mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-10 23:01:50 +00:00
- more work on EDF handling. Vaporware demo is now loading.
This commit is contained in:
parent
feeaf29c46
commit
4fd0a726b1
9 changed files with 246 additions and 100 deletions
222
src/edf.cpp
222
src/edf.cpp
|
@ -30,6 +30,8 @@
|
|||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
** This code was written based on the documentation in the Eternity Wiki
|
||||
**
|
||||
*/
|
||||
|
||||
#include "w_wad.h"
|
||||
|
@ -42,6 +44,8 @@
|
|||
#include "info.h"
|
||||
#include "p_lnspec.h"
|
||||
#include "p_setup.h"
|
||||
#include "p_tags.h"
|
||||
#include "r_data/colormaps.h"
|
||||
|
||||
|
||||
struct FEdfOptions : public FOptionalMapinfoData
|
||||
|
@ -116,22 +120,23 @@ struct EDFSector
|
|||
int damageamount;
|
||||
int damageinterval;
|
||||
FNameNoInit damagetype;
|
||||
FNameNoInit floorterrain;
|
||||
|
||||
DWORD color;
|
||||
|
||||
// These do not represent any of ZDoom's features. They are maintained like this so that the Add and Remove versions work as intended.
|
||||
DWORD damageflags;
|
||||
DWORD damageflagsAdd;
|
||||
DWORD damageflagsRemove;
|
||||
|
||||
// floorterrain (Type TBD)
|
||||
|
||||
// ceilingterrain is ignored
|
||||
// colormaptop/mid/bottom need to be translated into color values (the colormap implementation in Eternity is not the same as in Boom!)
|
||||
// colormaptop//bottom cannot be used because ZDoom has no corresponding properties.
|
||||
|
||||
FTransform planexform[2];
|
||||
DWORD portalflags[2];
|
||||
fixed_t overlayalpha[2];
|
||||
};
|
||||
|
||||
static FString EDFMap;
|
||||
static TMap<int, EDFLinedef> EDFLines;
|
||||
static TMap<int, EDFSector> EDFSectors;
|
||||
static TMap<int, EDFMapthing> EDFThings;
|
||||
|
@ -139,14 +144,15 @@ static TMap<int, EDFMapthing> EDFThings;
|
|||
|
||||
static void parseLinedef(FScanner &sc)
|
||||
{
|
||||
EDFLinedef ld;
|
||||
bool argsset = false;
|
||||
|
||||
memset(&ld, 0, sizeof(ld));
|
||||
ld.alpha = FRACUNIT;
|
||||
|
||||
sc.MustGetStringName("{");
|
||||
while (!sc.CheckString("}"))
|
||||
{
|
||||
EDFLinedef ld;
|
||||
bool argsset = false;
|
||||
|
||||
memset(&ld, 0, sizeof(ld));
|
||||
ld.alpha = FRACUNIT;
|
||||
sc.MustGetString();
|
||||
if (sc.Compare("recordnum"))
|
||||
{
|
||||
|
@ -173,7 +179,7 @@ static void parseLinedef(FScanner &sc)
|
|||
{
|
||||
// Oh joy, this is going to be fun...
|
||||
// Here we cannot do anything because we need the tag to make this work.
|
||||
// For now just store a negative number.
|
||||
// For now just store a negative number and resolve this later.
|
||||
ld.special = -sc.Number;
|
||||
}
|
||||
else
|
||||
|
@ -187,11 +193,12 @@ static void parseLinedef(FScanner &sc)
|
|||
sc.CheckString("=");
|
||||
sc.MustGetStringName("{");
|
||||
int c = 0;
|
||||
while (!sc.CheckString("}"))
|
||||
while (true)
|
||||
{
|
||||
sc.MustGetNumber();
|
||||
ld.args[c++] = sc.Number;
|
||||
|
||||
if (sc.CheckString("}")) break;
|
||||
sc.MustGetStringName(",");
|
||||
}
|
||||
argsset = true;
|
||||
}
|
||||
|
@ -201,13 +208,14 @@ static void parseLinedef(FScanner &sc)
|
|||
sc.MustGetFloat();
|
||||
ld.alpha = FLOAT2FIXED(sc.Float);
|
||||
}
|
||||
else if (sc.Compare("options"))
|
||||
else if (sc.Compare("extflags"))
|
||||
{
|
||||
// these are needed to build the proper activation mask out of the possible flags which do not match ZDoom 1:1.
|
||||
DWORD actmethod = 0;
|
||||
DWORD acttype = 0;
|
||||
do
|
||||
{
|
||||
sc.CheckString("=");
|
||||
sc.MustGetString();
|
||||
for (const char *tok = strtok(sc.String, ",+ \t"); tok != NULL; tok = strtok(NULL, ",+ \t"))
|
||||
{
|
||||
|
@ -235,29 +243,33 @@ static void parseLinedef(FScanner &sc)
|
|||
{
|
||||
sc.ScriptError("Unknown property '%s'", sc.String);
|
||||
}
|
||||
if (ld.tag == 0) ld.tag = ld.id; // urgh...
|
||||
if (ld.special < 0) // translate numeric specials.
|
||||
{
|
||||
line_t line;
|
||||
maplinedef_t mld;
|
||||
mld.special = -ld.special;
|
||||
mld.tag = ld.tag;
|
||||
P_TranslateLineDef(&line, &mld);
|
||||
ld.special = line.special;
|
||||
if (!argsset) memcpy(ld.args, line.args, sizeof(ld.args));
|
||||
}
|
||||
}
|
||||
if (ld.tag == 0) ld.tag = ld.id; // urgh...
|
||||
if (ld.special < 0) // translate numeric specials.
|
||||
{
|
||||
line_t line;
|
||||
maplinedef_t mld;
|
||||
mld.special = -ld.special;
|
||||
mld.tag = ld.tag;
|
||||
P_TranslateLineDef(&line, &mld);
|
||||
ld.special = line.special;
|
||||
ld.activation = line.activation;
|
||||
ld.flags = (ld.flags & ~(ML_REPEAT_SPECIAL | ML_FIRSTSIDEONLY)) | (line.flags & (ML_REPEAT_SPECIAL | ML_FIRSTSIDEONLY));
|
||||
if (!argsset) memcpy(ld.args, line.args, sizeof(ld.args));
|
||||
}
|
||||
EDFLines[ld.recordnum] = ld;
|
||||
}
|
||||
|
||||
static void parseSector(FScanner &sc)
|
||||
{
|
||||
EDFSector sec;
|
||||
|
||||
memset(&sec, 0, sizeof(sec));
|
||||
sec.overlayalpha[sector_t::floor] = sec.overlayalpha[sector_t::ceiling] = FRACUNIT;
|
||||
|
||||
sc.MustGetStringName("{");
|
||||
while (!sc.CheckString("}"))
|
||||
{
|
||||
EDFSector sec;
|
||||
|
||||
memset(&sec, 0, sizeof(sec));
|
||||
sec.overlayalpha[sector_t::floor] = sec.overlayalpha[sector_t::ceiling] = FRACUNIT;
|
||||
sc.MustGetString();
|
||||
if (sc.Compare("recordnum"))
|
||||
{
|
||||
|
@ -288,6 +300,7 @@ static void parseSector(FScanner &sc)
|
|||
{
|
||||
flagvar = &sec.flags;
|
||||
}
|
||||
sc.CheckString("=");
|
||||
do
|
||||
{
|
||||
sc.MustGetString();
|
||||
|
@ -337,6 +350,7 @@ static void parseSector(FScanner &sc)
|
|||
{
|
||||
flagvar = &sec.damageflags;
|
||||
}
|
||||
sc.CheckString("=");
|
||||
do
|
||||
{
|
||||
sc.MustGetString();
|
||||
|
@ -355,7 +369,8 @@ static void parseSector(FScanner &sc)
|
|||
{
|
||||
sc.CheckString("=");
|
||||
sc.MustGetString();
|
||||
// ZDoom does not implement this yet.
|
||||
sec.floorterrain = sc.String; // Todo: ZDoom does not implement this yet.
