Commit Graph

19588 Commits

Author SHA1 Message Date
Christoph Oelckers 97de1f670b - language update. 2021-02-26 10:35:10 +01:00
Gutawer 73dc528112
- fix some crashes in the Shape2D VBO code due to unsound pointer usage (#1318) 2021-02-25 10:49:41 -05:00
Rachael Alexanderson d6987ff6b2 Revert "Dynamic number of models per frame instead of a hard limit of four. (#1298)"
This reverts commit 769d60a64f.
2021-02-25 09:58:17 -05:00
nashmuhandes cdb3fcce03 Don't make the switch that reveals the computer core in Strife MAP15 to be repeatable. 2021-02-25 11:26:39 +01:00
Xaser Acheron 4b7560cd36 fix: MBF's A_Spawn DEH codepointer should use misc2 as spawnheight, not distance 2021-02-25 08:05:10 +01:00
Xaser Acheron 41ab1e4994 adjust defaults for DEHEXTRA states to match other ports:
- sprite is TNT1
- duration is -1
- next frame is itself
2021-02-24 22:46:50 +01:00
Cacodemon345 a531c9c35f
Properly abort the program if the SDL window can't be created at all (#1296) 2021-02-24 15:27:42 -05:00
Chernoskill 769d60a64f
Dynamic number of models per frame instead of a hard limit of four. (#1298)
* Changed model-related arrays to TArrays.

* Update models.cpp

Used TArray.Alloc to make TArrays have the correct size depending on the number of models. 
surfaceSkinIDs was two-dimensional and is now a one-dimensional TArray as well, it's size is now (models * MD3_MAX_SURFACES)
surfaceSkinIDs was two-dimensional and is now a one-dimensional TArray as well, elements are accessed via [Row + Column * NumRows], in this case sSurfaceIndex + modelIndex * MD3_MAX_SURFACES]

* Edited skinSurfaceIDs access for one-dimensional TArray

* Edited skinSurfaceIDs access for one-dimensional TArray

* Edited skinSurfaceIDs access for one-dimensional TArray

* Changed model-related arrays to TArrays.

Also removed MAX_MODELS_PER_FRAME.

* Used TArray.Alloc to make TArrays have the correct size depending on the number of models. 

surfaceSkinIDs was two-dimensional and is now a one-dimensional TArray as well, elements are accessed via [Row + Column * NumRows], in this case surfaceIndex + modelIndex * MD3_MAX_SURFACES]

* Used TArray.Alloc to make TArrays have the correct size depending on the number of models. 

surfaceSkinIDs was two-dimensional and is now a one-dimensional TArray as well, elements are accessed via [Row + Column * NumRows], in this case surfaceIndex + modelIndex * MD3_MAX_SURFACES]

* Update models.h

* Edited MAX_MODELS_MD3

* Update models_obj.cpp
2021-02-24 15:26:47 -05:00
nashmuhandes 4d56754171 Made Strife NPC's dialog voice audible for all players. 2021-02-24 08:18:53 +01:00
Nash Muhandes 21ea68d552
Fix player not being able to talk to a Strife NPC during netplay, if another player talked to that NPC first. (#1312)
The ConversationNPC and ConversationPC fields were not cleared if the conversation was closed by selecting the goodbye option, or if the conversation was closed from the item checks.

