Rachael Alexanderson
3e59ebb48d
- Removed multithreaded from the menu completely.
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# Conflicts:
# wadsrc/static/menudef.txt
2017-01-02 18:26:45 -05:00
Rachael Alexanderson
338d338e27
- Moved multithreaded option from Truecolor menu to the Display menu since both the palette and truecolor drawer sets now use it.
2017-01-02 17:55:24 -05:00
Christoph Oelckers
bf09a89b5d
- fixed typo in A_BrainSpit.
2017-01-02 23:26:19 +01:00
Christoph Oelckers
1261046f1a
- fixed: The check for explicitly not splitting wall polygons at seg vertices was inverted.
2017-01-02 23:21:28 +01:00
Rachael Alexanderson
2591eb2e54
Merge https://github.com/coelckers/gzdoom
2017-01-02 16:52:02 -05:00
Christoph Oelckers
e7cd5ec2bb
- fixed: The conditional operator could clobber a local variable if it was the result of the true expression.
2017-01-02 22:26:36 +01:00
Christoph Oelckers
1a16f664e4
- added a TStaticArray class that allows safe access to resizable static data (like the sectors, linedefs, etc.) for the VM.
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- used this to replace the line list in Sector because that gets already used and implemented proper bounds checks for this type of array.
2017-01-02 21:40:52 +01:00
alexey.lysiuk
41a107a89f
Fixed compilation with GCC/Clang
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No more 'error: cannot jump from this goto statement to its label' because of 'note: jump bypasses variable initialization'
2017-01-02 17:57:26 +02:00
Rachael Alexanderson
53c545d045
Merge https://github.com/coelckers/gzdoom
2017-01-02 09:48:45 -05:00
Christoph Oelckers
b31b6589e7
- fixed: PPointer was unable to handle pointers to class types for savegames.
2017-01-02 13:37:09 +01:00
Christoph Oelckers
7c3c886a90
- use the attenuated light definitions from QZDoom.
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- apply them also to Freedoom.
- to compensate for the increase in light size required for attenuated lights to look correct, when running in legacy mode, they to be reduced in size to 2/3 of their defined size because the textured lighting method does not support real attenuation.
- removed the ancient size limit of 255 for light sizes which comes from a time when args were bytes.
2017-01-02 13:17:03 +01:00
Magnus Norddahl
b3c5254132
Change doom lights to be attenuated
2017-01-02 07:55:23 +01:00
Magnus Norddahl
c61e9c7fe2
Add attenuated point lights
2017-01-02 06:52:50 +01:00
Magnus Norddahl
c0e91086ce
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2017-01-02 03:46:56 +01:00
Magnus Norddahl
388da85937
Move some more vars
2017-01-02 03:46:48 +01:00
Rachael Alexanderson
2d1a5e6b36
Merge https://github.com/coelckers/gzdoom
2017-01-01 21:44:56 -05:00
Magnus Norddahl
34bd21449b
Move line working variables to r_line
2017-01-02 03:12:51 +01:00
Christoph Oelckers
6ab8e90911
- parse GLDEFS and its game-specific variants in lump order instead of both names sequentially.
2017-01-02 00:28:30 +01:00
Christoph Oelckers
9948189193
- scriptified PowerProtection and PowerDamage.
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- made ModifyDamage calls iterative instead of recursive. With going through the VM they'd be too costly otherwise.
- small optimization: Detect empty VM functions right when entering the VM and shortcut them. This is to reduce the overhead of virtual placeholders, which in a few cases (e.g. CanCollideWith and ModifyDamage) can be called quite frequently.
2017-01-01 23:11:48 +01:00
Christoph Oelckers
1d3afce59b
- let SBARINFO treat 'null' as 'untranslated'. Strictly speaking this wasn't a bug but apparently some people tend to use 'null' as a general placeholder for 'nothing', even where not intended.
2017-01-01 22:52:11 +01:00
Christoph Oelckers
5de3d662cb
- re-added the glow properties for UDMF which somehow got lost.
2017-01-01 19:36:51 +01:00
Christoph Oelckers
66cc68606f
- scriptified the methods of APowerMorph.
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- made some changes to PowerMorph to better deal with recursive calls from UndoPlayerMorph. The flag hackery was only needed because the 'alternative' pointers were cleared far too late.
