Christoph Oelckers
ba2faee125
Merge branch 'master' of https://github.com/rheit/zdoom
2013-07-22 23:01:58 +02:00
Christoph Oelckers
83bd8ba1b8
- added NeuralStunner's player.userange submission, but changed it to use the value directly from the PlayerPawn data.
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- bumped savegame version for addition of APlayerPawn::userange.
2013-07-22 22:37:50 +02:00
Christoph Oelckers
5a24190796
Merge branch 'master' of https://github.com/rheit/zdoom
2013-06-24 02:31:18 +02:00
Christoph Oelckers
e4f78f225c
Merge fix.
2013-06-24 02:26:23 +02:00
Christoph Oelckers
631fd69719
- fixed: GoldWandPuff2 requires the PUFFONACTORS flag.
2013-06-24 02:25:16 +02:00
Christoph Oelckers
faeba3933e
Merge branch 'master' of https://github.com/rheit/zdoom
2013-06-23 18:52:45 +02:00
Christoph Oelckers
7d56311152
- added Ryan Cordell's A_CheckRange submission.
2013-06-23 18:45:17 +02:00
Christoph Oelckers
71e65ed116
- GZDoom differences to /wadsrc.
2013-06-23 09:30:04 +02:00
Randy Heit
2d13a45773
- Added read access to an actor's melee range from DECORATE and ACS, via Blue Shadow.
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SVN r4305 (trunk)
2013-06-01 02:23:27 +00:00
Christoph Oelckers
dbf68e3f2c
- fixed the Peasants DECORATE definition.
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SVN r4298 (trunk)
2013-05-30 21:07:29 +00:00
Christoph Oelckers
a7c2346b32
- added a FloatBobPhase property for DECORATE. Now, if FloatBobPhase is anything but -1 it will be used directly as the initial phase, allowing to define actors that bob in sync. The allowed range of phases is 0 - 63. The main reason for this is that each actor spawn called the pr_spawnmobj RNG just to randomize this value which causes problems with non-interactive actors, in particular GZDoom's dynamic lights.
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SVN r4296 (trunk)
2013-05-30 08:52:29 +00:00
Christoph Oelckers
567fbace22
- re-fixed r4279.
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SVN r4282 (trunk)
2013-05-25 18:30:23 +00:00
Christoph Oelckers
2767f31a92
- fixed: PillarAlienPower must loop its state.
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SVN r4279 (trunk)
2013-05-25 16:22:51 +00:00
Braden Obrzut
332e39d6c8
- Fixed: Typo in WaterDropOnFloor actor's active sound.
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SVN r4276 (trunk)
2013-05-22 21:26:06 +00:00
Randy Heit
71f42122bc
- Added a definition for OB_MPMAULER1 and removed the needless reference to OB_MPMAULER2.
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SVN r4270 (trunk)
2013-05-17 01:22:19 +00:00
Randy Heit
404df07629
- Fixed: The Ironlich lost its Pain state when it was converted to DECORATE.
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SVN r4252 (trunk)
2013-05-07 01:57:05 +00:00
Randy Heit
8830d3a07a
- Fixed: Ever since r1078, D'Sparil has been too quiet.
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SVN r4249 (trunk)
2013-05-04 19:46:38 +00:00
Randy Heit
e9cd2777f3
- Fixed: r4226 had bad copy-paste angles for Demon2's XDeath.
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SVN r4241 (trunk)
2013-04-30 04:49:24 +00:00
Randy Heit
77b57e2f98
- Fixed: Hexen's A_DemonDeath and A_Demon2Death had been converted to incorrect generic Decorate.
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SVN r4226 (trunk)
2013-04-28 01:58:51 +00:00
Christoph Oelckers
9f71c7cb4e
- added Xaser's reactiontime for ACS and DECORATE expression patch.
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SVN r4222 (trunk)
2013-04-20 21:32:03 +00:00
Randy Heit
d99517292b
- Added DONTGIB flag to Key, so key-dropping enemies can be used reliably near crushers.
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SVN r4218 (trunk)
2013-04-16 20:26:35 +00:00
Randy Heit
147da94e2f
- Added FDARI's CLOFF_JUMP_ON_MISS and CLOFF_AIM_VERT_NOOFFSET flags.
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SVN r4207 (trunk)
2013-03-28 01:29:23 +00:00
Randy Heit
f9915d7cf2
- Added FDARI's A_CheckLOF, modified to use a Trace callback function.
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SVN r4201 (trunk)
2013-03-23 02:55:59 +00:00
Randy Heit
c54ea7f6b7
- Added SXF_TRANSFERSPECIAL and SXF_CLEARCALLERSPECIAL flags for A_SpawnItemEx.
