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- backend update from Raze.
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4100251e25
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c9ed4293f7
3 changed files with 2 additions and 10 deletions
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@ -746,6 +746,8 @@ void F2DDrawer::AddPoly(FGameTexture* img, FVector4* vt, size_t vtcount, unsigne
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RenderCommand dg;
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int method = 0;
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if (!img->isValid()) return;
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dg.mType = DrawTypeTriangles;
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if (clipx1 > 0 || clipy1 > 0 || clipx2 < GetWidth() - 1 || clipy2 < GetHeight() - 1)
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{
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@ -185,15 +185,6 @@ double I_GetTimeFrac()
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return (CurrentFrameStartTime - ticStartTime) / (double)(ticNextTime - ticStartTime);
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}
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double I_GetBuildTimeFrac()
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{
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int currentTic = NSToBuildTic(CurrentFrameStartTime - FirstFrameStartTime);
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uint64_t ticStartTime = FirstFrameStartTime + BuildTicToNS(currentTic);
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uint64_t ticNextTime = FirstFrameStartTime + BuildTicToNS(currentTic + 1);
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return (CurrentFrameStartTime - ticStartTime) / (double)(ticNextTime - ticStartTime);
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}
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void I_FreezeTime(bool frozen)
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{
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if (frozen)
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@ -17,7 +17,6 @@ uint64_t I_GetTimeNS();
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int I_GetBuildTime();
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double I_GetTimeFrac();
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double I_GetBuildTimeFrac();
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// like I_GetTime, except it waits for a new tic before returning
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int I_WaitForTic(int);
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