- add empty editor number mapping for GZDoom's dynamic lights so that these will no longer produce errors when loaded with ZDoom.

This commit is contained in:
Christoph Oelckers 2015-04-04 10:30:09 +02:00
parent 51591d10b0
commit 338a220df8

View file

@ -28,6 +28,8 @@ DoomEdNums
1411 = "$SSeqOverride"
1500 = "$VavoomFloor"
1501 = "$VavoomCeiling"
1502 = none
1503 = none
1504 = "$VertexFloorZ"
1505 = "$VertexCeilingZ"
5001 = PointPusher
@ -83,6 +85,22 @@ DoomEdNums
9503 = "$SetCeilingSlope"
9510 = "$CopyFloorPlane"
9511 = "$CopyCeilingPlane"
9800 = none
9801 = none
9802 = none
9803 = none
9804 = none
9810 = none
9811 = none
9812 = none
9813 = none
9814 = none
9820 = none
9821 = none
9822 = none
9823 = none
9824 = none
9825 = none
9982 = SecActEyesAboveC
9983 = SecActEyesBelowC
9988 = CustomSprite