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SVN r4199 (trunk)
2013-03-23 01:22:37 +00:00
Randy Heit
53e73783e0
- Added spawnofs_z parameter to A_RailAttack and A_CustomRailgun.
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SVN r4191 (trunk)
2013-03-20 03:36:45 +00:00
Randy Heit
277d59b2bb
- Added flags SXF_CLEARCALLERTID, SXF_MULTIPLYSPEED, and SXF_TRANSFERSCALE for A_SpawnItemEx.
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SVN r4188 (trunk)
2013-03-20 03:07:45 +00:00
Christoph Oelckers
b0203c9f1d
- added Xaser's SXF_USEBLOODCOLOR for A_SpawnItemEx submission
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SVN r4181 (trunk)
2013-03-13 11:27:30 +00:00
Randy Heit
8410ac760a
- Added A_SetDamageType.
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SVN r4180 (trunk)
2013-03-13 04:04:48 +00:00
Christoph Oelckers
33f363f4c6
- added TheFortuneTeller's NORANDOMPUFFZ submission.
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SVN r4170 (trunk)
2013-02-27 10:35:44 +00:00
Christoph Oelckers
81785124c5
- fixed: the ExplosiveBarrel's height was wrong.
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SVN r4161 (trunk)
2013-02-22 21:18:29 +00:00
Randy Heit
bd601a1bc8
- Added NOTRAIL flag for PowerSpeed.
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SVN r4146 (trunk)
2013-02-19 02:44:49 +00:00
Randy Heit
87b8b6201c
- Added WRF_DISABLESWITCH flag for A_WeaponReady to indicate that any attempts to switch the weapon
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should be discarded.
SVN r4062 (trunk)
2013-02-05 02:27:35 +00:00
Randy Heit
5f4bcaac3d
- Added A_UnSetInvulnerable() to the FireDemon (aka Afrit)'s Pain state, in case it gets pained
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before entering its Chase state.
SVN r4033 (trunk)
2013-01-23 03:38:13 +00:00
Randy Heit
5cbdc3382d
- Slow down the scripted marines' rocket attack and speed up the plasma attack to better reflect
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the speeds of the equivalent player weapons.
SVN r4023 (trunk)
2013-01-06 04:32:27 +00:00
Randy Heit
7f74d28638
- Do not use the muzzle flash player sprites for the scripted marines' melee attacks.
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SVN r4022 (trunk)
2013-01-06 04:20:37 +00:00
Randy Heit
7fb0d37d99
- Added a flag to A_M_Refire to ignore the actor's missile state, so the rocket marine will
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not continue to punch air if it starts attacking while its target is in melee range and
then moves out of it.
SVN r4021 (trunk)
2013-01-06 04:15:28 +00:00
Randy Heit
0d47c6cbc8
- Added bright flags to the scripted marines' BFG and railgun attacks.
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SVN r4020 (trunk)
2013-01-06 04:06:19 +00:00
Randy Heit
dfe470e5f2
- Added JLOSF_NOAUTOAIM flag for when you want to use A_JumpIfTargetInLOS in conjunction with
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something that never autoaims, such as a railgun.
- Fixed: A_JumpIfTargetInLOS should use P_AimLineAttack() instead of P_BulletSlope(), because the
latter intentionally checks to the sides of the aimed line.
SVN r4007 (trunk)
2013-01-02 03:17:52 +00:00
Randy Heit
92a07ab8b4
- Fixed: The Fist had the wrong Tag string.
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SVN r3996 (trunk)
2012-12-22 00:21:18 +00:00
Randy Heit
3f02444ffe
- Fixed: ArtiTeleport was missing its SpawnID.
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SVN r3966 (trunk)
2012-11-13 04:59:38 +00:00
Randy Heit
2ce1debe8d
- Added FDARI's get actor height and radius patch.
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SVN r3955 (trunk)
2012-11-09 23:06:40 +00:00
Randy Heit
68b3c4860f
- Remove redundant redundancy in the PigPlayer definition.
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SVN r3950 (trunk)
2012-11-09 05:02:05 +00:00
Randy Heit
a77705e04e
- Added A_JumpIfTargetOutsideMeleeRange and A_JumpIfTargetInsideMeleeRange because I thought
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I could be clever and have the beggar chase after you some after you attack him, with a
random chance to cease pursuit. However, that didn't look much different from his normal
wandering animation, and he usually gave up before getting anywhere near you, so it was
kind of pointless. I kept the action functions around anyway, since they're simple things that
somebody else might find useful.
