mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-24 13:01:48 +00:00
Moved remaining parts of r_plane to r_visibleplane
This commit is contained in:
parent
07826ccd2f
commit
3967156d62
26 changed files with 500 additions and 689 deletions
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@ -819,7 +819,6 @@ set( FASTMATH_PCH_SOURCES
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swrenderer/drawers/r_thread.cpp
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swrenderer/scene/r_3dfloors.cpp
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swrenderer/scene/r_bsp.cpp
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swrenderer/scene/r_plane.cpp
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swrenderer/scene/r_segs.cpp
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swrenderer/scene/r_things.cpp
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swrenderer/scene/r_walldraw.cpp
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@ -58,7 +58,6 @@ namespace swrenderer
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{
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double dc_texturemid;
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FLightNode *dc_light_list;
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visplane_light *ds_light_list;
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int ylookup[MAXHEIGHT];
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uint8_t shadetables[NUMCOLORMAPS * 16 * 256];
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@ -20,7 +20,6 @@ EXTERN_CVAR(Bool, r_dynlights);
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namespace swrenderer
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{
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struct vissprite_t;
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struct visplane_light;
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struct ShadeConstants
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{
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@ -38,7 +37,6 @@ namespace swrenderer
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extern double dc_texturemid;
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extern FLightNode *dc_light_list;
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extern visplane_light *ds_light_list;
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namespace drawerargs
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{
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@ -36,7 +36,6 @@
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#include "r_data/r_translate.h"
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#include "v_palette.h"
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#include "r_data/colormaps.h"
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#include "swrenderer/scene/r_plane.h"
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#include "r_draw_rgba.h"
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#include "r_drawers.h"
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#include "gl/data/gl_matrix.h"
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@ -28,7 +28,6 @@
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#include "swrenderer/segments/r_clipsegment.h"
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#include "swrenderer/segments/r_drawsegment.h"
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#include "swrenderer/scene/r_portal.h"
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#include "swrenderer/scene/r_plane.h"
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#include "swrenderer/r_memory.h"
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namespace swrenderer
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@ -43,6 +42,7 @@ namespace swrenderer
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fixed_t xscale, yscale;
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double xstepscale, ystepscale;
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double basexfrac, baseyfrac;
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visplane_light *ds_light_list;
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}
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void R_DrawNormalPlane(visplane_t *pl, double _xscale, double _yscale, fixed_t alpha, bool additive, bool masked)
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@ -178,6 +178,9 @@ namespace swrenderer
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}
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}
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}
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ds_light_list = pl->lights;
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R_MapVisPlane(pl, R_MapPlane, R_StepPlane);
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}
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@ -28,7 +28,6 @@
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#include "swrenderer/segments/r_clipsegment.h"
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#include "swrenderer/segments/r_drawsegment.h"
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#include "swrenderer/scene/r_portal.h"
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#include "swrenderer/scene/r_plane.h"
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#include "swrenderer/r_memory.h"
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#ifdef _MSC_VER
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@ -28,7 +28,6 @@
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#include "swrenderer/segments/r_clipsegment.h"
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#include "swrenderer/segments/r_drawsegment.h"
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#include "swrenderer/scene/r_portal.h"
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#include "swrenderer/scene/r_plane.h"
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#include "swrenderer/r_memory.h"
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#ifdef _MSC_VER
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@ -7,8 +7,6 @@
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#include "w_wad.h"
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#include "doomdef.h"
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#include "doomstat.h"
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#include "swrenderer/r_main.h"
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#include "swrenderer/scene/r_things.h"
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#include "r_sky.h"
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#include "stats.h"
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#include "v_video.h"
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@ -17,8 +15,19 @@
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#include "cmdlib.h"
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#include "d_net.h"
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#include "g_level.h"
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#include "gl/dynlights/gl_dynlight.h"
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#include "swrenderer/r_main.h"
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#include "swrenderer/scene/r_bsp.h"
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#include "r_visibleplane.h"
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#include "swrenderer/scene/r_things.h"
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#include "swrenderer/scene/r_3dfloors.h"
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#include "swrenderer/scene/r_portal.h"
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#include "swrenderer/plane/r_flatplane.h"
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#include "swrenderer/plane/r_slopeplane.h"
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#include "swrenderer/plane/r_skyplane.h"
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#include "swrenderer/plane/r_visibleplane.h"
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#include "swrenderer/drawers/r_draw.h"
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CVAR(Bool, tilt, false, 0);
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namespace swrenderer
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{
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@ -32,6 +41,8 @@ namespace swrenderer
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enum { max_plane_lights = 32 * 1024 };
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visplane_light plane_lights[max_plane_lights];
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int next_plane_light = 0;
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short spanend[MAXHEIGHT];
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}
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void R_DeinitPlanes()
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@ -39,12 +50,12 @@ namespace swrenderer
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// do not use R_ClearPlanes because at this point the screen pointer is no longer valid.
