- add NUMA awareness to drawer threads

This commit is contained in:
Magnus Norddahl 2018-11-22 14:48:09 +01:00
parent 4859c3d301
commit 3e9f531b5f
8 changed files with 162 additions and 18 deletions

View File

@ -127,8 +127,13 @@ void PolyTriangleThreadData::ClearStencil(uint8_t value)
int height = buffer->Height();
uint8_t *data = buffer->Values();
data += core * width;
for (int y = core; y < height; y += num_cores)
int start_y = numa_node * height / num_numa_nodes;
int end_y = (numa_node + 1) * height / num_numa_nodes;
int core_skip = (num_cores - (start_y - core) % num_cores) % num_cores;
start_y += core_skip;
data += start_y * width;
for (int y = start_y; y < end_y; y += num_cores)
{
memset(data, value, width);
data += num_cores * width;
@ -146,6 +151,8 @@ void PolyTriangleThreadData::SetViewport(int x, int y, int width, int height, ui
dest_height = new_dest_height;
dest_pitch = new_dest_pitch;
dest_bgra = new_dest_bgra;
numa_start_y = numa_node * dest_height / num_numa_nodes;
numa_end_y = (numa_node + 1) * dest_height / num_numa_nodes;
ccw = true;
weaponScene = false;
}
@ -642,7 +649,7 @@ int PolyTriangleThreadData::ClipEdge(const ShadedTriVertex *verts, ShadedTriVert
PolyTriangleThreadData *PolyTriangleThreadData::Get(DrawerThread *thread)
{
if (!thread->poly)
thread->poly = std::make_shared<PolyTriangleThreadData>(thread->core, thread->num_cores);
thread->poly = std::make_shared<PolyTriangleThreadData>(thread->core, thread->num_cores, thread->numa_node, thread->num_numa_nodes);
return thread->poly.get();
}

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@ -48,7 +48,7 @@ public:
class PolyTriangleThreadData
{
public:
PolyTriangleThreadData(int32_t core, int32_t num_cores) : core(core), num_cores(num_cores) { }
PolyTriangleThreadData(int32_t core, int32_t num_cores, int32_t numa_node, int32_t num_numa_nodes) : core(core), num_cores(num_cores), numa_node(numa_node), num_numa_nodes(num_numa_nodes) { }
void ClearStencil(uint8_t value);
void SetViewport(int x, int y, int width, int height, uint8_t *dest, int dest_width, int dest_height, int dest_pitch, bool dest_bgra);
@ -63,12 +63,18 @@ public:
int32_t core;
int32_t num_cores;
int32_t numa_node;
int32_t num_numa_nodes;
int numa_start_y;
int numa_end_y;
// The number of lines to skip to reach the first line to be rendered by this thread
int skipped_by_thread(int first_line)
{
int core_skip = (num_cores - (first_line - core) % num_cores) % num_cores;
return core_skip;
int clip_first_line = MAX(first_line, numa_start_y);
int core_skip = (num_cores - (clip_first_line - core) % num_cores) % num_cores;
return clip_first_line + core_skip - first_line;
}
static PolyTriangleThreadData *Get(DrawerThread *thread);

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@ -59,9 +59,9 @@ void ScreenTriangle::Draw(const TriDrawTriangleArgs *args, PolyTriangleThreadDat
SortVertices(args, sortedVertices);
int clipright = args->clipright;
int clipbottom = args->clipbottom;
int cliptop = thread->numa_start_y;
int clipbottom = MIN(args->clipbottom, thread->numa_end_y);
// Ranges that different triangles edges are active
int topY = (int)(sortedVertices[0]->y + 0.5f);
int midY = (int)(sortedVertices[1]->y + 0.5f);
int bottomY = (int)(sortedVertices[2]->y + 0.5f);
@ -1567,6 +1567,7 @@ void DrawRect8(const void *destOrg, int destWidth, int destHeight, int destPitch
uint32_t stepV = (int32_t)(fstepV * 0x1000000);
uint32_t posV = startV;
y1 = MIN(y1, thread->numa_end_y);
int num_cores = thread->num_cores;
int skip = thread->skipped_by_thread(y0);
posV += skip * stepV;
@ -1817,6 +1818,7 @@ void DrawRectOpt32(const void *destOrg, int destWidth, int destHeight, int destP
uint32_t stepV = (int32_t)(fstepV * 0x1000000);
uint32_t posV = startV;
y1 = MIN(y1, thread->numa_end_y);
int num_cores = thread->num_cores;
int skip = thread->skipped_by_thread(y0);
posV += skip * stepV;

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@ -35,6 +35,8 @@
#endif
#include "doomtype.h"
#include <thread>
#include <algorithm>
struct ticcmd_t;
struct WadStuff;
@ -170,4 +172,8 @@ static inline char *strlwr(char *str)
return str;
}
inline int I_GetNumaNodeCount() { return 1; }
inline int I_GetNumaNodeThreadCount(int numaNode) { return std::max<int>(std::thread::hardware_concurrency(), 1); }
inline void I_SetThreadNumaNode(std::thread &thread, int numaNode) { }
#endif

