Rachael Alexanderson
4b63092c7a
- disable size checking in windowed mode for vid_setmode, allowing it to set arbitrary sizes.
2017-03-03 22:19:58 +01:00
Christoph Oelckers
0c41a9dee7
- scriptified DTextEnterMenu::Drawer.
2017-02-18 20:12:06 +01:00
Christoph Oelckers
e55406bc23
- changed clean scaling factor calculation so that it doesn't prefer larger scales on high resolution displays.
...
This was a tweak that only makes sense when the scaling factors are low, i.e. 2 vs. 3, but for modern high resolutions it will enlarge things a bit too much.
2017-02-05 18:48:49 +01:00
Rachael Alexanderson
5d85990d5f
- Implementing RGB666-to-Palette colormatching for textures.
2016-12-19 13:46:08 +01:00
Christoph Oelckers
21e3aba1c7
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
2016-12-03 16:27:53 +01:00
Christoph Oelckers
66d28a24b8
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
...
Needless to say, this is simply too volatile and would require constant active maintenance, not to mention a huge amount of work up front to get going.
It also hid a nasty problem with the Destroy method. Due to the way the garbage collector works, Destroy cannot be exposed to scripts as-is. It may be called from scripts but it may not be overridden from scripts because the garbage collector can call this function after all data needed for calling a scripted override has already been destroyed because if that data is also being collected there is no guarantee that proper order of destruction is observed. So for now Destroy is just a normal native method to scripted classes
2016-11-25 00:25:26 +01:00
Christoph Oelckers
d1f5d916c2
Merge branch 'master' into zscript
2016-11-23 14:39:14 +01:00
Braden Obrzut
789315bb4a
- Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc.
...
- It appears that CMake added native support for building rc files with MinGW at some point so removed manual rc compiling code.
2016-11-22 22:41:32 -05:00
Christoph Oelckers
62a259bb36
Merge branch 'master' of https://github.com/rheit/zdoom into zscript
2016-11-12 09:46:09 +01:00
Marisa Heit
3926ca13b0
Fix console input not scrolling when you hit the side of the screen
...
- Also changed the console input buffer into a struct instead of a
frankenstein buffer.
2016-11-12 00:34:07 -06:00
Leonard2
7dbc4710f1
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
Leonard2
bb2d61de50
Replaced the many implement macros with a single one that takes arguments instead
2016-11-09 17:45:53 +01:00
Magnus Norddahl
48f491cfd1
Fix video mode selection bug
2016-09-15 07:52:53 +02:00
Magnus Norddahl
017d1cee29
Change canvas rendering to use the aspect ratio of the canvas and generalize 5:4 rendering as AspectTallerThanWide
2016-09-13 23:42:05 +02:00
Magnus Norddahl
172f58c165
Fix 5:4 aspect ratio gun and status bar
2016-09-13 23:42:05 +02:00
Magnus Norddahl
01b1efe9ee
Switch from abs to fabs
2016-09-12 18:44:04 +02:00
Magnus Norddahl
5b438d220f
Switch from ratio enum to float
2016-09-12 15:51:50 +02:00
Magnus Norddahl
6d4e4dad25
BaseRatioSizes replacement functions
2016-09-12 14:37:10 +02:00
Magnus Norddahl
5720634045
Add ActiveRatio to be used where CheckRatio is used today
2016-09-12 13:59:01 +02:00
Magnus Norddahl
b003c47e3e
Improve CheckRatio to always return the closest ratio
2016-09-12 13:37:05 +02:00
Magnus Norddahl
d3d8180f57
Resize framebuffer in windowed mode to match the client area
2016-09-12 13:04:36 +02:00
Magnus Norddahl
e794e59cd2
Add con_scale for scaling just the console
2016-09-08 00:39:52 +02:00
Magnus Norddahl
d2f8fc63fc
Scale the console itself as specified by con_scaletext
2016-09-08 00:39:51 +02:00
Christoph Oelckers
e04055dbb2
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
...
- made 'developer' CVAR persist across launches and added some menu entries for it.
- added checks for 'developer' to ACS's CheckInventory function.
2016-08-28 09:55:04 +02:00
Christoph Oelckers
65e1589543
- allow specifying actor classes whose graphics to precache through MAPINFO.
...
- some reorganization of texture precaching so that the renderer can decide what to do with actors.
Just marking the sprite textures loses too much info if more is needed than just loading the images into memory.
2016-05-01 22:47:36 +02:00
Randy Heit
3c2ed52442
Fix 21:9 base width and height values
2016-03-03 18:00:06 -06:00
Michael Labbe
3ac4968218
Slightly improve 21:9 ar
2016-03-03 17:31:12 -06:00
Michael Labbe
97821a3036
21:9 aspect ratio support
...