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for (int i = 0; i <= MAXVISPLANES; i++) // new code -- killough
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{
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for (*freehead = visplanes[i], visplanes[i] = NULL; *freehead; )
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for (*freehead = visplanes[i], visplanes[i] = nullptr; *freehead; )
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{
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freehead = &(*freehead)->next;
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}
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}
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for (visplane_t *pl = freetail; pl != NULL; )
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for (visplane_t *pl = freetail; pl != nullptr; )
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{
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visplane_t *next = pl->next;
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free(pl);
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@ -56,13 +67,13 @@ namespace swrenderer
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{
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visplane_t *check = freetail;
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if (check == NULL)
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if (check == nullptr)
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{
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check = (visplane_t *)M_Malloc(sizeof(*check) + 3 + sizeof(*check->top)*(MAXWIDTH * 2));
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memset(check, 0, sizeof(*check) + 3 + sizeof(*check->top)*(MAXWIDTH * 2));
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check->bottom = check->top + MAXWIDTH + 2;
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}
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else if (NULL == (freetail = freetail->next))
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else if (nullptr == (freetail = freetail->next))
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{
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freehead = &freetail;
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}
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@ -88,13 +99,13 @@ namespace swrenderer
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M_Free(pl);
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pl = next;
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}
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freetail = NULL;
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freetail = nullptr;
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freehead = &freetail;
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for (i = 0; i < MAXVISPLANES; i++)
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{
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pl = visplanes[i];
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visplanes[i] = NULL;
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visplanes[i] = nullptr;
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while (pl)
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{
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visplane_t *next = pl->next;
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@ -103,4 +114,460 @@ namespace swrenderer
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}
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}
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}
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void R_ClearPlanes(bool fullclear)
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{
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int i;
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// Don't clear fake planes if not doing a full clear.
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if (!fullclear)
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{
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for (i = 0; i <= MAXVISPLANES - 1; i++) // new code -- killough
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{
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for (visplane_t **probe = &visplanes[i]; *probe != nullptr; )
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{
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if ((*probe)->sky < 0)
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{ // fake: move past it
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probe = &(*probe)->next;
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}
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else
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{ // not fake: move to freelist
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visplane_t *vis = *probe;
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*freehead = vis;
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*probe = vis->next;
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vis->next = nullptr;
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freehead = &vis->next;
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}
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}
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}
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}
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else
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{
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for (i = 0; i <= MAXVISPLANES; i++) // new code -- killough
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{
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for (*freehead = visplanes[i], visplanes[i] = nullptr; *freehead; )
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{
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freehead = &(*freehead)->next;
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}
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}
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next_plane_light = 0;
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}
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}
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void R_AddPlaneLights(visplane_t *plane, FLightNode *node)
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{
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if (!r_dynlights)
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return;
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while (node)
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{
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if (!(node->lightsource->flags2&MF2_DORMANT))
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{
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bool found = false;
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visplane_light *light_node = plane->lights;
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while (light_node)
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{
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if (light_node->lightsource == node->lightsource)
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{
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found = true;
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break;
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}
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light_node = light_node->next;
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}
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if (!found)
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{
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if (next_plane_light == max_plane_lights)
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return;
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visplane_light *newlight = &plane_lights[next_plane_light++];
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newlight->next = plane->lights;
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newlight->lightsource = node->lightsource;
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plane->lights = newlight;
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}
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}
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node = node->nextLight;
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}
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}
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visplane_t *R_FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double Alpha, bool additive, const FTransform &xxform, int sky, FSectorPortal *portal)
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{
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secplane_t plane;
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visplane_t *check;
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unsigned hash; // killough
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bool isskybox;
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const FTransform *xform = &xxform;
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fixed_t alpha = FLOAT2FIXED(Alpha);
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//angle_t angle = (xform.Angle + xform.baseAngle).BAMs();
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FTransform nulltransform;
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if (picnum == skyflatnum) // killough 10/98
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{ // most skies map together
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lightlevel = 0;
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xform = &nulltransform;
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nulltransform.xOffs = nulltransform.yOffs = nulltransform.baseyOffs = 0;
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nulltransform.xScale = nulltransform.yScale = 1;
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nulltransform.Angle = nulltransform.baseAngle = 0.0;
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additive = false;
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// [RH] Map floor skies and ceiling skies to separate visplanes. This isn't
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// always necessary, but it is needed if a floor and ceiling sky are in the
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// same column but separated by a wall. If they both try to reside in the
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// same visplane, then only the floor sky will be drawn.