- Added a melee range check to A_SentinelRefire for actors without missile states. This fixes
Strife's Beggar trying to attack you when you're nowhere near him.
SVN r3863 (trunk)
2012-09-06 03:36:25 +00:00
Randy Heit
6a91335841
- Turned A_Explode's affectsource parameter into a flags parameter and added XF_NOTMISSILE
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and RTF_NOTMISSILE so that you can use A_Explode and A_RadiusThrust with non-missiles without
them telling P_RadiusAttack() that the target is the source.
SVN r3860 (trunk)
2012-08-30 04:01:50 +00:00
Randy Heit
a94cf9d548
- Added A_SetTics.
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SVN r3851 (trunk)
2012-08-24 21:02:49 +00:00
Randy Heit
100391507e
- Added two new PlayerPawn properties:
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* GruntSpeed: The minimum speed a player must be falling at the time of landing to play *grunt.
* FallingScreamSpeed: When a player is falling within this range of speeds, they will play *falling.
SVN r3829 (trunk)
2012-08-14 03:24:59 +00:00
Randy Heit
a26cd841ae
- Fixed: Getting remorphed into a chicken should give you a Tome of Power so that you become a
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super chicken. Rawr! The PlayerPawn flag CANSUPERMORPH now enables this.
SVN r3763 (trunk)
2012-07-15 03:10:00 +00:00
Randy Heit
9b041cb431
- What I didn't have this saved? ugh
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SVN r3742 (trunk)
2012-07-06 03:15:40 +00:00
Christoph Oelckers
006a0b1641
- fixed the Programmer's last state's sprite frame (was Y, should be X.
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SVN r3715 (trunk)
2012-06-28 23:11:32 +00:00
Randy Heit
70c11f7568
- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
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- Merged all the multiple bool parameters to the railgun functions into a single flags parameter.
SVN r3706 (trunk)
2012-06-22 03:56:08 +00:00
Christoph Oelckers
37d9519673
- added Xaser's submission for no impact damage from blasting.
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SVN r3693 (trunk)
2012-06-16 09:01:05 +00:00
Christoph Oelckers
ff25785781
- removed the MF5_FASTER and MF5_FASTMELEE flags and replaced them with a 'Fast' state flag.
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SVN r3692 (trunk)
2012-06-16 08:35:51 +00:00
Randy Heit
44932a6c56
- Added OB_MPDEFAULT string for being killed by a player for an unknown reason. This can be
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overridden in custom player classes by changing their Obituary property to something else.
- ClientObituary() now only looks up the obituary message from the killing player's weapon if the
damage type was 'Melee' or 'Hitscan'.
- Gave P_GunShot() and A_FireBullets the new damage type 'Hitscan'.
- Switched A_Saw and A_CustomPunch to the 'Melee' damage type.
SVN r3646 (trunk)
2012-05-13 01:06:28 +00:00
Christoph Oelckers
cbcc7443c6
- added Xaser's bobbing style options submission.
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SVN r3615 (trunk)
2012-05-02 20:58:29 +00:00
Christoph Oelckers
26dbec2aae
- added FDARI*s damagetype fix
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SVN r3533 (trunk)
2012-04-07 15:29:47 +00:00
Christoph Oelckers
4637ed53fa
- added Thomas's patch to add a Pufftype parameter to A_Explode.
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SVN r3532 (trunk)
2012-04-07 13:17:38 +00:00
Christoph Oelckers
235a09d92a
- Added Xaser's weapon patch to check +reload and +zoom in A_WeaponReady.
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SVN r3530 (trunk)
2012-04-07 13:07:25 +00:00
Christoph Oelckers
34820aacd2
- added Xaser's modified version of kgsws's railgun enhancements patch.
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SVN r3529 (trunk)
2012-04-07 12:57:44 +00:00
Christoph Oelckers
3aa759714a
- added DavidPH's A_FaceTarget with pitch submission.
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SVN r3528 (trunk)
2012-04-07 12:48:56 +00:00
Christoph Oelckers
c3638eb338
- added FDARI's submission for A_CustomMissile options.
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SVN r3526 (trunk)
2012-04-07 12:36:39 +00:00
Randy Heit
cfb9329c7f
- Add Gez's A_RadiusGive.
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SVN r3493 (trunk)
2012-03-30 04:28:10 +00:00
Randy Heit
49aaf9b451
- Added A_ClearLastHeard action function.
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SVN r3464 (trunk)
2012-03-22 21:40:26 +00:00
Randy Heit
73a78caa5c
- Added support for a few extra color ranges to Player.Colorset so that the Strife player's
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predefined colors can properly define the standard Strife translation ranges.
