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- fixed typo in A_BrainSpit.
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@ -253,7 +253,7 @@ extend class Actor
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}
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else
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{
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spit.special2 = int((targ.pos.x - pos.x) / spit.Vel.y);
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spit.special2 = int((targ.pos.x - pos.x) / spit.Vel.x);
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}
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// [GZ] Calculates when the projectile will have reached destination
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spit.special2 += level.maptime;
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