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plane.set(0., 0., height.fC(), 0.);
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isskybox = portal != nullptr && !(portal->mFlags & PORTSF_INSKYBOX);
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}
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else if (portal != nullptr && !(portal->mFlags & PORTSF_INSKYBOX))
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{
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plane = height;
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isskybox = true;
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}
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else
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{
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plane = height;
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isskybox = false;
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// kg3D - hack, store alpha in sky
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// i know there is ->alpha, but this also allows to identify fake plane
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// and ->alpha is for stacked sectors
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if (fake3D & (FAKE3D_FAKEFLOOR | FAKE3D_FAKECEILING)) sky = 0x80000000 | fakeAlpha;
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else sky = 0; // not skyflatnum so it can't be a sky
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portal = nullptr;
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alpha = OPAQUE;
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}
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// New visplane algorithm uses hash table -- killough
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hash = isskybox ? MAXVISPLANES : visplane_hash(picnum.GetIndex(), lightlevel, height);
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for (check = visplanes[hash]; check; check = check->next) // killough
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{
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if (isskybox)
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{
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if (portal == check->portal && plane == check->height)
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{
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if (portal->mType != PORTS_SKYVIEWPOINT)
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{ // This skybox is really a stacked sector, so we need to
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// check even more.
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if (check->extralight == stacked_extralight &&
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check->visibility == stacked_visibility &&
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check->viewpos == stacked_viewpos &&
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(
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// headache inducing logic... :(
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(portal->mType != PORTS_STACKEDSECTORTHING) ||
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(
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check->Alpha == alpha &&
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check->Additive == additive &&
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(alpha == 0 || // if alpha is > 0 everything needs to be checked
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(plane == check->height &&
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picnum == check->picnum &&
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lightlevel == check->lightlevel &&
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basecolormap == check->colormap && // [RH] Add more checks
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*xform == check->xform
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)
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) &&
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check->viewangle == stacked_angle
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)
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)
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)
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{
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return check;
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}
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}
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else
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{
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return check;
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}
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}
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}
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else
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if (plane == check->height &&
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picnum == check->picnum &&
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lightlevel == check->lightlevel &&
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basecolormap == check->colormap && // [RH] Add more checks
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*xform == check->xform &&
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sky == check->sky &&
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CurrentPortalUniq == check->CurrentPortalUniq &&
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MirrorFlags == check->MirrorFlags &&
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CurrentSkybox == check->CurrentSkybox &&
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ViewPos == check->viewpos
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)
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{
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return check;
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}
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}
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check = new_visplane(hash); // killough
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check->height = plane;
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check->picnum = picnum;
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check->lightlevel = lightlevel;
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check->xform = *xform;
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check->colormap = basecolormap; // [RH] Save colormap
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check->sky = sky;
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check->portal = portal;
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check->left = viewwidth; // Was SCREENWIDTH -- killough 11/98
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check->right = 0;
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check->extralight = stacked_extralight;
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check->visibility = stacked_visibility;
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check->viewpos = stacked_viewpos;
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check->viewangle = stacked_angle;
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check->Alpha = alpha;
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check->Additive = additive;
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check->CurrentPortalUniq = CurrentPortalUniq;
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check->MirrorFlags = MirrorFlags;
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check->CurrentSkybox = CurrentSkybox;
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fillshort(check->top, viewwidth, 0x7fff);
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return check;
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}
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visplane_t *R_CheckPlane(visplane_t *pl, int start, int stop)
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{