|
||||
|
||||
}
|
||||
else if (sc.Compare("floorangle"))
|
||||
{
|
||||
|
@ -393,17 +408,23 @@ static void parseSector(FScanner &sc)
|
|||
sc.MustGetFloat();
|
||||
sec.planexform[sector_t::ceiling].yoffs = FLOAT2FIXED(sc.Float);
|
||||
}
|
||||
else if (sc.Compare("colormaptop") || sc.Compare("colormapbottom"))
|
||||
else if (sc.Compare("colormaptop") || sc.Compare("colormapbottom") || sc.Compare("ceilingterrain"))
|
||||
{
|
||||
sc.CheckString("=");
|
||||
sc.MustGetString();
|
||||
// not implemented by ZDoom
|
||||
// these properties are not implemented by ZDoom
|
||||
}
|
||||
else if (sc.Compare("colormapmid"))
|
||||
{
|
||||
sc.CheckString("=");
|
||||
sc.MustGetString();
|
||||
// the colormap should be analyzed and converted into an RGB color value.
|
||||
// Eternity is based on SMMU and uses colormaps differently than all other ports.
|
||||
// The only solution here is to convert the colormap to an RGB value and set it as the sector's color.
|
||||
DWORD cmap = R_ColormapNumForName(sc.String);
|
||||
if (cmap != 0)
|
||||
{
|
||||
sec.color = R_BlendForColormap(cmap) & 0xff000000;
|
||||
}
|
||||
}
|
||||
else if (sc.Compare("overlayalpha"))
|
||||
{
|
||||
|
@ -411,12 +432,16 @@ static void parseSector(FScanner &sc)
|
|||
sc.MustGetString();
|
||||
if (sc.Compare("floor"))
|
||||
{
|
||||
sc.MustGetFloat();
|
||||
sc.MustGetNumber();
|
||||
if (sc.CheckString("%")) sc.Float = sc.Number / 100.f;
|
||||
else sc.Float = sc.Number / 255.f;
|
||||
sec.overlayalpha[sector_t::floor] = FLOAT2FIXED(sc.Float);
|
||||
}
|
||||
else if (sc.Compare("ceiling"))
|
||||
{
|
||||
sc.MustGetFloat();
|
||||
if (sc.CheckString("%")) sc.Float = sc.Number / 100.f;
|
||||
else sc.Float = sc.Number / 255.f;
|
||||
sec.overlayalpha[sector_t::floor] = FLOAT2FIXED(sc.Float);
|
||||
}
|
||||
}
|
||||
|
@ -429,6 +454,7 @@ static void parseSector(FScanner &sc)
|
|||
else if (sc.Compare("ceiling")) dest = sector_t::ceiling;
|
||||
else sc.ScriptError("Unknown portal type '%s'", sc.String);
|
||||
|
||||
sc.CheckString("=");
|
||||
do
|
||||
{
|
||||
sc.MustGetString();
|
||||
|
@ -450,17 +476,19 @@ static void parseSector(FScanner &sc)
|
|||
sc.ScriptError("Unknown property '%s'", sc.String);
|
||||
}
|
||||
}
|
||||
EDFSectors[sec.recordnum] = sec;
|
||||
}
|
||||
|
||||
static void parseMapthing(FScanner &sc)
|
||||
{
|
||||
EDFMapthing mt;
|
||||
|
||||
memset(&mt, 0, sizeof(mt));
|
||||
mt.flags |= MTF_SINGLE | MTF_COOPERATIVE | MTF_DEATHMATCH; // EDF uses inverse logic, like Doom.exe
|
||||
|
||||
sc.MustGetStringName("{");
|
||||
while (!sc.CheckString("}"))
|
||||
{
|
||||
EDFMapthing mt;
|
||||
|
||||
memset(&mt, 0, sizeof(mt));
|
||||
mt.flags |= MTF_SINGLE | MTF_COOPERATIVE | MTF_DEATHMATCH; // EDF uses inverse logic, like Doom.exe
|
||||
sc.MustGetString();
|
||||
if (sc.Compare("recordnum"))
|
||||
{
|
||||
|
@ -505,7 +533,8 @@ static void parseMapthing(FScanner &sc)
|
|||
}
|
||||
else
|
||||
{
|
||||
//Let's hope not something internal to Eternity...
