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The damage done by polyobjects can now be changed by altering the health value of the start spots. A health of 1 (Default) is the default damage of 3, anything above 1 is instant death, and negative health values are the exact damage the polyobject does with every collision with an actor. |
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.. | ||
compatibility.cpp | ||
edata.cpp | ||
glnodes.cpp | ||
maploader.cpp | ||
maploader.h | ||
polyobjects.cpp | ||
postprocessor.cpp | ||
renderinfo.cpp | ||
slopes.cpp | ||
specials.cpp | ||
strifedialogue.cpp | ||
udmf.cpp | ||
udmf.h | ||
usdf.cpp |