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int intrl, intrh;
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int unionl, unionh;
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int x;
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assert(start >= 0 && start < viewwidth);
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assert(stop > start && stop <= viewwidth);
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if (start < pl->left)
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{
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intrl = pl->left;
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unionl = start;
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}
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else
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{
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unionl = pl->left;
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intrl = start;
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}
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if (stop > pl->right)
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{
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intrh = pl->right;
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unionh = stop;
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}
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else
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{
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unionh = pl->right;
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intrh = stop;
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}
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for (x = intrl; x < intrh && pl->top[x] == 0x7fff; x++)
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;
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if (x >= intrh)
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{
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// use the same visplane
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pl->left = unionl;
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pl->right = unionh;
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}
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else
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{
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// make a new visplane
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unsigned hash;
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if (pl->portal != nullptr && !(pl->portal->mFlags & PORTSF_INSKYBOX) && viewactive)
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{
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hash = MAXVISPLANES;
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}
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else
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{
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hash = visplane_hash(pl->picnum.GetIndex(), pl->lightlevel, pl->height);
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}
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visplane_t *new_pl = new_visplane(hash);
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new_pl->height = pl->height;
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new_pl->picnum = pl->picnum;
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new_pl->lightlevel = pl->lightlevel;
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new_pl->xform = pl->xform;
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new_pl->colormap = pl->colormap;
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new_pl->portal = pl->portal;
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new_pl->extralight = pl->extralight;
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new_pl->visibility = pl->visibility;
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new_pl->viewpos = pl->viewpos;
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new_pl->viewangle = pl->viewangle;
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new_pl->sky = pl->sky;
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new_pl->Alpha = pl->Alpha;
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new_pl->Additive = pl->Additive;
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new_pl->CurrentPortalUniq = pl->CurrentPortalUniq;
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new_pl->MirrorFlags = pl->MirrorFlags;
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new_pl->CurrentSkybox = pl->CurrentSkybox;
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new_pl->lights = pl->lights;
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pl = new_pl;
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pl->left = start;
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pl->right = stop;
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fillshort(pl->top, viewwidth, 0x7fff);
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}
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return pl;
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}
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int R_DrawPlanes()
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{
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visplane_t *pl;
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int i;
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int vpcount = 0;
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drawerargs::ds_color = 3;
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for (i = 0; i < MAXVISPLANES; i++)
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{
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for (pl = visplanes[i]; pl; pl = pl->next)
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{
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// kg3D - draw only correct planes
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if (pl->CurrentPortalUniq != CurrentPortalUniq || pl->CurrentSkybox != CurrentSkybox)
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continue;
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// kg3D - draw only real planes now
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if (pl->sky >= 0) {
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vpcount++;
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||||
R_DrawSinglePlane(pl, OPAQUE, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
return vpcount;
|
||||
}
|
||||
|
||||
void R_DrawHeightPlanes(double height)
|
||||
{
|
||||
visplane_t *pl;
|
||||
int i;
|
||||
|
||||
drawerargs::ds_color = 3;
|
||||
|
||||
DVector3 oViewPos = ViewPos;
|
||||
DAngle oViewAngle = ViewAngle;
|
||||
|
||||
for (i = 0; i < MAXVISPLANES; i++)
|
||||
{
|
||||
for (pl = visplanes[i]; pl; pl = pl->next)
|
||||
{
|
||||
if (pl->CurrentSkybox != CurrentSkybox || pl->CurrentPortalUniq != CurrentPortalUniq)
|
||||
continue;
|
||||
|
||||
if (pl->sky < 0 && pl->height.Zat0() == height)
|
||||
{
|
||||
ViewPos = pl->viewpos;
|
||||
ViewAngle = pl->viewangle;
|
||||
MirrorFlags = pl->MirrorFlags;
|
||||
|
||||
R_DrawSinglePlane(pl, pl->sky & 0x7FFFFFFF, pl->Additive, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
ViewPos = oViewPos;
|
||||
ViewAngle = oViewAngle;
|
||||
}
|
||||
|
||||
void R_DrawSinglePlane(visplane_t *pl, fixed_t alpha, bool additive, bool masked)
|
||||
{
|
||||
if (pl->left >= pl->right)
|
||||
return;
|
||||
|
||||
if (r_drawflat) // no texture mapping
|
||||
{
|
||||
drawerargs::ds_color += 4;
|
||||
R_DrawColoredPlane(pl);
|
||||
}
|
||||
else if (pl->picnum == skyflatnum) // sky flat
|
||||
{
|
||||
R_DrawSkyPlane(pl);
|
||||
}
|
||||
else // regular flat
|
||||
{
|
||||
FTexture *tex = TexMan(pl->picnum, true);
|
||||
|
||||
if (tex->UseType == FTexture::TEX_Null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!masked && !additive)
|
||||
{ // If we're not supposed to see through this plane, draw it opaque.
|
||||
alpha = OPAQUE;
|
||||
}
|
||||
else if (!tex->bMasked)
|
||||
{ // Don't waste time on a masked texture if it isn't really masked.
