gzdoom/wadsrc/static/actors
Randy Heit 68fbd75897 - Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly
major change, so I'm making no provisions for using older FMOD DLLs when compiled with the
  4.38 API. However, sound positioning is still broken like in 4.28, so you are recommended
  to continue building with 4.26. Also, the Freeverb-based DSP unit is no longer present in
  FMOD, so the underwater effect is currently unavailable when using 4.38 until I can figure
  out how to make it work with the SFX Reverb unit instead. (And on that topic, the Freeverb
  DSP was officially only for stereo outputs, so I really shouldn't have been using it in the
  first place.)
- Since I would like to eventually figure out the sound positioning issues with the newer
  FMODs, the following have been added:
  * snd_drawoutput now labels its outputs with the speakers they represent.
  * DCanvas::DrawTextA was added as an alias for DrawText, since the Windows headers #define
    DrawText to a Unicode/non-Unicode variant.
  * The loopsound console command was added to spawn an actor at the player's location and
    have it loop a sound infinitely.
  Hopefully I can figure it out. FMOD's 3D example works, so I assume the problem lies with
  my code, though I don't really know where to begin looking for the problem.

SVN r3350 (trunk)
2012-02-10 00:53:50 +00:00
..
chex - Added Gez's patch for moving tag strings into the language file and adding tags for all weapons and inventory items. 2010-08-18 20:26:25 +00:00
doom - moved BFGSplash damage type to BFGExtra actor so that it can be replaced. 2010-09-17 13:22:39 +00:00
heretic - Added Gez's patch for moving tag strings into the language file and adding tags for all weapons and inventory items. 2010-08-18 20:26:25 +00:00
hexen - added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function. 2011-09-23 08:23:51 +00:00
raven - fixed: The summoned minotaur should not return to its own spawn state when idle but to the parent class's. 2011-01-17 07:36:23 +00:00
shared - Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly 2012-02-10 00:53:50 +00:00
strife - merge USDF branch into trunk. 2010-08-20 12:20:51 +00:00
actor.txt - A_SetPitch now clamps the player's pitch within the valid range. It can 2011-12-06 01:25:37 +00:00
constants.txt - A_SetPitch now clamps the player's pitch within the valid range. It can 2011-12-06 01:25:37 +00:00