SVN r3446 (trunk)
2012-03-16 02:23:31 +00:00
Christoph Oelckers
e4880d162f
- added Xaser's submission for accessing accuracy and stamina from DECORATE and ACS.
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- added DECORATE properties for accuracy and stamina.
- Since these changes move properties from player_t to AActor all savegame compatibility code was removed and the min. savegame version bumped.
SVN r3427 (trunk)
2012-03-11 09:08:35 +00:00
Randy Heit
514f29a34a
- Added Gez's custom flechettes patch, with ArtiPoisonBag4 renamed to ArtiPoisonBagGiver and
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ArtiPoisonBag5 renamed to ArtiPoisonBagShooter.
SVN r3379 (trunk)
2012-02-21 20:58:33 +00:00
Randy Heit
7561beb212
- Added action functions that work with script names instead of script numbers. They are
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named the same as their ACS function equivalents. e.g. From DECORATE, you can now use
ACS_NamedExecuteAlways to run a script with a name.
SVN r3364 (trunk)
2012-02-16 21:49:09 +00:00
Randy Heit
68fbd75897
- Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly
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major change, so I'm making no provisions for using older FMOD DLLs when compiled with the
4.38 API. However, sound positioning is still broken like in 4.28, so you are recommended
to continue building with 4.26. Also, the Freeverb-based DSP unit is no longer present in
FMOD, so the underwater effect is currently unavailable when using 4.38 until I can figure
out how to make it work with the SFX Reverb unit instead. (And on that topic, the Freeverb
DSP was officially only for stereo outputs, so I really shouldn't have been using it in the
first place.)
- Since I would like to eventually figure out the sound positioning issues with the newer
FMODs, the following have been added:
* snd_drawoutput now labels its outputs with the speakers they represent.
* DCanvas::DrawTextA was added as an alias for DrawText, since the Windows headers #define
DrawText to a Unicode/non-Unicode variant.
* The loopsound console command was added to spawn an actor at the player's location and
have it loop a sound infinitely.
Hopefully I can figure it out. FMOD's 3D example works, so I assume the problem lies with
my code, though I don't really know where to begin looking for the problem.
SVN r3350 (trunk)
2012-02-10 00:53:50 +00:00
Randy Heit
b41dbf8a52
- A_SetPitch now clamps the player's pitch within the valid range. It can
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be made to clamp other actors' pitches to within the range (-90,+90)
degrees with the SPF_FORCECLAMP flag.
- Transmit the local viewpitch limits to the other players.
SVN r3323 (trunk)
2011-12-06 01:25:37 +00:00
Randy Heit
7d502e7789
- Added SMF_CURSPEED flag for A_SeekerMissile to cause it to use the missile's current speed rather than its Speed property.
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SVN r3318 (trunk)
2011-11-24 04:27:47 +00:00
Christoph Oelckers
3c47a30249
- added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function.
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SVN r3296 (trunk)
2011-09-23 08:23:51 +00:00
Braden Obrzut
eafb9da2c1
- Backported GZDoom r1246:
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* Fixed possible crash when texture for menu item patch cannot be loaded. (From Alexey's Mac OS X port.)
* Fixed iwadinfo.txt definitions of Hexen and Freedoom demos (also from Alexey's port.)
* Added missing LOF_NOJUMP definition.
SVN r3284 (trunk)
2011-08-23 02:39:20 +00:00
Christoph Oelckers
24593fe008
- added FDARI's A_Warp submission.
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SVN r3238 (trunk)
2011-06-14 22:45:42 +00:00
Christoph Oelckers
4d7fcbf1b8
- added Major Cooke's Death/Paintype submission.
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SVN r3237 (trunk)
2011-06-13 17:15:09 +00:00
Christoph Oelckers
6ba0689b8d
- added DavidPH's A_AlertMonsters range submission.
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SVN r3233 (trunk)
2011-06-13 10:30:30 +00:00
Christoph Oelckers
f69181f851
- added FDARI's latest actor pointer submission.
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SVN r3222 (trunk)
2011-06-07 23:05:24 +00:00
Christoph Oelckers
5df9af462a
- added DavidPH's A_PainAttack extension submission.
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SVN r3219 (trunk)
2011-06-06 13:23:28 +00:00
Christoph Oelckers
60a411c9ad
- added A_GunFlash extension submission.
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SVN r3217 (trunk)
2011-05-26 23:29:36 +00:00
Randy Heit
381fb8d304
- Added optional fullthrustdistance to A_RadiusThrust to specify the distance at which thrust
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starts diminishing.