|
||||
masked = false;
|
||||
}
|
||||
R_SetSpanTexture(tex);
|
||||
double xscale = pl->xform.xScale * tex->Scale.X;
|
||||
double yscale = pl->xform.yScale * tex->Scale.Y;
|
||||
|
||||
basecolormap = pl->colormap;
|
||||
|
||||
if (r_drawflat || (!pl->height.isSlope() && !tilt))
|
||||
{
|
||||
R_DrawNormalPlane(pl, xscale, yscale, alpha, additive, masked);
|
||||
}
|
||||
else
|
||||
{
|
||||
R_DrawTiltedPlane(pl, xscale, yscale, alpha, additive, masked);
|
||||
}
|
||||
}
|
||||
NetUpdate();
|
||||
}
|
||||
|
||||
void R_MapVisPlane(visplane_t *pl, void(*mapfunc)(int y, int x1, int x2), void(*stepfunc)())
|
||||
{
|
||||
// t1/b1 are at x
|
||||
// t2/b2 are at x+1
|
||||
// spanend[y] is at the right edge
|
||||
|
||||
int x = pl->right - 1;
|
||||
int t2 = pl->top[x];
|
||||
int b2 = pl->bottom[x];
|
||||
|
||||
if (b2 > t2)
|
||||
{
|
||||
fillshort(spanend + t2, b2 - t2, x);
|
||||
}
|
||||
|
||||
for (--x; x >= pl->left; --x)
|
||||
{
|
||||
int t1 = pl->top[x];
|
||||
int b1 = pl->bottom[x];
|
||||
const int xr = x + 1;
|
||||
int stop;
|
||||
|
||||
// Draw any spans that have just closed
|
||||
stop = MIN(t1, b2);
|
||||
while (t2 < stop)
|
||||
{
|
||||
int y = t2++;
|
||||
int x2 = spanend[y];
|
||||
mapfunc(y, xr, x2);
|
||||
}
|
||||
stop = MAX(b1, t2);
|
||||
while (b2 > stop)
|
||||
{
|
||||
int y = --b2;
|
||||
int x2 = spanend[y];
|
||||
mapfunc(y, xr, x2);
|
||||
}
|
||||
|
||||
// Mark any spans that have just opened
|
||||
stop = MIN(t2, b1);
|
||||
while (t1 < stop)
|
||||
{
|
||||
spanend[t1++] = x;
|
||||
}
|
||||
stop = MAX(b2, t2);
|
||||
while (b1 > stop)
|
||||
{
|
||||
spanend[--b1] = x;
|
||||
}
|
||||
|
||||
t2 = pl->top[x];
|
||||
b2 = pl->bottom[x];
|
||||
|
||||
if (stepfunc)
|
||||
stepfunc();
|
||||
}
|
||||
// Draw any spans that are still open
|
||||
while (t2 < b2)
|
||||
{
|
||||
int y = --b2;
|
||||
int x2 = spanend[y];
|
||||
mapfunc(y, pl->left, x2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -63,5 +63,17 @@ namespace swrenderer
|
|||
|
||||
void R_DeinitPlanes();
|
||||
visplane_t *new_visplane(unsigned hash);
|
||||
|
||||
void R_PlaneInitData();
|
||||
void R_ClearPlanes(bool fullclear);
|
||||
|
||||
void R_AddPlaneLights(visplane_t *plane, FLightNode *node);
|
||||
|
||||
visplane_t *R_FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double Alpha, bool additive, const FTransform &xxform, int sky, FSectorPortal *portal);
|
||||
visplane_t *R_CheckPlane(visplane_t *pl, int start, int stop);
|
||||
|
||||
int R_DrawPlanes();
|
||||
void R_DrawHeightPlanes(double height);
|
||||
void R_DrawSinglePlane(visplane_t *pl, fixed_t alpha, bool additive, bool masked);
|
||||
void R_MapVisPlane(visplane_t *pl, void(*mapfunc)(int y, int x1, int x2), void(*stepfunc)());
|
||||
}
|
||||
|
|
|
@ -37,7 +37,6 @@
|
|||
#include "r_main.h"
|
||||
#include "scene/r_things.h"
|
||||
#include "drawers/r_draw.h"
|
||||
#include "scene/r_plane.h"
|
||||
#include "plane/r_flatplane.h"
|
||||
#include "scene/r_bsp.h"
|
||||
#include "segments/r_drawsegment.h"
|
||||
|
|
|
@ -11,7 +11,6 @@
|
|||
#include "c_dispatch.h"
|
||||
#include "swrenderer/r_main.h"
|
||||
#include "r_bsp.h"
|
||||
#include "r_plane.h"
|
||||
#include "r_segs.h"
|
||||
#include "c_cvars.h"
|
||||
#include "r_3dfloors.h"
|
||||
|
|
|
@ -33,12 +33,12 @@
|
|||
#include "p_setup.h"
|
||||
|
||||
#include "swrenderer/r_main.h"
|
||||
#include "r_plane.h"
|
||||
#include "swrenderer/drawers/r_draw.h"
|
||||
#include "r_things.h"
|
||||
#include "swrenderer/plane/r_visibleplane.h"
|
||||
#include "swrenderer/things/r_particle.h"
|
||||
#include "r_3dfloors.h"
|
||||
#include "swrenderer/segments/r_clipsegment.h"
|
||||
#include "r_things.h"
|
||||
#include "r_3dfloors.h"
|
||||
#include "r_portal.h"
|
||||
#include "a_sharedglobal.h"
|
||||
#include "g_level.h"
|
||||
|
|
|
@ -1,609 +0,0 @@
|
|||
// Emacs style mode select -*- C++ -*-
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Id:$
|
||||
//
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
//
|
||||
// This source is available for distribution and/or modification
|
||||
// only under the terms of the DOOM Source Code License as
|
||||
// published by id Software. All rights reserved.