|
||||
// Let's hope this isn't an internal Eternity name.
|
||||
// If so, a name mapping needs to be defined...
|
||||
sc.ScriptError("Unknown type '%s'", sc.String);
|
||||
}
|
||||
|
||||
|
@ -531,6 +560,7 @@ static void parseMapthing(FScanner &sc)
|
|||
}
|
||||
else if (sc.Compare("options"))
|
||||
{
|
||||
sc.CheckString("=");
|
||||
do
|
||||
{
|
||||
sc.MustGetString();
|
||||
|
@ -554,54 +584,98 @@ static void parseMapthing(FScanner &sc)
|
|||
sc.ScriptError("Unknown property '%s'", sc.String);
|
||||
}
|
||||
}
|
||||
EDFThings[mt.recordnum] = mt;
|
||||
}
|
||||
|
||||
void loadEDF()
|
||||
void InitEDF()
|
||||
{
|
||||
FString filename;
|
||||
FScanner sc;
|
||||
|
||||
EDFLines.Clear();
|
||||
EDFSectors.Clear();
|
||||
EDFThings.Clear();
|
||||
|
||||
const char *arg = Args->CheckValue("-edf");
|
||||
|
||||
if (arg != NULL) filename = arg;
|
||||
else
|
||||
if (EDFMap.CompareNoCase(level.MapName) != 0)
|
||||
{
|
||||
FEdfOptions *opt = level.info->GetOptData<FEdfOptions>("EDF", false);
|
||||
if (opt != NULL)
|
||||
{
|
||||
filename = opt->edfName;
|
||||
}
|
||||
}
|
||||
EDFLines.Clear();
|
||||
EDFSectors.Clear();
|
||||
EDFThings.Clear();
|
||||
EDFMap = level.MapName;
|
||||
|
||||
if (filename.IsEmpty()) return;
|
||||
int lump = Wads.CheckNumForFullName(filename, true, ns_global);
|
||||
if (lump == -1) return;
|
||||
sc.OpenLumpNum(lump);
|
||||
const char *arg = Args->CheckValue("-edf");
|
||||
|
||||
sc.SetCMode(true);
|
||||
while (sc.GetString())
|
||||
{
|
||||
if (sc.Compare("linedef"))
|
||||
{
|
||||
parseLinedef(sc);
|
||||
}
|
||||
else if (sc.Compare("mapthing"))
|
||||
{
|
||||
parseMapthing(sc);
|
||||
}
|
||||
else if (sc.Compare("sector"))
|
||||
{
|
||||
parseSector(sc);
|
||||
}
|
||||
if (arg != NULL) filename = arg;
|
||||
else
|
||||
{
|
||||
sc.ScriptError("Unknown keyword '%s'", sc.String);
|
||||
FEdfOptions *opt = level.info->GetOptData<FEdfOptions>("EDF", false);
|
||||
if (opt != NULL)
|
||||
{
|
||||
filename = opt->edfName;
|
||||
}
|
||||
}
|
||||
|
||||
if (filename.IsEmpty()) return;
|
||||
int lump = Wads.CheckNumForFullName(filename, true, ns_global);
|
||||
if (lump == -1) return;
|
||||
sc.OpenLumpNum(lump);
|
||||
|
||||
sc.SetCMode(true);
|
||||
while (sc.GetString())
|
||||
{
|
||||
if (sc.Compare("linedef"))
|
||||
{
|
||||
parseLinedef(sc);
|
||||
}
|
||||
else if (sc.Compare("mapthing"))
|
||||
{
|
||||
parseMapthing(sc);
|
||||
}
|
||||
else if (sc.Compare("sector"))
|
||||
{
|
||||
parseSector(sc);
|
||||
}
|
||||
else
|
||||
{
|
||||
sc.ScriptError("Unknown keyword '%s'", sc.String);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ProcessEDFMapthing(FMapThing *mt, int recordnum)
|
||||
{
|
||||
InitEDF();
|
||||
|
||||
EDFMapthing *emt = EDFThings.CheckKey(recordnum);
|
||||
if (emt == NULL)
|
||||
{
|
||||
Printf("EDF Mapthing record %d not found\n", recordnum);
|
||||
mt->EdNum = 0;
|
||||
return;
|
||||
}
|
||||
mt->thingid = emt->tid;
|
||||
mt->EdNum = emt->type;
|
||||
mt->info = DoomEdMap.CheckKey(mt->EdNum);
|
||||
mt->z = emt->height;
|
||||
memcpy(mt->args, emt->args, sizeof(mt->args));
|
||||
mt->SkillFilter = emt->skillfilter;
|
||||
mt->flags = emt->flags;
|
||||
}
|
||||
|
||||
void ProcessEDFLinedef(line_t *ld, int recordnum)
|
||||
{
|
||||
InitEDF();
|
||||
|
||||
EDFLinedef *eld = EDFLines.CheckKey(recordnum);
|
||||
if (eld == NULL)
|
||||
{
|
||||
Printf("EDF Linedef record %d not found\n", recordnum);
|
||||
ld->special = 0;
|
||||
return;
|
||||
}
|
||||
const DWORD fmask = ML_REPEAT_SPECIAL | ML_FIRSTSIDEONLY | ML_ADDTRANS | ML_BLOCKEVERYTHING | ML_ZONEBOUNDARY | ML_CLIP_MIDTEX;
|
||||
ld->special = eld->special;
|
||||
ld->activation = eld->activation;
|
||||
ld->flags = (ld->flags&~fmask) | eld->flags;
|
||||
ld->Alpha = eld->alpha;
|
||||
memcpy(ld->args, eld->args, sizeof(ld->args));
|
||||
tagManager.AddLineID(int(ld - lines), eld->tag);
|
||||
}
|
||||
|
||||
}
|
|
@ -69,6 +69,7 @@ const char *SpecialMapthingNames[] = {
|
|||
"$CopyCeilingPlane",
|
||||
"$VertexFloorZ",
|
||||
"$VertexCeilingZ",
|
||||
"$EDFThing",
|
||||
|
||||
};
|
||||
//==========================================================================
|
||||
|
|
|
@ -313,6 +313,7 @@ enum ESpecialMapthings
|
|||
SMT_CopyCeilingPlane,
|
||||
SMT_VertexFloorZ,
|
||||
SMT_VertexCeilingZ,
|
||||
SMT_EDFThing,
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -60,6 +60,8 @@ typedef enum {
|
|||
Init_Damage = 2,
|
||||
Init_SectorLink = 3,
|
||||
NUM_STATIC_INITS,
|
||||
Init_EDFSector = 253,
|
||||
Init_EDFLine = 254,
|
||||
Init_TransferSky = 255
|
||||
} staticinit_t;
|
||||
|
||||
|
|
|
@ -68,6 +68,9 @@
|
|||
#include "po_man.h"
|
||||
#include "r_renderer.h"
|
||||
#include "r_data/colormaps.h"
|
||||
#ifndef NO_EDF
|
||||
#include "edf.h"
|
||||
#endif
|
||||
|
||||
#include "fragglescript/t_fs.h"
|
||||
|
||||
|
@ -1759,34 +1762,45 @@ void P_LoadThings (MapData * map)
|
|||
mti[i].alpha = -1;
|
||||
mti[i].health = 1;
|
||||
mti[i].FloatbobPhase = -1;
|
||||
flags &= ~MTF_SKILLMASK;
|
||||
mti[i].flags = (short)((flags & 0xf) | 0x7e0);
|
||||
if (gameinfo.gametype == GAME_Strife)
|
||||
{
|
||||
mti[i].flags &= ~MTF_AMBUSH;
|
||||
if (flags & STF_SHADOW) mti[i].flags |= MTF_SHADOW;
|
||||
if (flags & STF_ALTSHADOW) mti[i].flags |= MTF_ALTSHADOW;
|
||||
if (flags & STF_STANDSTILL) mti[i].flags |= MTF_STANDSTILL;
|
||||
if (flags & STF_AMBUSH) mti[i].flags |= MTF_AMBUSH;
|
||||
if (flags & STF_FRIENDLY) mti[i].flags |= MTF_FRIENDLY;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (flags & BTF_BADEDITORCHECK)
|
||||
{
|
||||
flags &= 0x1F;
|
||||
}
|
||||
if (flags & BTF_NOTDEATHMATCH) mti[i].flags &= ~MTF_DEATHMATCH;
|
||||
if (flags & BTF_NOTCOOPERATIVE) mti[i].flags &= ~MTF_COOPERATIVE;
|
||||
if (flags & BTF_FRIENDLY) mti[i].flags |= MTF_FRIENDLY;
|
||||
}
|
||||
if (flags & BTF_NOTSINGLE) mti[i].flags &= ~MTF_SINGLE;
|
||||
|
||||
mti[i].x = LittleShort(mt->x) << FRACBITS;
|
||||
mti[i].y = LittleShort(mt->y) << FRACBITS;
|
||||