https://forum.zdoom.org/viewtopic.php?f=2&t=53655
2021-02-23 12:35:06 -05:00
DarkOK 1cf0b18897 Fix typo with name in copyright
The first 'h' in Christopher is capitalized when it shouldn't be
2021-02-20 20:25:24 +01:00
alexey.lysiuk e6810620cd - restored sound-related developer messages
https://forum.zdoom.org/viewtopic.php?t=71486
2021-02-20 11:00:12 +02:00
Erick Vasquez Garcia 65b0047b26 SoftPoly: Fixed the md3 models, you can now correctly display the frame of the model, in addition, interpolation is added to the model.
This error is mentioned by drfrag in the following link https://forum.zdoom.org/viewtopic.php?f=336&t=71228
2021-02-20 09:14:18 +01:00
nashmuhandes d98b401daf Add missing ZScript constants for the Strife targeter PSprite layers 2021-02-19 09:56:44 +01:00
dondiego 395fc28e12
SoftPoly: Fixed the screen turning white with invulnerability sphere in Doom and in Heretic avoiding color errors in some pixels when activating the "ring of invincibility". (#1307)
Co-authored-by: Erick Vasquez Garcia <erickv5394@gmail.com>
2021-02-18 23:37:53 -05:00
Player701 387abf81a0
- Added a new intrinsic for class pointers to check if the class is abstract (#1308) 2021-02-18 11:17:23 +01:00
Rachael Alexanderson cdb24b214a - remove doom2 from the wadsmoosh filter in iwadinfo 2021-02-16 22:03:54 -05:00
Erick Vasquez Garcia 78c0ec0470 - Fixed sprites were not affected by dynamic lights on SoftPoly. 2021-02-16 08:27:02 -05:00
alexey.lysiuk d23755f76b - fixed missing 'player left the game' message 2021-02-15 11:18:06 +02:00
Magnus Norddahl 3b7ada83bf Fix black wall sprites 2021-02-14 14:05:52 -05:00
Magnus Norddahl 2855b1c4ae Fix line portal clipping bug 2021-02-14 13:59:35 -05:00
Rachael Alexanderson c86715e521 - add `-noautoexec` command line parameter to disable the execution of autoexec.cfg files 2021-02-14 10:47:00 -05:00
Alexander Kromm (m8f) 99ab1e3317
add Pi and some other constants to ZScript (#1304) 2021-02-13 21:34:19 +01:00
drfrag 97a4080496 - Amend previous commit: fix the wallsprites crash. 2021-02-13 12:34:31 -05:00
Magnus Norddahl 1a5f0fd40a Fix Additive Shaded renderstyle for UDMF things bugged 2021-02-13 12:32:28 -05:00
Raccoon 59fcf45222
Add Warnings for when PNG loads fail due to unsupported flags (#1302)
This was the result of an issue which stumped the entire Discord, which led to me having to debug from source to find why some relatively standard publicly available PBR materials work.  GZDoom is the ONLY program in the typical development stack (GIMP, Slade, UDB) with this narrow of support for the PNG format. As such, the average developer will have no other way to figure out what's going wrong without these: these CANNOT be allowed to fail silently.  As things like PNG-compression and 64-bit color become more common in royalty-free PBR materials, support should be an eventual target.  Even then, these warnings should remain to prevent this from being an issue the next time things change.
2021-02-12 19:37:18 +01:00
Christoph Oelckers c9ed4293f7 - backend update from Raze. 2021-02-12 14:40:34 +01:00
Rachael Alexanderson 4100251e25 - another wallsprite crash fix: https://forum.zdoom.org/viewtopic.php?f=56&t=71450 2021-02-12 06:49:47 -05:00
Magnus Norddahl 7e68223794 Add support for zero size buffers as the hwrenderer uses that!
Also add a sanity check on zero size textures just in case that ever happens!
2021-02-12 06:38:26 -05:00
Cacodemon345 f2469c6dcf Change _access to _waccess 2021-02-12 09:07:09 +01:00
Cacodemon345 349a2e9235 Fix crash when trying to open unreadable IWAD files 2021-02-12 09:07:09 +01:00
Cacodemon345 0a30c19138 Fix crash when following symlinks to nonexistent IWAD files 2021-02-12 09:07:09 +01:00
alexey.lysiuk 6bc82bdeff - fixed incorrect extension of overridden function prototype
Prototype of overridden function with optional argument(s) missing could extend unrelated prototype of previously defined function when their arguments and return value(s) match

https://forum.zdoom.org/viewtopic.php?t=71340
2021-02-12 08:42:57 +01:00
Magnus Norddahl d7924d6e9d Fix dancing sprites regression 2021-02-11 23:05:08 -05:00
alexey.lysiuk e0e0fb0d8f - fixed uninitialized global rolloff in sound engine
Depending on SNDINFO definitions, type of global rolloff could left uninitialized, and linear rolloff might be treated as logarithmic

https://forum.zdoom.org/viewtopic.php?t=70248
2021-02-08 11:50:00 +02:00
Christoph Oelckers 917eb2b5e3 - fixed: FTextureManager::ReplaceTexture did not calculate the upscale flags. 2021-02-07 09:19:56 +01:00
alexey.lysiuk 74685a1360 - added detection of more x86 extended CPU instructions
Replaced report of 3DNow support with recent fancy CPU instructions
2021-02-06 16:56:59 +02:00
alexey.lysiuk 6d47d79e22 - removed useless x86.h #include's 2021-02-06 15:01:08 +02:00
alexey.lysiuk d9a5c00cd4 - cleaned x86 CPU detection of obsolete code 2021-02-06 15:01:08 +02:00
alexey.lysiuk a7e97daa86 - added detection of a few x86 extended CPU instructions
i hope this will make some people a bit happier
2021-02-06 15:01:08 +02:00
alexey.lysiuk 64e6bfcabd - replace gcc 9 with 10 in continuous integration workflow 2021-02-06 15:01:08 +02:00
Christoph Oelckers 572db3930d - removed unused FSoftwareTexture::GenerateBgraMipmapsFast() function. 2021-02-06 13:18:15 +01:00
Gutawer aad50cb218 - fix alpha (and other parameter properties) not reuploading the buffer on Shape2D 2021-02-06 06:49:20 -05:00
alexey.lysiuk d71b03f75e - specify continuous integration runners explicitly
this helps to avoid build issues when virtual environments are different between forks of the same repository
e.g., ubuntu-latest means 20.04 in upstream while it still points to 18.04 in a fork
2021-02-02 13:33:34 +02:00
alexey.lysiuk 3fe8c4e143 - fixed continuous integration on Ubuntu 20.04 2021-02-02 12:52:45 +02:00
alexey.lysiuk ff1b31b10a - fixed continuous integration with Clang 2021-02-02 11:29:50 +02:00
Alexander Kromm a2f8b7d0df add "hidepartimes" MAPINFO/GameInfo property 2021-02-02 03:36:06 -05:00
Cacodemon345 b5f80bb69c Hitscan attacks can now hit SPECTRAL actors if the hitscan puff has SPECTRAL flag set 2021-02-02 03:33:23 -05:00
Cacodemon345 3c5f5f392f Add progress bar for SDL backend 2021-02-02 03:32:40 -05:00
drfrag 421b6a0343 - Fixed "Messages ON" not being printed. 2021-02-02 03:31:20 -05:00