|
||||
//
|
||||
// The source is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
||||
// for more details.
|
||||
//
|
||||
// $Log:$
|
||||
//
|
||||
// DESCRIPTION:
|
||||
// Here is a core component: drawing the floors and ceilings,
|
||||
// while maintaining a per column clipping list only.
|
||||
// Moreover, the sky areas have to be determined.
|
||||
//
|
||||
// MAXVISPLANES is no longer a limit on the number of visplanes,
|
||||
// but a limit on the number of hash slots; larger numbers mean
|
||||
// better performance usually but after a point they are wasted,
|
||||
// and memory and time overheads creep in.
|
||||
//
|
||||
// Lee Killough
|
||||
//
|
||||
// [RH] Further modified to significantly increase accuracy and add slopes.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <float.h>
|
||||
|
||||
#include "templates.h"
|
||||
#include "i_system.h"
|
||||
#include "w_wad.h"
|
||||
|
||||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
#include "swrenderer/r_main.h"
|
||||
#include "swrenderer/scene/r_things.h"
|
||||
#include "r_sky.h"
|
||||
#include "stats.h"
|
||||
|
||||
#include "v_video.h"
|
||||
#include "a_sharedglobal.h"
|
||||
#include "c_console.h"
|
||||
#include "cmdlib.h"
|
||||
#include "d_net.h"
|
||||
#include "g_level.h"
|
||||
#include "r_bsp.h"
|
||||
#include "r_plane.h"
|
||||
#include "r_segs.h"
|
||||
#include "r_3dfloors.h"
|
||||
#include "v_palette.h"
|
||||
#include "r_data/colormaps.h"
|
||||
#include "swrenderer/drawers/r_draw_rgba.h"
|
||||
#include "gl/dynlights/gl_dynlight.h"
|
||||
#include "r_walldraw.h"
|
||||
#include "swrenderer/segments/r_clipsegment.h"
|
||||
#include "swrenderer/segments/r_drawsegment.h"
|
||||
#include "r_portal.h"
|
||||
#include "swrenderer/plane/r_skyplane.h"
|
||||
#include "swrenderer/plane/r_flatplane.h"
|
||||
#include "swrenderer/plane/r_slopeplane.h"
|
||||
#include "swrenderer/r_memory.h"
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(disable:4244)
|
||||
#endif
|
||||
|
||||
CVAR(Bool, tilt, false, 0);
|
||||
|
||||
namespace swrenderer
|
||||
{
|
||||
using namespace drawerargs;
|
||||
|
||||
|
||||
namespace
|
||||
{
|
||||
short spanend[MAXHEIGHT];
|
||||
}
|
||||
|
||||
void R_DrawSinglePlane (visplane_t *, fixed_t alpha, bool additive, bool masked);
|
||||
|
||||
|
||||
//==========================================================================
|
||||
|
||||
|
||||
//==========================================================================
|
||||
|
||||
namespace
|
||||
{
|
||||
enum { max_plane_lights = 32 * 1024 };
|
||||
visplane_light plane_lights[max_plane_lights];
|
||||
int next_plane_light = 0;
|
||||
}
|
||||
|
||||
void R_AddPlaneLights(visplane_t *plane, FLightNode *node)
|
||||
{
|
||||
if (!r_dynlights)
|
||||
return;
|
||||
|
||||
while (node)
|
||||
{
|
||||
if (!(node->lightsource->flags2&MF2_DORMANT))
|
||||
{
|
||||
bool found = false;
|
||||
visplane_light *light_node = plane->lights;
|
||||
while (light_node)
|
||||
{
|
||||
if (light_node->lightsource == node->lightsource)
|
||||
{
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
light_node = light_node->next;
|
||||
}
|
||||
if (!found)
|
||||
{
|
||||
if (next_plane_light == max_plane_lights)
|
||||
return;
|
||||
|
||||
visplane_light *newlight = &plane_lights[next_plane_light++];
|
||||
newlight->next = plane->lights;
|
||||
newlight->lightsource = node->lightsource;
|
||||
plane->lights = newlight;
|
||||
}
|
||||
}
|
||||
node = node->nextLight;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// R_ClearPlanes
|
||||
//
|
||||
// Called at the beginning of each frame.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void R_ClearPlanes (bool fullclear)
|
||||
{
|
||||
int i;
|
||||
|
||||
// Don't clear fake planes if not doing a full clear.
