CandiceJoy
955a841884
Fixed a bug where static events would fail to halt propagation.
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Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-01-12 17:43:09 +01:00
Marisa the Magician
81e7d77b44
Fix diffuse-only material shaders not applying.
2023-01-12 17:01:59 +01:00
Kevin Caccamo
f9de0d5c11
Impel people to include demo mods in bug reports
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Since small demo mods are the preferred way for GZDoom developers to reproduce bugs
2023-01-11 23:56:43 -05:00
Rachael Alexanderson
cb3662dc24
- fix nullptr crash
2023-01-11 13:33:02 -05:00
Boondorl
769796800d
Minor tweaks to no player clipping
2023-01-09 12:31:08 -05:00
Rachael Alexanderson
af0f84183a
- fix a few errors in last commit
2023-01-09 12:02:41 -05:00
Rachael Alexanderson
5aba0c144c
- optimize P_ShouldPassThroughPlayer checks - move down in the check list, move thing->player check out of the function
2023-01-09 11:53:24 -05:00
Rachael Alexanderson
9777cfd500
- change P_ShouldPassThroughPlayer to static inline to improve performance on repeated calls
2023-01-08 22:12:37 -05:00
nashmuhandes
2fa2533982
- enable DM support for sv_noplayerclip
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- fixed voodoo dolls with sv_noplayerclip
- fixed autoaim working incorrectly with sv_noplayerclip
2023-01-08 22:55:10 +08:00
nashmuhandes
3d6cc47dc1
Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop)
2023-01-08 19:10:49 +08:00
Christoph Oelckers
aceafecce6
- optimized sheet font texture generation.
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Instead of reloading the base image over and over again, let's cache it so that less time is needed for each single character.
2023-01-07 19:12:19 +01:00
Christoph Oelckers
4c751db489
- silence some warnings.
2023-01-07 18:35:30 +01:00
Christoph Oelckers
1a0aa95ff4
- changed return value of CreatePalettedPixels.
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The new struct will allpw return of static pixel data without reallocation and copying.
2023-01-07 17:55:55 +01:00
Christoph Oelckers
4e4642d0ed
- fixed buffer size checks for raw textures.
2023-01-07 16:15:32 +01:00
Marisa the Magician
0e5c6e37b1
Prevent important messages from being accidentally filtered.
2023-01-04 17:54:09 +01:00
Wohlstand
79a4e4a0e3
Updated the WOPN banks collection
2023-01-02 08:19:11 +01:00
Boondorl
0d23816179
Added FlyBob Multiplier for Player
2023-01-02 08:14:24 +01:00
Boondorl
73159dac3e
Added WaterClimbSpeed Property to Players
2023-01-02 08:13:13 +01:00
CandiceJoy
b61be581d9
Fixed custom height and width not saving.
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Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-01-01 22:52:55 -05:00
Magnus Norddahl
8bcdbc230d
Adds soft shadows to vk_raytrace
2022-12-31 03:51:33 -05:00
CandiceJoy
269431575b
Fixed implicit cast from bool to double.
2022-12-26 16:45:54 -05:00
Marisa the Magician
6f8901ea87
Rename ValidLock to IsLockDefined (more descriptive).
2022-12-23 22:48:01 +01:00
Marisa the Magician
b85add01c7
Additional lock-related ZScript functions.
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* Key.ValidLock: returns whether a lock number is valid (can be unlocked) or belongs to a "does not work" door.
* Key.GetMapColorForLock: returns the automap color for a lock number (or -1 if the lock isn't valid).
* Key.GetMapColorForKey: likewise, but for a specific key.
2022-12-23 17:47:31 +01:00
Ricardo Luís Vaz Silva
6072260b3f
Fix FxMultiAssignDecl type
2022-12-23 15:54:23 +01:00
Rachael Alexanderson
adfef56fd8
- fix OpenGL ES selection on the windows startup dialog
2022-12-21 11:04:41 -05:00
Ricardo Luís Vaz Silva
c8fe074041
Multi-Assign Declarations
2022-12-20 23:22:37 +01:00
CandiceJoy
7b9a36c8fd
Fixed the ACS PLAYERINFO_FVIEWBOB to be a bool instead of a double.
