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- restored sound-related developer messages
https://forum.zdoom.org/viewtopic.php?t=71486
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65b0047b26
commit
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1 changed files with 6 additions and 2 deletions
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@ -42,6 +42,7 @@
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#include "superfasthash.h"
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#include "s_music.h"
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#include "m_random.h"
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#include "printf.h"
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enum
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@ -182,7 +183,10 @@ void SoundEngine::CacheSound (sfxinfo_t *sfx)
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void SoundEngine::UnloadSound (sfxinfo_t *sfx)
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{
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if (sfx->data.isValid())
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{
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GSnd->UnloadSound(sfx->data);
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DPrintf(DMSG_NOTIFY, "Unloaded sound \"%s\" (%td)\n", sfx->name.GetChars(), sfx - &S_sfx[0]);
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}
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sfx->data.Clear();
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}
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@ -724,7 +728,7 @@ sfxinfo_t *SoundEngine::LoadSound(sfxinfo_t *sfx)
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if (S_sfx[i].data.isValid() && S_sfx[i].link == sfxinfo_t::NO_LINK && S_sfx[i].lumpnum == sfx->lumpnum &&
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(!sfx->bLoadRAW || (sfx->RawRate == S_sfx[i].RawRate))) // Raw sounds with different sample rates may not share buffers, even if they use the same source data.
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{
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//DPrintf (DMSG_NOTIFY, "Linked %s to %s (%d)\n", sfx->name.GetChars(), S_sfx[i].name.GetChars(), i);
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DPrintf (DMSG_NOTIFY, "Linked %s to %s (%d)\n", sfx->name.GetChars(), S_sfx[i].name.GetChars(), i);
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sfx->link = i;
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// This is necessary to avoid using the rolloff settings of the linked sound if its
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// settings are different.
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@ -733,7 +737,7 @@ sfxinfo_t *SoundEngine::LoadSound(sfxinfo_t *sfx)
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}
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}
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//DPrintf(DMSG_NOTIFY, "Loading sound \"%s\" (%td)\n", sfx->name.GetChars(), sfx - &S_sfx[0]);
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DPrintf(DMSG_NOTIFY, "Loading sound \"%s\" (%td)\n", sfx->name.GetChars(), sfx - &S_sfx[0]);
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auto sfxdata = ReadSound(sfx->lumpnum);
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int size = sfxdata.Size();
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