mti[i].angle = LittleShort(mt->angle);
|
||||
mti[i].EdNum = LittleShort(mt->type);
|
||||
mti[i].info = DoomEdMap.CheckKey(mti[i].EdNum);
|
||||
|
||||
|
||||
#ifndef NO_EDF
|
||||
if (mti[i].info != NULL && mti[i].info->Special == SMT_EDFThing)
|
||||
{
|
||||
ProcessEDFMapthing(&mti[i], flags);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
flags &= ~MTF_SKILLMASK;
|
||||
mti[i].flags = (short)((flags & 0xf) | 0x7e0);
|
||||
if (gameinfo.gametype == GAME_Strife)
|
||||
{
|
||||
mti[i].flags &= ~MTF_AMBUSH;
|
||||
if (flags & STF_SHADOW) mti[i].flags |= MTF_SHADOW;
|
||||
if (flags & STF_ALTSHADOW) mti[i].flags |= MTF_ALTSHADOW;
|
||||
if (flags & STF_STANDSTILL) mti[i].flags |= MTF_STANDSTILL;
|
||||
if (flags & STF_AMBUSH) mti[i].flags |= MTF_AMBUSH;
|
||||
if (flags & STF_FRIENDLY) mti[i].flags |= MTF_FRIENDLY;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (flags & BTF_BADEDITORCHECK)
|
||||
{
|
||||
flags &= 0x1F;
|
||||
}
|
||||
if (flags & BTF_NOTDEATHMATCH) mti[i].flags &= ~MTF_DEATHMATCH;
|
||||
if (flags & BTF_NOTCOOPERATIVE) mti[i].flags &= ~MTF_COOPERATIVE;
|
||||
if (flags & BTF_FRIENDLY) mti[i].flags |= MTF_FRIENDLY;
|
||||
}
|
||||
if (flags & BTF_NOTSINGLE) mti[i].flags &= ~MTF_SINGLE;
|
||||
}
|
||||
}
|
||||
delete [] mtp;
|
||||
}
|
||||
|
@ -2157,7 +2171,19 @@ void P_LoadLineDefs (MapData * map)
|
|||
|
||||
// [RH] Translate old linedef special and flags to be
|
||||
// compatible with the new format.
|
||||
P_TranslateLineDef (ld, mld, i);
|
||||
|
||||
P_TranslateLineDef (ld, mld, -1);
|
||||
// do not assign the tag for EDF lines.
|
||||
if (ld->special != Static_Init || (ld->args[1] != Init_EDFLine && ld->args[1] != Init_EDFSector))
|
||||
{
|
||||
tagManager.AddLineID(i, mld->tag);
|
||||
}
|
||||
#ifndef NO_EDF
|
||||
if (ld->special == Static_Init && ld->args[1] == Init_EDFLine)
|
||||
{
|
||||
ProcessEDFLinedef(ld, mld->tag);
|
||||
}
|
||||
#endif
|
||||
|
||||
ld->v1 = &vertexes[LittleShort(mld->v1)];
|
||||
ld->v2 = &vertexes[LittleShort(mld->v2)];
|
||||
|
@ -3325,7 +3351,7 @@ void P_LoadBehavior (MapData * map)
|
|||
|
||||
void P_GetPolySpots (MapData * map, TArray<FNodeBuilder::FPolyStart> &spots, TArray<FNodeBuilder::FPolyStart> &anchors)
|
||||
{
|
||||
if (map->HasBehavior)
|
||||
//if (map->HasBehavior)
|
||||
{
|
||||
for (unsigned int i = 0; i < MapThingsConverted.Size(); ++i)
|
||||
{
|
||||
|
|
|
@ -118,6 +118,28 @@ void FTagManager::RemoveSectorTags(int sect)
|
|||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void FTagManager::RemoveLineIDs(int sect)
|
||||
{
|
||||
if (startForLine.Size() > (unsigned int)sect)
|
||||
{
|
||||
int start = startForLine[sect];
|
||||
if (start >= 0)
|
||||
{
|
||||
while (allIDs[start].target == sect)
|
||||
{
|
||||
allIDs[start].tag = allIDs[start].target = -1;
|
||||
start++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void FTagManager::AddLineID(int line, int tag)
|
||||
{
|
||||
if (tag == -1) return; // For line IDs -1 means 'not set', unlike sectors.