2022-12-20 00:58:30 -05:00
Rachael Alexanderson
f816eb68ae
- fix linedef index for heretic e2m7 fix
2022-12-19 15:55:52 -05:00
Magnus Norddahl
7b864fd665
Add vulkan pipeline cache
2022-12-19 17:40:27 +01:00
Marisa the Magician
e99bf2b036
Update and clean up UE1 model loader.
2022-12-19 14:00:43 +01:00
Ricardo Luís Vaz Silva
43880bbbe1
Expose StripLeft and StripLeftRight to ZScript
2022-12-19 14:00:09 +01:00
Ricardo Luís Vaz Silva
3ffbda5526
Fix StripLeftRight
2022-12-19 14:00:09 +01:00
Ricardo Luís Vaz Silva
fb33a29400
Error out instead of crashing for vector out variables
2022-12-18 19:46:22 +01:00
Christoph Oelckers
941c0850ba
- Backend update from Raze.
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Mainly optimizations for the sound system and texture manager.
2022-12-18 16:19:18 +01:00
Christoph Oelckers
79a38f1f3a
Merge branch 'master' of https://github.com/coelckers/gzdoom
2022-12-18 15:21:42 +01:00
Boondorl
0d4d5587b5
Added FOV Interpolation
2022-12-18 08:23:19 +01:00
Rachael Alexanderson
a0cd1ba04a
- move flight viewbob to misc menu
2022-12-17 01:23:22 -05:00
Rachael Alexanderson
b08295e7e1
- fix spacing
2022-12-16 20:40:05 -05:00
CandiceJoy
0fdb740ac7
Added toggle control for weapon bob while flying
2022-12-16 17:12:03 -06:00
Ricardo Luís Vaz Silva
de65d1b96f
Misc Fixes for BobWeapon3D
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- Fix inverted Y axis for offset/old BobWeapon
- finish adding PSPF_MIRROR
- fix missing pivot
2022-12-12 15:23:12 +01:00
Christoph Oelckers
e17e6868e6
- removed bogus errno check from Dehacked parser.
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This checked errno without first confirming that there has been an error, it is also pointless because the value range check will automatically catch the error case as well.
2022-12-11 21:08:22 +01:00
alexey.lysiuk
561bce40fc
- removed clangformat from discord-rpc
2022-12-11 17:15:09 +02:00
Ricardo Luís Vaz Silva
46d36cf5c7
add BobWeapon3D
2022-12-09 21:49:38 +01:00
Boondorl
9a1e666303
Exposed Box and PointOnLineSide
2022-12-08 20:33:11 +01:00
Ricardo Luís Vaz Silva
dce456783d
Add support for Vector types as properties
2022-12-08 18:12:27 +01:00
Christoph Oelckers
68f48f3830
- removed bogus errno check from Dehacked parser.
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This checked errno without first confirming that there has been an error, it is also pointless because the value range check will automatically catch the error case as well.
2022-12-08 09:50:06 +01:00
Boondorl
b1cb044a15
Fixed IsActorPlayingSound's default argument
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Now properly passes the invalid sound id.
2022-12-06 12:16:29 +01:00
Ricardo Luís Vaz Silva
b610f4206f
Fix wrong assumptions about actor initialization in Map/MapIterator
2022-12-05 19:23:42 +01:00
Rachael Alexanderson
911d27148b
g4.11pre
2022-12-05 10:31:11 -05:00
Christoph Oelckers
aedf0e3ce5
- fixed GC::FullGC not collecting everything anymore.
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With the delayed handling of internal references of destroyed objects the function now returned without making sure that it really got everything.
Repeating until it cannot delete anything new anymore makes it work again as intended.
2022-12-05 12:29:03 +01:00