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@ -174,7 +174,11 @@ void DrawerThreads::StartThreads()
{
std::unique_lock<std::mutex> lock(threads_mutex);
int num_threads = std::thread::hardware_concurrency();
int num_numathreads = 0;
for (int i = 0; i < I_GetNumaNodeCount(); i++)
num_numathreads += I_GetNumaNodeThreadCount(i);
int num_threads = num_numathreads;
if (num_threads == 0)
num_threads = 4;
@ -189,13 +193,41 @@ void DrawerThreads::StartThreads()
threads.resize(num_threads);
for (int i = 0; i < num_threads; i++)
if (num_threads == num_numathreads)
{
DrawerThreads *queue = this;
DrawerThread *thread = &threads[i];
thread->core = i;
thread->num_cores = num_threads;
thread->thread = std::thread([=]() { queue->WorkerMain(thread); });
int curThread = 0;
for (int numaNode = 0; numaNode < I_GetNumaNodeCount(); numaNode++)
{
for (int i = 0; i < I_GetNumaNodeThreadCount(numaNode); i++)
{
DrawerThreads *queue = this;
DrawerThread *thread = &threads[curThread++];
thread->core = i;
thread->num_cores = I_GetNumaNodeThreadCount(numaNode);
thread->numa_node = numaNode;
thread->num_numa_nodes = I_GetNumaNodeCount();
thread->numa_start_y = numaNode * viewheight / I_GetNumaNodeCount();
thread->numa_end_y = (numaNode + 1) * viewheight / I_GetNumaNodeCount();
thread->thread = std::thread([=]() { queue->WorkerMain(thread); });
I_SetThreadNumaNode(thread->thread, numaNode);
}
}
}
else
{
for (int i = 0; i < num_threads; i++)
{
DrawerThreads *queue = this;
DrawerThread *thread = &threads[i];
thread->core = i;
thread->num_cores = num_threads;
thread->numa_node = 0;
thread->num_numa_nodes = 1;
thread->numa_start_y = 0;
thread->numa_end_y = viewheight;
thread->thread = std::thread([=]() { queue->WorkerMain(thread); });
I_SetThreadNumaNode(thread->thread, 0);
}
}
}
}

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@ -47,6 +47,16 @@ public:
// Number of active threads
int num_cores = 1;
// NUMA node this thread belongs to
int numa_node = 0;
// Number of active NUMA nodes
int num_numa_nodes = 1;
// Active range for the numa block the cores are part of
int numa_start_y = 0;
int numa_end_y = 0;
// Working buffer used by the tilted (sloped) span drawer
const uint8_t *tiltlighting[MAXWIDTH];
@ -57,19 +67,21 @@ public:
// Checks if a line is rendered by this thread
bool line_skipped_by_thread(int line)
{
return line % num_cores != core;
return line < numa_start_y || line >= numa_end_y || line % num_cores != core;
}
// The number of lines to skip to reach the first line to be rendered by this thread
int skipped_by_thread(int first_line)
{
int core_skip = (num_cores - (first_line - core) % num_cores) % num_cores;
return core_skip;
int clip_first_line = MAX(first_line, numa_start_y);
int core_skip = (num_cores - (clip_first_line - core) % num_cores) % num_cores;
return clip_first_line + core_skip - first_line;
}
// The number of lines to be rendered by this thread
int count_for_thread(int first_line, int count)
{
count = MIN(count, numa_end_y - first_line);
int c = (count - skipped_by_thread(first_line) + num_cores - 1) / num_cores;
return MAX(c, 0);
}

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@ -50,6 +50,7 @@
#include <string.h>
#include <process.h>
#include <time.h>
#include <map>
#include <stdarg.h>
@ -1470,3 +1471,76 @@ int _stat64i32(const char *path, struct _stat64i32 *buffer)
return 0;
}
#endif
struct NumaNode
{
uint64_t affinityMask = 0;
int threadCount = 0;
};
static TArray<NumaNode> numaNodes;
static void SetupNumaNodes()
{
if (numaNodes.Size() == 0)
{
// Query processors in the system
DWORD_PTR processMask = 0, systemMask = 0;
BOOL result = GetProcessAffinityMask(GetCurrentProcess(), &processMask, &systemMask);
if (result)
{
// Find the numa node each processor belongs to
std::map<int, NumaNode> nodes;
for (int i = 0; i < sizeof(DWORD_PTR) * 8; i++)
{
DWORD_PTR processorMask = (((DWORD_PTR)1) << i);
if (processMask & processorMask)
{
UCHAR nodeNumber = 0;
result = GetNumaProcessorNode(i, &nodeNumber);
if (nodeNumber != 0xff)
{
nodes[nodeNumber].affinityMask |= (uint64_t)processorMask;
nodes[nodeNumber].threadCount++;
}
}
}
// Convert map to a list
for (const auto &it : nodes)
{
numaNodes.Push(it.second);
}
}
// Fall back to a single node if something went wrong
if (numaNodes.Size() == 0)
{
NumaNode node;
node.threadCount = std::thread::hardware_concurrency();
if (node.threadCount == 0)
node.threadCount = 1;
numaNodes.Push(node);
}
}
}
int I_GetNumaNodeCount()
{
SetupNumaNodes();
return numaNodes.Size();
}
int I_GetNumaNodeThreadCount(int numaNode)
{
SetupNumaNodes();
return numaNodes[numaNode].threadCount;
}
void I_SetThreadNumaNode(std::thread &thread, int numaNode)
{
if (numaNodes.Size() > 1)
{
HANDLE handle = (HANDLE)thread.native_handle();
SetThreadAffinityMask(handle, (DWORD_PTR)numaNodes[numaNode].affinityMask);
}
}

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@ -29,6 +29,7 @@
#define __I_SYSTEM__
#include "doomtype.h"
#include <thread>
struct ticcmd_t;
struct WadStuff;
@ -186,4 +187,8 @@ inline int I_FindAttr(findstate_t *fileinfo)
#define FA_DIREC 0x00000010
#define FA_ARCH 0x00000020
int I_GetNumaNodeCount();
int I_GetNumaNodeThreadCount(int numaNode);
void I_SetThreadNumaNode(std::thread &thread, int numaNode);
#endif