|
||||
|
|
|
@ -64,6 +64,7 @@ public:
|
|||
void AddSectorTag(int sector, int tag);
|
||||
void AddLineID(int line, int tag);
|
||||
void RemoveSectorTags(int sect);
|
||||
void RemoveLineIDs(int sect);
|
||||
|
||||
void DumpTags();
|
||||
};
|
||||
|
|
8
wadsrc/static/mapinfo/eternity.txt
Normal file
8
wadsrc/static/mapinfo/eternity.txt
Normal file
|
@ -0,0 +1,8 @@
|
|||
// This should be included by any converted Eternity project so set the DoomEdNums that conflict with regular ZDoom get set.
|
||||
|
||||
DoomEdNums
|
||||
{
|
||||
5003 = none
|
||||
5004 = "$EDFThing"
|
||||
}
|
||||
|
|
@ -8,11 +8,18 @@
|
|||
|
||||
define Unsupported (0)
|
||||
|
||||
enum
|
||||
{
|
||||
Init_EDFSector = 253,
|
||||
Init_EDFLine = 254
|
||||
}
|
||||
|
||||
// The tag for such a line is actually a key to find, in an ExtraData lump
|
||||
// indicated for the current level by the EMAPINFO lump, what line special
|
||||
// to actually use. This is how parameterized linedefs are used by Eternity
|
||||
// in the Doom format. "xlating" this would thus be quite complicated...
|
||||
270 = 0, Unsupported() // "ExtraDataSpecial"
|
||||
// in the Doom format.
|
||||
|
||||
270 = 0, Static_Init(tag, Init_EDFLine) // "ExtraDataSpecial"
|
||||
|
||||
// These two are standard MBF specials, no need to redefine them, they're in xlat/doom.txt
|
||||
// 271 = 0, Static_Init (tag, Init_TransferSky, 0)
|
||||
|
@ -62,6 +69,7 @@ define Unsupported (0)
|
|||
// Hexen format is incomplete; and Quasar wants to use ZDoom-compatible special values for UDMF.
|
||||
// The translation here is for the odd EDF that specifies them as numbers.
|
||||
|
||||
/*
|
||||
300 = 0, Door_Raise(0)
|
||||
301 = 0, Door_Open(0)
|
||||
302 = 0, Door_Close(0)
|
||||
|
@ -106,6 +114,7 @@ define Unsupported (0)
|
|||
341 = 0, Stairs_BuildDownDoom(0)
|
||||
342 = 0, Stairs_BuildUpDoomSync(0)
|
||||
343 = 0, Stairs_BuildDownDoomSync(0)
|
||||
*/
|
||||
|
||||
// Two-way portals are not supported yet either
|
||||
344 = 0, Unsupported() // "Portal_TwowayCeiling"
|
||||
|
@ -186,6 +195,8 @@ define Unsupported (0)
|
|||
399 = 0, Thing_SpawnNoFog(0)
|
||||
400 = 0, Teleport_EndGame(0)
|
||||
|
||||
401 = 0, Static_Init(tag, Init_EDFSector)
|
||||
|
||||
402 = 0, Thing_Projectile(0)
|
||||
403 = 0, Thing_ProjectileGravity(0)
|
||||
404 = 0, Thing_Activate(0)
|
||||
|
|
Loading…
Reference in a new issue