.. |
common
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- merge pull request https://github.com/ZDoom/gzdoom/pull/1577/files
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2024-03-01 05:56:15 -05:00 |
console
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Renamed Networking Functions
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2024-01-05 23:33:15 +01:00 |
g_statusbar
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Add a cvar to swap health and armor position on alternative HUD
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2024-02-04 20:13:18 -03:00 |
gamedata
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Cleaning up implementation of isometric camera with optional orthographic projection.
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2024-02-01 08:43:34 -05:00 |
intermission
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use FTranslationID in all places where strict type checking is needed.
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2023-11-09 23:04:10 +01:00 |
launcher
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GCC-13 support, when precompiled headers are off
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2024-02-05 17:40:37 +01:00 |
maploader
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Made the damage of polyobjects customizable..
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2024-01-26 06:59:52 +01:00 |
menu
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use proper access functions to ResourceData.
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2023-12-10 10:32:16 +01:00 |
playsim
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Support negative fadestep for particles
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2024-02-27 07:03:16 +01:00 |
posix
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add master levels to game list for steam
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2023-11-02 21:41:58 +01:00 |
r_data
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allow modeldef flags to be overriden
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2024-01-16 10:27:08 -05:00 |
rendering
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Fixed view position forcing camera interpolation
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2024-02-26 06:47:05 +01:00 |
scripting
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Added real-time client camera tracking for texture cams
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2024-02-24 17:57:53 +01:00 |
sound
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do MIDI device lookup by lump index as well, for the same reasons as doing it for the volume.
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2023-12-28 17:10:33 +01:00 |
utility/nodebuilder
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removed several bad casts to 'long'.
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2023-10-04 16:47:43 +02:00 |
win32
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hide the old main window as it no longer contains the startup.
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2024-01-02 17:23:05 +01:00 |
am_map.cpp
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Added new AutomapOffsets property.
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2024-01-28 09:48:41 -05:00 |
am_map.h
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announcer.h
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bbannouncer.cpp
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- final update of menu code from Raze.
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2020-10-16 22:57:30 +02:00 |
CMakeLists.txt
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- add in-built zmusic folder to default rpath
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2024-01-31 19:19:36 -05:00 |
ct_chat.cpp
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Renamed Networking Functions
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2024-01-05 23:33:15 +01:00 |
d_anonstats.cpp
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- disable survey code again.
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2023-09-25 00:08:12 +02:00 |
d_buttons.h
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- use an array to store the buttons.
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2020-04-11 20:19:50 +02:00 |
d_defcvars.cpp
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
d_defcvars.h
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
d_event.h
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- added cutscene creation code
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2022-06-03 00:03:57 +02:00 |
d_iwad.cpp
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adapted string table so that it can be initialized without full game data being available.
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2024-01-09 17:22:59 +01:00 |
d_main.cpp
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- fix https://github.com/ZDoom/gzdoom/issues/2415 - wait to call V_Init2() until after exec commands are processed
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2024-02-26 13:55:54 -05:00 |
d_main.h
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- use std::vector<std::string> to pass the file list to InitMultipleFiles
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2023-08-22 22:54:52 +02:00 |
d_net.cpp
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New API for assigning unique network ids to objects
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2024-02-26 06:23:12 -05:00 |
d_net.h
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New API for assigning unique network ids to objects
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2024-02-26 06:23:12 -05:00 |
d_netinf.h
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- made D_WriteUserInfoStrings memory safe.
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2023-03-26 09:27:26 +02:00 |
d_netinfo.cpp
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Renamed Networking Functions
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2024-01-05 23:33:15 +01:00 |
d_protocol.cpp
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Fixed bytes being written incorrectly
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2024-01-06 15:40:31 -05:00 |
d_protocol.h
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Fixed bytes being written incorrectly
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2024-01-06 15:40:31 -05:00 |
doomdata.h
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- fixed several scale related floating point conversion warnings.
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2022-06-15 22:15:36 +02:00 |
doomdef.h
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Added client-side item pick ups
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2024-02-01 08:43:49 -05:00 |
doomstat.cpp
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- minor cleanup.
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2022-10-02 14:36:49 +02:00 |
doomstat.h
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Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop)
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2023-01-08 19:10:49 +08:00 |
doomtype.h
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- removed backend dependencies on game data.
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2023-01-15 08:23:26 +01:00 |
empty.cpp
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events.cpp
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Improvements to Network Commands/Buffers
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2024-02-26 06:23:25 -05:00 |
events.h
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Improvements to Network Commands/Buffers
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2024-02-26 06:23:25 -05:00 |
g_cvars.cpp
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- moved language CVAR to backend.
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2022-10-02 17:59:39 +02:00 |
g_cvars.h
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g_dumpinfo.cpp
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Renamed Networking Functions
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2024-01-05 23:33:15 +01:00 |
g_game.cpp
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New API for assigning unique network ids to objects
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2024-02-26 06:23:12 -05:00 |
g_game.h
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CMakeLists upgrade to 3.16 and cleanup
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2023-08-14 19:30:50 +02:00 |
g_hub.cpp
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Display other kills in coop tally screen (#1167)
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2020-08-30 09:34:53 -04:00 |
g_hub.h
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g_level.cpp
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Cleaning up implementation of isometric camera with optional orthographic projection.
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2024-02-01 08:43:34 -05:00 |
g_level.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
g_levellocals.h
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Cleaning up implementation of isometric camera with optional orthographic projection.
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2024-02-01 08:43:34 -05:00 |
g_pch.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
g_pch2.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
gameconfigfile.cpp
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fix GetChars in linux/macOS
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2023-10-08 07:31:59 +02:00 |
gameconfigfile.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
hu_scores.cpp
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- avoid storing texture pointers in longer lived data
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2022-06-07 00:00:54 +02:00 |
hu_stuff.h
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- moved chatmodeon to the backend.
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2022-10-02 14:01:43 +02:00 |
m_cheat.cpp
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Renamed Networking Functions
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2024-01-05 23:33:15 +01:00 |
m_cheat.h
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m_misc.cpp
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merge FileData and ResourceData.
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2023-12-14 17:22:29 +01:00 |
m_misc.h
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- system backend cleanup.
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2020-04-22 19:57:14 +02:00 |
namedef_custom.h
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moved a few things out of the common code that should be defined privately.
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2024-02-04 13:54:25 +01:00 |
p_conversation.cpp
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Renamed Networking Functions
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2024-01-05 23:33:15 +01:00 |
p_conversation.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
p_openmap.cpp
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implement the different reader types.
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2023-12-14 17:22:32 +01:00 |
p_saveg.cpp
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New API for assigning unique network ids to objects
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2024-02-26 06:23:12 -05:00 |
p_saveg.h
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p_setup.cpp
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added per-sector sky UDMF properties.
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2023-10-29 17:49:59 +01:00 |
p_setup.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
p_states.cpp
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Exposed FindStateByString() to ZScript.
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2024-01-25 14:17:16 -05:00 |
p_tick.cpp
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Added FOV Interpolation
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2022-12-18 08:23:19 +01:00 |
p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
serializer_doom.h
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- reactivated saving of sounds by name, not by index.
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2020-04-13 10:32:46 +02:00 |
st_stuff.cpp
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Renamed Networking Functions
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2024-01-05 23:33:15 +01:00 |
st_stuff.h
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- removed the unused BaseBlend* variables and the testblend CCMD.
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2022-11-08 11:46:13 +01:00 |
version.h
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update/cleanup function pointers
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2023-10-11 19:12:48 +02:00 |
wi_stuff.cpp
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
wi_stuff.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |