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Fixed a bug where static events would fail to halt propagation.
Signed-off-by: CandiceJoy <candice@candicejoy.com>
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1 changed files with 1 additions and 1 deletions
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@ -511,7 +511,7 @@ bool EventManager::Responder(const event_t* ev)
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return true; // event was processed
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}
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}
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if (ShouldCallStatic(false)) uiProcessorsFound = staticEventManager.Responder(ev);
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if (ShouldCallStatic(false) && staticEventManager.Responder(ev)) return true;
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return false;
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}
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