|
||||
if (!fullclear)
|
||||
{
|
||||
for (i = 0; i <= MAXVISPLANES-1; i++) // new code -- killough
|
||||
{
|
||||
for (visplane_t **probe = &visplanes[i]; *probe != NULL; )
|
||||
{
|
||||
if ((*probe)->sky < 0)
|
||||
{ // fake: move past it
|
||||
probe = &(*probe)->next;
|
||||
}
|
||||
else
|
||||
{ // not fake: move to freelist
|
||||
visplane_t *vis = *probe;
|
||||
*freehead = vis;
|
||||
*probe = vis->next;
|
||||
vis->next = NULL;
|
||||
freehead = &vis->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (i = 0; i <= MAXVISPLANES; i++) // new code -- killough
|
||||
{
|
||||
for (*freehead = visplanes[i], visplanes[i] = NULL; *freehead; )
|
||||
{
|
||||
freehead = &(*freehead)->next;
|
||||
}
|
||||
}
|
||||
|
||||
next_plane_light = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// R_FindPlane
|
||||
//
|
||||
// killough 2/28/98: Add offsets
|
||||
//==========================================================================
|
||||
|
||||
visplane_t *R_FindPlane (const secplane_t &height, FTextureID picnum, int lightlevel, double Alpha, bool additive,
|
||||
const FTransform &xxform,
|
||||
int sky, FSectorPortal *portal)
|
||||
{
|
||||
secplane_t plane;
|
||||
visplane_t *check;
|
||||
unsigned hash; // killough
|
||||
bool isskybox;
|
||||
const FTransform *xform = &xxform;
|
||||
fixed_t alpha = FLOAT2FIXED(Alpha);
|
||||
//angle_t angle = (xform.Angle + xform.baseAngle).BAMs();
|
||||
|
||||
FTransform nulltransform;
|
||||
|
||||
if (picnum == skyflatnum) // killough 10/98
|
||||
{ // most skies map together
|
||||
lightlevel = 0;
|
||||
xform = &nulltransform;
|
||||
nulltransform.xOffs = nulltransform.yOffs = nulltransform.baseyOffs = 0;
|
||||
nulltransform.xScale = nulltransform.yScale = 1;
|
||||
nulltransform.Angle = nulltransform.baseAngle = 0.0;
|
||||
additive = false;
|
||||
// [RH] Map floor skies and ceiling skies to separate visplanes. This isn't
|
||||
// always necessary, but it is needed if a floor and ceiling sky are in the
|
||||
// same column but separated by a wall. If they both try to reside in the
|
||||
// same visplane, then only the floor sky will be drawn.
|
||||
plane.set(0., 0., height.fC(), 0.);
|
||||
isskybox = portal != NULL && !(portal->mFlags & PORTSF_INSKYBOX);
|
||||
}
|
||||
else if (portal != NULL && !(portal->mFlags & PORTSF_INSKYBOX))
|
||||
{
|
||||
plane = height;
|
||||
isskybox = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
plane = height;
|
||||
isskybox = false;
|
||||
// kg3D - hack, store alpha in sky
|
||||
// i know there is ->alpha, but this also allows to identify fake plane
|
||||
// and ->alpha is for stacked sectors
|
||||
if (fake3D & (FAKE3D_FAKEFLOOR|FAKE3D_FAKECEILING)) sky = 0x80000000 | fakeAlpha;
|
||||
else sky = 0; // not skyflatnum so it can't be a sky
|
||||
portal = NULL;
|
||||
alpha = OPAQUE;
|
||||
}
|
||||
|
||||
// New visplane algorithm uses hash table -- killough
|
||||
hash = isskybox ? MAXVISPLANES : visplane_hash (picnum.GetIndex(), lightlevel, height);
|
||||
|
||||
for (check = visplanes[hash]; check; check = check->next) // killough
|
||||
{
|
||||
if (isskybox)
|
||||
{
|
||||
if (portal == check->portal && plane == check->height)
|
||||
{
|
||||
if (portal->mType != PORTS_SKYVIEWPOINT)
|
||||
{ // This skybox is really a stacked sector, so we need to
|
||||
// check even more.
