mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 20:21:26 +00:00
- fix alpha (and other parameter properties) not reuploading the buffer on Shape2D
This commit is contained in:
parent
d71b03f75e
commit
aad50cb218
4 changed files with 75 additions and 28 deletions
|
@ -527,6 +527,10 @@ void F2DDrawer::AddTexture(FGameTexture* img, DrawParms& parms)
|
|||
offset = osave;
|
||||
}
|
||||
|
||||
DShape2D::~DShape2D() {
|
||||
delete lastParms;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
|
@ -553,6 +557,20 @@ void F2DDrawer::AddShape(FGameTexture* img, DShape2D* shape, DrawParms& parms)
|
|||
dg.mTranslationId = 0;
|
||||
SetStyle(img, parms, vertexcolor, dg);
|
||||
|
||||
if (shape->lastParms == nullptr) {
|
||||
shape->lastParms = new DrawParms(parms);
|
||||
}
|
||||
else if (shape->lastParms->vertexColorChange(parms)) {
|
||||
shape->needsVertexUpload = true;
|
||||
if (!shape->uploadedOnce) {
|
||||
shape->bufIndex = -1;
|
||||
shape->buffers.Clear();
|
||||
shape->lastCommand = nullptr;
|
||||
}
|
||||
delete shape->lastParms;
|
||||
shape->lastParms = new DrawParms(parms);
|
||||
}
|
||||
|
||||
if (!img->isHardwareCanvas() && parms.TranslationId != -1)
|
||||
dg.mTranslationId = parms.TranslationId;
|
||||
|
||||
|
@ -605,6 +623,7 @@ void F2DDrawer::AddShape(FGameTexture* img, DShape2D* shape, DrawParms& parms)
|
|||
shape->bufIndex += 1;
|
||||
|
||||
shape->buffers.Reserve(1);
|
||||
|
||||
auto buf = &shape->buffers[shape->bufIndex];
|
||||
|
||||
auto verts = TArray<TwoDVertex>(dg.mVertCount, true);
|
||||
|
@ -625,9 +644,15 @@ void F2DDrawer::AddShape(FGameTexture* img, DShape2D* shape, DrawParms& parms)
|
|||
|
||||
buf->UploadData(&verts[0], dg.mVertCount, &shape->mIndices[0], shape->mIndices.Size());
|
||||
shape->needsVertexUpload = false;
|
||||
shape->uploadedOnce = true;
|
||||
}
|
||||
dg.shape2DBufIndex = shape->bufIndex;
|
||||
AddCommand(&dg);
|
||||
dg.shapeLastCmd = true;
|
||||
if (shape->lastCommand != nullptr) {
|
||||
shape->lastCommand->shapeLastCmd = false;
|
||||
}
|
||||
auto c = AddCommand(&dg);
|
||||
shape->lastCommand = &mData[c];
|
||||
offset = osave;
|
||||
}
|
||||
|
||||
|
|
|
@ -34,32 +34,6 @@ enum EClearWhich
|
|||
|
||||
class F2DVertexBuffer;
|
||||
|
||||
class DShape2D : public DObject
|
||||
{
|
||||
|
||||
DECLARE_CLASS(DShape2D,DObject)
|
||||
public:
|
||||
DShape2D()
|
||||
{
|
||||
transform.Identity();
|
||||
}
|
||||
|
||||
TArray<int> mIndices;
|
||||
TArray<DVector2> mVertices;
|
||||
TArray<DVector2> mCoords;
|
||||
|
||||
double minx = 0.0;
|
||||
double maxx = 0.0;
|
||||
double miny = 0.0;
|
||||
double maxy = 0.0;
|
||||
|
||||
DMatrix3x3 transform;
|
||||
|
||||
TArray<F2DVertexBuffer> buffers;
|
||||
bool needsVertexUpload = true;
|
||||
int bufIndex = -1;
|
||||
};
|
||||
|
||||
struct F2DPolygons
|
||||
{
|
||||
TArray<FVector4> vertices;
|
||||
|
@ -74,6 +48,7 @@ struct F2DPolygons
|
|||
|
||||
};
|
||||
|
||||
class DShape2D;
|
||||
|
||||
class F2DDrawer
|
||||
{
|
||||
|
@ -150,6 +125,7 @@ public:
|
|||
DShape2D* shape2D;
|
||||
int shape2DBufIndex;
|
||||
int shape2DIndexCount;
|
||||
bool shapeLastCmd;
|
||||
|
||||
RenderCommand()
|
||||
{
|
||||
|
@ -262,6 +238,39 @@ public:
|
|||
bool mIsFirstPass = true;
|
||||
};
|
||||
|
||||
class DShape2D : public DObject
|
||||
{
|
||||
|
||||
DECLARE_CLASS(DShape2D,DObject)
|
||||
public:
|
||||
DShape2D()
|
||||
{
|
||||
transform.Identity();
|
||||
}
|
||||
|
||||
TArray<int> mIndices;
|
||||
TArray<DVector2> mVertices;
|
||||
TArray<DVector2> mCoords;
|
||||
|
||||
double minx = 0.0;
|
||||
double maxx = 0.0;
|
||||
double miny = 0.0;
|
||||
double maxy = 0.0;
|
||||
|
||||
DMatrix3x3 transform;
|
||||
|
||||
TArray<F2DVertexBuffer> buffers;
|
||||
bool needsVertexUpload = true;
|
||||
int bufIndex = -1;
|
||||
F2DDrawer::RenderCommand* lastCommand = nullptr;
|
||||
|
||||
bool uploadedOnce = false;
|
||||
DrawParms* lastParms;
|
||||
|
||||
~DShape2D();
|
||||
};
|
||||
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Vertex buffer for 2D drawer
|
||||
|
|
|
@ -206,6 +206,17 @@ struct DrawParms
|
|||
double patchscalex, patchscaley;
|
||||
double rotateangle;
|
||||
IntRect viewport;
|
||||
|
||||
bool vertexColorChange(const DrawParms& other) {
|
||||
return
|
||||
this->Alpha != other.Alpha ||
|
||||
this->fillcolor != other.fillcolor ||
|
||||
this->colorOverlay != other.colorOverlay ||
|
||||
this->color != other.color ||
|
||||
this->style.Flags != other.style.Flags ||
|
||||
this->style.BlendOp != other.style.BlendOp ||
|
||||
this->desaturate != other.desaturate;
|
||||
}
|
||||
};
|
||||
|
||||
struct Va_List
|
||||
|
|
|
@ -183,12 +183,14 @@ void Draw2D(F2DDrawer *drawer, FRenderState &state)
|
|||
state.SetVertexBuffer(&cmd.shape2D->buffers[cmd.shape2DBufIndex]);
|
||||
state.DrawIndexed(DT_Triangles, 0, cmd.shape2DIndexCount);
|
||||
state.SetVertexBuffer(&vb);
|
||||
if (cmd.shape2D->bufIndex > 0 && cmd.shape2DBufIndex == cmd.shape2D->bufIndex)
|
||||
if (cmd.shape2D->bufIndex > 0 && cmd.shapeLastCmd)
|
||||
{
|
||||
cmd.shape2D->needsVertexUpload = true;
|
||||
cmd.shape2D->buffers.Clear();
|
||||
cmd.shape2D->lastCommand = nullptr;
|
||||
cmd.shape2D->bufIndex = -1;
|
||||
}
|
||||
cmd.shape2D->uploadedOnce = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue