gzdoom/src
2024-03-01 05:56:15 -05:00
..
common - merge pull request https://github.com/ZDoom/gzdoom/pull/1577/files 2024-03-01 05:56:15 -05:00
console Renamed Networking Functions 2024-01-05 23:33:15 +01:00
g_statusbar Add a cvar to swap health and armor position on alternative HUD 2024-02-04 20:13:18 -03:00
gamedata Cleaning up implementation of isometric camera with optional orthographic projection. 2024-02-01 08:43:34 -05:00
intermission use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
launcher GCC-13 support, when precompiled headers are off 2024-02-05 17:40:37 +01:00
maploader Made the damage of polyobjects customizable.. 2024-01-26 06:59:52 +01:00
menu use proper access functions to ResourceData. 2023-12-10 10:32:16 +01:00
playsim Support negative fadestep for particles 2024-02-27 07:03:16 +01:00
posix add master levels to game list for steam 2023-11-02 21:41:58 +01:00
r_data allow modeldef flags to be overriden 2024-01-16 10:27:08 -05:00
rendering Fixed view position forcing camera interpolation 2024-02-26 06:47:05 +01:00
scripting Added real-time client camera tracking for texture cams 2024-02-24 17:57:53 +01:00
sound do MIDI device lookup by lump index as well, for the same reasons as doing it for the volume. 2023-12-28 17:10:33 +01:00
utility/nodebuilder removed several bad casts to 'long'. 2023-10-04 16:47:43 +02:00
win32 hide the old main window as it no longer contains the startup. 2024-01-02 17:23:05 +01:00
am_map.cpp Added new AutomapOffsets property. 2024-01-28 09:48:41 -05:00
am_map.h
announcer.h
bbannouncer.cpp - final update of menu code from Raze. 2020-10-16 22:57:30 +02:00
CMakeLists.txt - add in-built zmusic folder to default rpath 2024-01-31 19:19:36 -05:00
ct_chat.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
d_anonstats.cpp - disable survey code again. 2023-09-25 00:08:12 +02:00
d_buttons.h - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
d_defcvars.cpp added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_defcvars.h added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_event.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
d_iwad.cpp adapted string table so that it can be initialized without full game data being available. 2024-01-09 17:22:59 +01:00
d_main.cpp - fix https://github.com/ZDoom/gzdoom/issues/2415 - wait to call V_Init2() until after exec commands are processed 2024-02-26 13:55:54 -05:00
d_main.h - use std::vector<std::string> to pass the file list to InitMultipleFiles 2023-08-22 22:54:52 +02:00
d_net.cpp New API for assigning unique network ids to objects 2024-02-26 06:23:12 -05:00
d_net.h New API for assigning unique network ids to objects 2024-02-26 06:23:12 -05:00
d_netinf.h - made D_WriteUserInfoStrings memory safe. 2023-03-26 09:27:26 +02:00
d_netinfo.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
d_protocol.cpp Fixed bytes being written incorrectly 2024-01-06 15:40:31 -05:00
d_protocol.h Fixed bytes being written incorrectly 2024-01-06 15:40:31 -05:00
doomdata.h - fixed several scale related floating point conversion warnings. 2022-06-15 22:15:36 +02:00
doomdef.h Added client-side item pick ups 2024-02-01 08:43:49 -05:00
doomstat.cpp - minor cleanup. 2022-10-02 14:36:49 +02:00
doomstat.h Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop) 2023-01-08 19:10:49 +08:00
doomtype.h - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp Improvements to Network Commands/Buffers 2024-02-26 06:23:25 -05:00
events.h Improvements to Network Commands/Buffers 2024-02-26 06:23:25 -05:00
g_cvars.cpp - moved language CVAR to backend. 2022-10-02 17:59:39 +02:00
g_cvars.h
g_dumpinfo.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
g_game.cpp New API for assigning unique network ids to objects 2024-02-26 06:23:12 -05:00
g_game.h CMakeLists upgrade to 3.16 and cleanup 2023-08-14 19:30:50 +02:00
g_hub.cpp Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00
g_hub.h
g_level.cpp Cleaning up implementation of isometric camera with optional orthographic projection. 2024-02-01 08:43:34 -05:00
g_level.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
g_levellocals.h Cleaning up implementation of isometric camera with optional orthographic projection. 2024-02-01 08:43:34 -05:00
g_pch.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
g_pch2.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
gameconfigfile.cpp fix GetChars in linux/macOS 2023-10-08 07:31:59 +02:00
gameconfigfile.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
hu_scores.cpp - avoid storing texture pointers in longer lived data 2022-06-07 00:00:54 +02:00
hu_stuff.h - moved chatmodeon to the backend. 2022-10-02 14:01:43 +02:00
m_cheat.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
m_cheat.h
m_misc.cpp merge FileData and ResourceData. 2023-12-14 17:22:29 +01:00
m_misc.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
namedef_custom.h moved a few things out of the common code that should be defined privately. 2024-02-04 13:54:25 +01:00
p_conversation.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
p_conversation.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_openmap.cpp implement the different reader types. 2023-12-14 17:22:32 +01:00
p_saveg.cpp New API for assigning unique network ids to objects 2024-02-26 06:23:12 -05:00
p_saveg.h
p_setup.cpp added per-sector sky UDMF properties. 2023-10-29 17:49:59 +01:00
p_setup.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_states.cpp Exposed FindStateByString() to ZScript. 2024-01-25 14:17:16 -05:00
p_tick.cpp Added FOV Interpolation 2022-12-18 08:23:19 +01:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
serializer_doom.h - reactivated saving of sounds by name, not by index. 2020-04-13 10:32:46 +02:00
st_stuff.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
st_stuff.h - removed the unused BaseBlend* variables and the testblend CCMD. 2022-11-08 11:46:13 +01:00
version.h update/cleanup function pointers 2023-10-11 19:12:48 +02:00
wi_stuff.cpp added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00