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@ -1,54 +1,20 @@
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#ifndef __WIN32_GL_SYSFB_H__
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#define __WIN32_GL_SYSFB_H__
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#pragma once
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#include "v_video.h"
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#include "base_sysfb.h"
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class SystemGLFrameBuffer : public DFrameBuffer
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class SystemGLFrameBuffer : public SystemBaseFrameBuffer
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{
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typedef DFrameBuffer Super;
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void SaveWindowedPos();
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void RestoreWindowedPos();
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typedef SystemBaseFrameBuffer Super;
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public:
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SystemGLFrameBuffer() {}
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// Actually, hMonitor is a HMONITOR, but it's passed as a void * as there
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// look to be some cross-platform bits in the way.
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SystemGLFrameBuffer(void *hMonitor, bool fullscreen);
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virtual ~SystemGLFrameBuffer();
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void SetVSync (bool vsync);
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void SwapBuffers();
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int GetClientWidth() override;
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int GetClientHeight() override;
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bool IsFullscreen() override;
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void ToggleFullscreen(bool yes) override;
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void InitializeState();
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protected:
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void GetCenteredPos(int in_w, int in_h, int &winx, int &winy, int &winw, int &winh, int &scrwidth, int &scrheight);
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void KeepWindowOnScreen(int &winx, int &winy, int winw, int winh, int scrwidth, int scrheight);
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void PositionWindow(bool fullscreen);
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void ResetGammaTable();
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void SetGammaTable(uint16_t * tbl);
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float m_Gamma, m_Brightness, m_Contrast;
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uint16_t m_origGamma[768];
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bool m_supportsGamma;
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bool m_Fullscreen;
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char m_displayDeviceNameBuffer[32/*CCHDEVICENAME*/]; // do not use windows.h constants here!
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char *m_displayDeviceName;
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void *m_Monitor;
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int SwapInterval;
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friend class Win32GLVideo;
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};
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#endif // __WIN32_GL_SYSFB_H__
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@ -53,7 +53,8 @@
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#include "gl/system/gl_framebuffer.h"
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EXTERN_CVAR(Int, vid_adapter)
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CVAR(Int, vid_adapter, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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EXTERN_CVAR(Bool, fullscreen)
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EXTERN_CVAR(Bool, vr_enable_quadbuffered)
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@ -28,5 +28,6 @@ protected:
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void GetDisplayDeviceName();
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public:
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virtual void Shutdown() = 0;
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};
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