- vid_aspect 6 forces 21:9
2016-03-03 17:31:12 -06:00
Randy Heit
55142078d8
Normalize line endings
2016-03-01 09:47:10 -06:00
Christoph Oelckers
bf066763b7
- fixed: The FPS display should use the actual font info to calculate its size, not just assume that each character is 8*8 pixels.
2016-02-04 01:20:35 +01:00
Braden Obrzut
a34a7ace18
- Some resolutions between 320x200 and 640x400 had non-square clean scaling factors. Maybe there was a reason for this in the past, but I can't think of a case where it'd actually look better to have 1:2 scaling in the menus and someone reported it.
2016-01-29 23:37:38 -05:00
Christoph Oelckers
74f4ae86d8
- forgot to save this...
2015-04-01 11:57:10 +02:00
Christoph Oelckers
ad9e4413fa
- made the texture precaching code a bit more self-descriptive after finding a discrepancy in handling between ZDoom and GZDoom's versions.
2015-04-01 11:48:47 +02:00
Randy Heit
e259087c19
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
...
- Clang's optional runtime array bounds checking doesn't understand when we
intentionally "overflow" by doing this:
RGB32k[0][0][colorval]
It will warn that it was accessed at an index will past the bounds
of type 'BYTE [32]', which makes it less than useful for catching real
array bounds overflows. So now do this:
RGB32k.All[colorval]
And if you want this:
RGB32k[r][g][b]
Now do this:
RGB32k.RGB[r][g][b]
2015-03-08 18:05:02 -05:00
Braden Obrzut
d8ff4ec281
- Fixed: All clang 5.0 warnings.
...
- Renamed autostart/autozend since Xcode’s build process links in strictly alphabetical order.
2014-01-05 19:50:09 -05:00
Randy Heit
be0845acf1
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
...
SVN r4167 (trunk)
2013-02-27 03:10:25 +00:00
Randy Heit
a4312fb106
- Fix spelling errors spotted by Gez in a few comments.
...
SVN r3957 (trunk)
2012-11-09 23:13:50 +00:00
Braden Obrzut
cb413c600e
- Fixed: Memory error when loading BMF palettes.
...
- Fixed: When locating WhiteIndex and BlackIndex in the palette index 0 was skipped.
- Fixed: When filling an area black for vid_fps or pillarbox/letterbox use GPalette.BlackIndex instead of assuming palette index 0 is black.
SVN r3807 (trunk)
2012-08-06 09:49:15 +00:00
Randy Heit
6760a3bfe9
- Fixed: hud_scale is supposed use strictly integral scaling factors.
...
SVN r3776 (trunk)
2012-07-21 02:32:04 +00:00
Randy Heit
8673743139
- Do not set the mouse pointer if the display is 8 bit, since such displays don't support color cursors.
...
SVN r3734 (trunk)
2012-07-05 21:46:03 +00:00
Christoph Oelckers
75dc6cb0b2
- changed damage screen blending code so that the same version can be used by any renderer.
...
- added GZDoom's version of blending for Strife's hazard sectors as an option to the paletteflash CVAR.
SVN r3613 (trunk)
2012-05-01 11:27:54 +00:00
Randy Heit
23e88c88c9
- Add 17:10 aspect ratio, for 1024x600 screens.
...
SVN r3482 (trunk)
2012-03-25 02:57:28 +00:00
Randy Heit
0552f04e4c
- Fixed: DCanvas::Dim() and DCanvas::Clear() did not clamp their coordinates to the screen.
...
SVN r3457 (trunk)
2012-03-20 02:20:06 +00:00
Randy Heit
c23b918596
- Fixed: restart ccmd did not reset the palette.
...
SVN r3307 (trunk)
2011-11-01 01:59:47 +00:00
Christoph Oelckers
5bfcaab25c
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
...
SVN r3263 (trunk)
2011-07-07 15:37:47 +00:00
Christoph Oelckers
03177090c0
- removed some unnecessary r_ header #includes.
...
SVN r3257 (trunk)
2011-07-06 10:55:04 +00:00
Christoph Oelckers
fbff5ca932
- moved r_interpolate.cpp and r_translate.cpp to r_data.
...
- merged r_jpeg.h into jpegtexture.cpp because that's the only place where it's ever used.
SVN r3255 (trunk)
2011-07-06 08:50:15 +00:00
Christoph Oelckers
5c6fd66ed5
- rename src/resources to src/r_data.
...
SVN r3254 (trunk)
2011-07-06 07:35:36 +00:00
Christoph Oelckers
7308e05ed0
- separated all voxel related resource maintenance code from r_things.cpp and r_data.cpp into its own file.
...
SVN r3246 (trunk)
2011-07-04 20:22:55 +00:00
Christoph Oelckers
1993e969b7
- GCC warning fixes (GCC stupidity for the most part.)
...
SVN r3154 (trunk)
2011-02-19 08:59:43 +00:00