2017-01-01 19:23:43 +01:00
Rachael Alexanderson
c5281df691
- We're on version 1.3pre now.
2017-01-01 11:33:54 -05:00
Christoph Oelckers
2d2963ead4
- fixed: The StripRight fix left some code from a previous fix in that no longer applies.
2017-01-01 16:55:45 +01:00
Rachael Alexanderson
c7dce79831
Merge https://github.com/coelckers/gzdoom
2017-01-01 10:54:19 -05:00
Christoph Oelckers
80effbb547
- fixed: A_M_Refire's 'ignoremissile' parameter lost its default value.
2017-01-01 15:41:40 +01:00
Christoph Oelckers
5d9cea9e0e
- fixed: FString::StripRight's space checking counter was broken and would cause deletion of the last valid character in the string.
2017-01-01 14:44:16 +01:00
Christoph Oelckers
356c5f2e08
- removed the ZScript warning.
2017-01-01 12:29:03 +01:00
Christoph Oelckers
d5233c2bd2
- do the same for brightmaps, Doom's original ones also don't really match with Freedoom.
2017-01-01 12:19:15 +01:00
Christoph Oelckers
61a9a308e2
- forgot the filter directory.
2017-01-01 11:58:40 +01:00
Christoph Oelckers
3b30b4d979
- use filter directories for light definitions so that they do not get used for unwanted IWADs using the same game type.
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- fixed light definitions for Freedoom to match the graphics.
2017-01-01 11:57:07 +01:00
Magnus Norddahl
81658d7c88
Move line handling to more files
2017-01-01 10:28:35 +01:00
Edoardo Prezioso
9575715b1e
- Added support to GCC/Clang sanitizers.
2017-01-01 00:17:42 +01:00
Christoph Oelckers
e4c63563e3
- fixed: The 3D floor light splitting code for sprites did not copy the sector's fog density.
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- fixed: fog calculations for fuzz effects were wrong.
2017-01-01 00:16:53 +01:00
Rachael Alexanderson
4b41b9c9dc
- Fixed formatting a bit on 'the dangerous tool.'
2016-12-31 17:38:50 -05:00
Rachael Alexanderson
5d849f0ac9
- Added a shell script to fix llvm-3.8 issues in Ubuntu.
2016-12-31 17:33:32 -05:00
Edoardo Prezioso
6b943043d1
- Update the list of dummy actor flags from Zandronum.
2016-12-31 23:02:01 +01:00
Rachael Alexanderson
2e2c15848e
Merge https://github.com/coelckers/gzdoom
2016-12-31 16:53:30 -05:00
Christoph Oelckers
28d79cc2b0
- added some profiling code to the VM.
2016-12-31 17:59:48 +01:00
Rachael Alexanderson
1d7525c512
Merge https://github.com/coelckers/gzdoom
2016-12-31 10:28:32 -05:00
Christoph Oelckers
06900ff8be
- reviewd script code for spawn calls that did not check their results.
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Nothing should ever assume that spawning an actor is unconditionally successful. There can always be some edge cases where this is not the case.
2016-12-31 10:27:12 -05:00
Christoph Oelckers
3d61d2c1f4
- reviewd script code for spawn calls that did not check their results.
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Nothing should ever assume that spawning an actor is unconditionally successful. There can always be some edge cases where this is not the case.
2016-12-31 15:40:51 +01:00
Magnus Norddahl
3967156d62
Moved remaining parts of r_plane to r_visibleplane
2016-12-31 14:45:41 +01:00
Magnus Norddahl
07826ccd2f
Move variables closer to their correct location
2016-12-31 14:15:06 +01:00
Magnus Norddahl
5967016dbe
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2016-12-31 14:00:22 +01:00
Magnus Norddahl
0884a09b38
Move floorclip, ceilingclip, floorplane and ceilingplane closer to their location
2016-12-31 14:00:12 +01:00
ZZYZX
3aee73eaa4
Enabled user shader for a cameratexture
2016-12-31 07:27:27 -05:00
Magnus Norddahl
165134f1a7
Make wallshade private to r_segs
2016-12-31 13:12:09 +01:00
Magnus Norddahl
ce864655e3
Remove wallshade global from R_RenderDecals
2016-12-31 12:59:43 +01:00
Magnus Norddahl
918904074a
Remove wallshade global from R_DrawFogBoundary
2016-12-31 12:57:48 +01:00