SVN r3202 (trunk)
2011-05-11 04:31:31 +00:00
Christoph Oelckers
b7fadac671
- added Gez's A_WolfAttack submission.
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SVN r3199 (trunk)
2011-05-09 22:10:20 +00:00
Christoph Oelckers
820554d636
- added FDARI's pointer operation submission.
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SVN r3167 (trunk)
2011-03-18 08:02:23 +00:00
Christoph Oelckers
b8f4592ad5
- added A_FaceTracer/A_FaceMaster submission.
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SVN r3161 (trunk)
2011-03-06 14:21:44 +00:00
Christoph Oelckers
fae8ed444c
- merged 3dfloors2 branch into trunk.
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SVN r3124 (trunk)
2011-01-29 11:09:38 +00:00
Braden Obrzut
d9d94d04ba
- Added DesingatedTeam property from Skulltag. Allows friendly fire calculations to be applied to monsters/objects and allows the friendly AI to be aware of teams.
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SVN r3113 (trunk)
2011-01-22 03:35:33 +00:00
Christoph Oelckers
f21d035dcb
- fixed: The summoned minotaur should not return to its own spawn state when idle but to the parent class's.
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SVN r3108 (trunk)
2011-01-17 07:36:23 +00:00
Christoph Oelckers
e4b236cbcc
- added DavidPH's A_SetMass submission.
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SVN r3105 (trunk)
2011-01-14 22:59:20 +00:00
Christoph Oelckers
e90b86acce
- added 'player.flechettetype' property so that the appropriate flechette type can be set per player class.
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- bumped savegame version for flechette type changes.
SVN r3085 (trunk)
2011-01-01 11:16:46 +00:00
Christoph Oelckers
1f43f4e961
- Added DavidPH's AProp_ScaleX/Y / A_SetScale submission.
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SVN r3000 (trunk)
2010-11-08 00:01:21 +00:00
Randy Heit
c09a56ebe0
- Added a new AmbientSoundNoGravity actor with doomednum 14067. This is identical in every
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respect to the existing AmbientSound actor, except it also has the NOGRAVITY flag set.
SVN r2975 (trunk)
2010-11-03 02:46:38 +00:00
Christoph Oelckers
add5518a04
- added some constant definitions for action specials to DECORATE header.
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SVN r2856 (trunk)
2010-09-27 05:49:56 +00:00
Christoph Oelckers
46b3bb8e41
- moved BFGSplash damage type to BFGExtra actor so that it can be replaced.
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SVN r2808 (trunk)
2010-09-17 13:22:39 +00:00
Christoph Oelckers
579502ab74
- merged menu branch back into trunk.
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SVN r2768 (trunk)
2010-09-14 17:28:18 +00:00
Christoph Oelckers
88f0fa270a
- added kgsws-cz's FBF_NOFLASH submission.
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SVN r2655 (trunk)
2010-08-31 21:24:03 +00:00
Christoph Oelckers
39daeb25e3
- fixed: Hexen's pig was missing an A_QueueCorpse call.
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SVN r2644 (trunk)
2010-08-30 15:11:11 +00:00
Christoph Oelckers
eb3340e872
- fixed: Clearing a pickup message for inventory items was not possible. Changed it so that "You got a pickup" is AInventory's pickup message and not a default returned when nothing valid is set.
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SVN r2625 (trunk)
2010-08-28 19:20:14 +00:00
Christoph Oelckers
56cc0569bb
- fixed: ArtiPork had wrong frame durations.
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SVN r2624 (trunk)
2010-08-28 17:24:17 +00:00
Christoph Oelckers
7baeeeaab5
- fixed: Hexen's CorpseBloodDrip was missing its death sound.
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SVN r2619 (trunk)
2010-08-28 12:23:20 +00:00
Christoph Oelckers
73367d6f2e
- fixed Hexen's flame calls to A_CountdownArg.
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SVN r2615 (trunk)
2010-08-27 20:03:40 +00:00
Christoph Oelckers
b452bec0ee
- merge USDF branch into trunk.
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- add USDF spexs.
SVN r2561 (trunk)
2010-08-20 12:20:51 +00:00
Christoph Oelckers
f9523a01e3
- Added Gez's patch for moving tag strings into the language file and adding tags for all weapons and inventory items.
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SVN r2552 (trunk)
2010-08-18 20:26:25 +00:00
Christoph Oelckers
d904d8276e
- added TheShooter7's patch for NOPITCH flags for hitscan attacks.
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SVN r2530 (trunk)
2010-08-13 06:22:49 +00:00