- added handling for start-of-episode cutscenes.

This commit is contained in:
Christoph Oelckers 2022-06-04 21:58:46 +02:00
parent c597ba2fef
commit 3c96f7e21c

View file

@ -183,6 +183,57 @@ FLevelLocals *currentVMLevel = &level; // level which currently ticks. Used as g
static PType* maprecordtype;
//=============================================================================
//
//
//
//=============================================================================
void Local_Job_Init()
{
maprecordtype = NewPointer(NewStruct("MapRecord", nullptr, true));
}
//=============================================================================
//
//
//
//=============================================================================
static void CallCreateMapFunction(const char* qname, DObject* runner, level_info_t* map)
{
auto func = LookupFunction(qname);
if (func->Proto->ArgumentTypes.Size() == 1) return CallCreateFunction(qname, runner); // accept functions without map parameter as well here.
if (func->Proto->ArgumentTypes.Size() != 2) I_Error("Bad map-cutscene function %s. Must receive precisely two arguments.", qname);
if (func->Proto->ArgumentTypes[0] != runnerclasstype && func->Proto->ArgumentTypes[1] != maprecordtype)
I_Error("Bad cutscene function %s. Must receive ScreenJobRunner and LevelInfo reference.", qname);
VMValue val[2] = { runner, map };
VMCall(func, val, 2, nullptr, 0);
}
//=============================================================================
//
//
//
//=============================================================================
bool CreateCutscene(CutsceneDef* cs, DObject* runner, level_info_t* map)
{
if (cs->function.CompareNoCase("none") == 0)
return true; // play nothing but return as being validated
if (cs->function.IsNotEmpty())
{
CallCreateMapFunction(cs->function, runner, map);
return true;
}
else if (cs->video.IsNotEmpty())
{
AddGenericVideo(runner, cs->video, cs->GetSound(), cs->framespersec);
return true;
}
return false;
}
//==========================================================================
//
// G_InitNew
@ -199,7 +250,6 @@ void G_DeferedInitNew (const char *mapname, int newskill)
d_mapname = mapname;
d_skill = newskill;
CheckWarpTransMap (d_mapname, true);
gameaction = ga_newgame2;
}
void G_DeferedInitNew (FNewGameStartup *gs)
@ -210,6 +260,26 @@ void G_DeferedInitNew (FNewGameStartup *gs)
CheckWarpTransMap (d_mapname, true);
gameaction = ga_newgame2;
finishstate = FINISH_NoHub;
if (AllEpisodes[gs->Episode].mIntro.isdefined())
{
runner = CreateRunner(false);
GC::WriteBarrier(runner);
if (!CreateCutscene(&AllEpisodes[gs->Episode].mIntro, runner, nullptr))
{
return;
}
completion = [](bool) { gameaction = ga_newgame2; };
if (!ScreenJobValidate())
{
DeleteScreenJob();
completion = nullptr;
return;
}
gameaction = ga_intermission;
}
}
//==========================================================================
@ -947,57 +1017,6 @@ DIntermissionController* FLevelLocals::CreateIntermission()
//
//=============================================================================
void Local_Job_Init()
{
maprecordtype = NewPointer(NewStruct("MapRecord", nullptr, true));
}
//=============================================================================
//
//
//
//=============================================================================
static void CallCreateMapFunction(const char* qname, DObject* runner, level_info_t* map)
{
auto func = LookupFunction(qname);
if (func->Proto->ArgumentTypes.Size() == 1) return CallCreateFunction(qname, runner); // accept functions without map parameter as well here.
if (func->Proto->ArgumentTypes.Size() != 2) I_Error("Bad map-cutscene function %s. Must receive precisely two arguments.", qname);
if (func->Proto->ArgumentTypes[0] != runnerclasstype && func->Proto->ArgumentTypes[1] != maprecordtype)
I_Error("Bad cutscene function %s. Must receive ScreenJobRunner and LevelInfo reference.", qname);
VMValue val[2] = { runner, map };
VMCall(func, val, 2, nullptr, 0);
}
//=============================================================================
//
//
//
//=============================================================================
bool CreateCutscene(CutsceneDef* cs, DObject* runner, level_info_t* map)
{
if (cs->function.CompareNoCase("none") == 0)
return true; // play nothing but return as being validated
if (cs->function.IsNotEmpty())
{
CallCreateMapFunction(cs->function, runner, map);
return true;
}
else if (cs->video.IsNotEmpty())
{
AddGenericVideo(runner, cs->video, cs->GetSound(), cs->framespersec);
return true;
}
return false;
}
//=============================================================================
//
//
//
//=============================================================================
void RunIntermission(level_info_t* fromMap, level_info_t* toMap, DIntermissionController* intermissionScreen, DObject* statusScreen, std::function<void(bool)> completionf)
{
if (!intermissionScreen && !statusScreen)