Rachael Alexanderson
b747b0c3c6
- made gl_menu_blur into a menu option
...
- made bluramount also into a gameinfo option
- negative gl_menu_blur cvar now uses gameinfo option, 0 disables it
- removed gl_menu_blur_enabled since gl_menu_blur==0 does that anyway
- made gl_menu_blur default to -1 to use gameinfo option
- add default gameinfo bluramount options
2017-03-24 14:59:25 -04:00
Christoph Oelckers
622b4a6457
- switched over to the scripted intermission screens.
2017-03-18 21:19:32 +01:00
Rachael Alexanderson
a5edd421bd
- Added Deejay's par times for Thy Flesh Consumed
2017-01-16 19:17:22 +01:00
Christoph Oelckers
1e950d75bd
- made dynamic light attenuation completely opt-in. This can be done either by setting a MAPINFO option for lights that do not automatically specify it and with a light property. The light property will always take precedence, if set.
2016-12-07 23:17:18 +01:00
Christoph Oelckers
fbc8d0e83c
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
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# Conflicts:
# wadsrc/static/zscript.txt
2016-12-03 18:51:10 +01:00
Christoph Oelckers
211d9d92a1
Merge branch 'master' into zscript
2016-12-02 21:14:56 +01:00
Christoph Oelckers
87d2991256
- removed all cluster music definitions so that the default from the gameinfo section can be used to change it.
2016-12-02 20:13:30 +01:00
Christoph Oelckers
6e223ebc21
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
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# Conflicts:
# src/CMakeLists.txt
# wadsrc/static/actors/doom/doomarmor.txt
# wadsrc/static/decorate.txt
2016-11-15 11:36:59 +01:00
Christoph Oelckers
9e2830a3db
- converted the rest of actors/shared.
...
- moved damagetype definitions to MAPINFO. These were in DECORATE which is not correct. The old code is left for compatibility.
2016-10-14 10:46:15 +02:00
Christoph Oelckers
a96d6ab072
Merge remote-tracking branch 'remotes/zdoom/master'
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# Conflicts:
# src/g_level.cpp
# src/p_3dfloors.cpp
# src/p_lnspec.cpp
# src/p_saveg.cpp
# src/p_spec.cpp
# src/r_bsp.cpp
# src/r_data/r_interpolate.cpp
# src/r_data/r_translate.cpp
# src/r_data/sprites.cpp
# src/r_defs.h
# src/r_sky.h
# src/stats.h
# src/textures/texturemanager.cpp
# src/textures/textures.h
# src/version.h
# src/win32/fb_d3d9.cpp
# src/win32/hardware.cpp
# src/win32/i_system.cpp
# wadsrc/static/actors/doom/doomarmor.txt
# wadsrc/static/compatibility.txt
# wadsrc/static/language.enu
# wadsrc/static/mapinfo/common.txt
# wadsrc/static/menudef.txt
# wadsrc/static/xlat/eternity.txt
2016-03-01 18:50:45 +01:00
Randy Heit
55142078d8
Normalize line endings
2016-03-01 09:47:10 -06:00
Christoph Oelckers
f8e5a0ebf0
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/g_doomedmap.cpp
# src/info.h
# src/p_saveg.cpp
# src/p_setup.cpp
# src/p_spec.cpp
# src/r_defs.h
# wadsrc/static/mapinfo/eternity.txt
# wadsrc/static/xlat/eternity.txt
2016-02-06 00:41:00 +01:00
Christoph Oelckers
e88901f4b7
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
2016-02-05 23:51:28 +01:00
Christoph Oelckers
4267e3c40b
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-30 01:08:35 +01:00
Christoph Oelckers
409525cde6
- removed some overlooked 'player5start' entries in GAMEINFO sections.
...
This property no longer exists, these are now being set in the 'doomednums' block.
2016-01-29 22:09:16 +01:00
Christoph Oelckers
76b0971067
Merge branch 'master' into edf-gl
2016-01-10 10:31:00 +01:00
Christoph Oelckers
4fd0a726b1
- more work on EDF handling. Vaporware demo is now loading.
2016-01-10 10:05:06 +01:00
Christoph Oelckers
1b20a06ec4
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-06 17:16:06 +01:00
Christoph Oelckers
a5a069a4b0
- use DMENUPIC as titlepic in doom2bfg.
2016-01-05 14:06:07 +01:00
Christoph Oelckers
0e9eb2f305
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-04 11:55:07 +01:00
Christoph Oelckers
bd95c5eadf
- fixed: the ambient sound things need both the args from the DoomEdNum mapping and the actual map.
2016-01-04 11:52:07 +01:00
Christoph Oelckers
37e8221067
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-15 22:07:10 +01:00
Christoph Oelckers
af2ce6ef42
- fixed: The 'mindefaults' game configuration must define the player starts 5-8.
2015-12-14 09:06:13 +01:00
Christoph Oelckers
fbefe13bb2
Merge branch 'master' of https://github.com/rheit/zdoom
2015-06-04 09:27:17 +02:00
Christoph Oelckers
0b3a22d6d2
- fixed: The ending flat for No Rest For The Living was wrong.
2015-05-26 09:03:53 +02:00
Christoph Oelckers
b4cdcef159
Merge branch 'zmaster'
2015-04-27 18:20:37 +02:00
Christoph Oelckers
98029a12ec
Merge branch 'master' of https://github.com/rheit/zdoom into zmaster
2015-04-27 18:19:44 +02:00
Christoph Oelckers
ae16e5d195
- Assigned editor number 5006 to SkyCamCompat class, to match Eternity's definition.
2015-04-27 18:18:46 +02:00
Christoph Oelckers
6b1e7522e6
- Assigned editor number 5006 to SkyCamCompat class, to match Eternity's definition.
2015-04-27 15:14:01 +02:00
Christoph Oelckers
d46ba7bfb7
- added pickup sprite for Chex Quest's Mini Zorcher (i.e. pistol replacement.)
2015-04-27 10:24:49 +02:00
Christoph Oelckers
fe769bbdc5
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-08 00:40:40 +02:00
Christoph Oelckers
268e7df992
- fixed: We must not allow the engine to start without a default MAPINFO definition.
...
Both 'Adventures of Square' IWADs were missing an entry for base MAPINFO and as a result did not define the common editor numbers.
To prevent this, a new mindefaults MAPINFO was added to zdoom.pk3 which now gets loaded if IWADINFO does not specify a game-specific file.
This minimum setting sets all gamedefaults to a reasonable base value and defines all other things that are required to be defined.
2015-04-07 14:09:55 +02:00
Christoph Oelckers
8762ab48d3
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-05 09:47:27 +02:00
Christoph Oelckers
b6a4511dd1
- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
2015-04-05 00:31:15 +02:00
Christoph Oelckers
b0c0012d60
- add dynamic lights to editor number table and remove them from DECORATE definitions.
2015-04-04 10:42:44 +02:00
Christoph Oelckers
338a220df8
- add empty editor number mapping for GZDoom's dynamic lights so that these will no longer produce errors when loaded with ZDoom.
2015-04-04 10:30:09 +02:00
Christoph Oelckers
51591d10b0
- handle slope things through new definition tables as well. Since these get processed outside P_SpawnMapThing it required some restructuring so that the actual spawn data is present when slope things get processed.
...
- removed FMapThing::Serialize because it isn't used anywhere - it was rather broken anyway.
2015-04-04 10:25:01 +02:00
Christoph Oelckers
2ec8e2c2ac
- moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them.
2015-04-04 00:39:09 +02:00
Christoph Oelckers
9e5bf38123
- handle all special mapthing items (player starts, polyobj spots) via the new MAPINFO method instead of hard coding them in the spawn function.
...
(Note: The buildmap loading code should be adjusted to the new functionality as well eventually.)
2015-04-03 21:17:10 +02:00
Christoph Oelckers
463d495b80
- strife was broken, too...
2015-04-03 16:44:41 +02:00
Christoph Oelckers
9617b4afa8
- fix more search&replace mess.
2015-04-03 16:31:28 +02:00
Christoph Oelckers
937d793353
- fixed Hexen editor numbers.
2015-04-03 15:34:41 +02:00
Christoph Oelckers
bd77f83bab
- added editor number definitions to MAPINFO.
2015-04-03 13:54:38 +02:00
Christoph Oelckers
8edace83c5
- made CheatKey and EasyKey vector graphics configurable through MAPINFO.
2014-10-25 10:19:14 +02:00
Christoph Oelckers
802a478766
- Heretic doesn't really need dontcrunchcorpses because there was already some alternative handling for that situation.
2014-05-14 14:03:15 +02:00
Christoph Oelckers
51ed68dc72
- forgot to save this...
2014-05-14 13:02:04 +02:00
Christoph Oelckers
388f09f786
- fixed: In Heretic corpses do not get crunched to gibs, they just get their size reduced to 0. Handled by a new gameinfo flag. This also gets set for Chex quest which has the gib sprite replaced by something different. Using a Crush state will override this global flag.
2014-05-14 12:54:03 +02:00
Gaerzi
94d47efbb5
Added slow monsters to Strife's easiest skill
2014-04-15 21:02:20 +02:00
Braden Obrzut
e5d7077d74
- Fixed: Shareware games couldn't bother with the actor has no frames errors since we don't load mods.
...
- Fixed: Heretic shareware used a different border for the statusbar.
2014-01-18 15:09:12 -05:00
Randy Heit
bfae51ed2e
- Added Gez's BFG edition patch.
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SVN r3926 (trunk)
2012-11-01 02:42:14 +00:00