|
||||
if (check->extralight == stacked_extralight &&
|
||||
check->visibility == stacked_visibility &&
|
||||
check->viewpos == stacked_viewpos &&
|
||||
(
|
||||
// headache inducing logic... :(
|
||||
(portal->mType != PORTS_STACKEDSECTORTHING) ||
|
||||
(
|
||||
check->Alpha == alpha &&
|
||||
check->Additive == additive &&
|
||||
(alpha == 0 || // if alpha is > 0 everything needs to be checked
|
||||
(plane == check->height &&
|
||||
picnum == check->picnum &&
|
||||
lightlevel == check->lightlevel &&
|
||||
basecolormap == check->colormap && // [RH] Add more checks
|
||||
*xform == check->xform
|
||||
)
|
||||
) &&
|
||||
check->viewangle == stacked_angle
|
||||
)
|
||||
)
|
||||
)
|
||||
{
|
||||
return check;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return check;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
if (plane == check->height &&
|
||||
picnum == check->picnum &&
|
||||
lightlevel == check->lightlevel &&
|
||||
basecolormap == check->colormap && // [RH] Add more checks
|
||||
*xform == check->xform &&
|
||||
sky == check->sky &&
|
||||
CurrentPortalUniq == check->CurrentPortalUniq &&
|
||||
MirrorFlags == check->MirrorFlags &&
|
||||
CurrentSkybox == check->CurrentSkybox &&
|
||||
ViewPos == check->viewpos
|
||||
)
|
||||
{
|
||||
return check;
|
||||
}
|
||||
}
|
||||
|
||||
check = new_visplane (hash); // killough
|
||||
|
||||
check->height = plane;
|
||||
check->picnum = picnum;
|
||||
check->lightlevel = lightlevel;
|
||||
check->xform = *xform;
|
||||
check->colormap = basecolormap; // [RH] Save colormap
|
||||
check->sky = sky;
|
||||
check->portal = portal;
|
||||
check->left = viewwidth; // Was SCREENWIDTH -- killough 11/98
|
||||
check->right = 0;
|
||||
check->extralight = stacked_extralight;
|
||||
check->visibility = stacked_visibility;
|
||||
check->viewpos = stacked_viewpos;
|
||||
check->viewangle = stacked_angle;
|
||||
check->Alpha = alpha;
|
||||
check->Additive = additive;
|
||||
check->CurrentPortalUniq = CurrentPortalUniq;
|
||||
check->MirrorFlags = MirrorFlags;
|
||||
check->CurrentSkybox = CurrentSkybox;
|
||||
|
||||
fillshort (check->top, viewwidth, 0x7fff);
|
||||
|
||||
return check;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// R_CheckPlane
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
visplane_t *R_CheckPlane (visplane_t *pl, int start, int stop)
|
||||
{
|
||||
int intrl, intrh;
|
||||
int unionl, unionh;
|
||||
int x;
|
||||
|
||||
assert (start >= 0 && start < viewwidth);
|
||||
assert (stop > start && stop <= viewwidth);
|
||||
|
||||
if (start < pl->left)
|
||||
{
|
||||
intrl = pl->left;
|
||||
unionl = start;
|
||||
}
|
||||
else
|
||||
{
|
||||
unionl = pl->left;
|
||||
intrl = start;
|
||||
}
|
||||
|
||||
if (stop > pl->right)
|
||||
{
|
||||
intrh = pl->right;
|
||||
unionh = stop;
|
||||
}
|
||||
else
|
||||
{
|
||||
unionh = pl->right;
|
||||
intrh = stop;
|
||||
}
|
||||
|
||||
for (x = intrl; x < intrh && pl->top[x] == 0x7fff; x++)
|
||||
;
|
||||
|
||||
if (x >= intrh)
|
||||
{
|
||||
// use the same visplane
|
||||
pl->left = unionl;
|
||||
pl->right = unionh;
|
||||
}
|
||||
else
|
||||
{
|
||||
// make a new visplane
|
||||
unsigned hash;
|
||||
|
||||
if (pl->portal != NULL && !(pl->portal->mFlags & PORTSF_INSKYBOX) && viewactive)
|
||||
{
|
||||
hash = MAXVISPLANES;
|
||||
}
|
||||
else
|
||||
{
|
||||
hash = visplane_hash (pl->picnum.GetIndex(), pl->lightlevel, pl->height);
|
||||
}
|
||||
visplane_t *new_pl = new_visplane (hash);
|
||||
|
||||
new_pl->height = pl->height;
|
||||
new_pl->picnum = pl->picnum;
|
||||
new_pl->lightlevel = pl->lightlevel;
|
||||
new_pl->xform = pl->xform;
|
||||
new_pl->colormap = pl->colormap;
|
||||
new_pl->portal = pl->portal;
|
||||
new_pl->extralight = pl->extralight;
|
||||
new_pl->visibility = pl->visibility;
|
||||
new_pl->viewpos = pl->viewpos;
|
||||
new_pl->viewangle = pl->viewangle;
|
||||
new_pl->sky = pl->sky;
|
||||
new_pl->Alpha = pl->Alpha;
|
||||
new_pl->Additive = pl->Additive;
|
||||
new_pl->CurrentPortalUniq = pl->CurrentPortalUniq;
|
||||
new_pl->MirrorFlags = pl->MirrorFlags;
|
||||
new_pl->CurrentSkybox = pl->CurrentSkybox;
|
||||
new_pl->lights = pl->lights;
|
||||
pl = new_pl;
|
||||
pl->left = start;
|
||||
pl->right = stop;
|
||||
fillshort (pl->top, viewwidth, 0x7fff);
|
||||
}
|
||||
return pl;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// R_DrawPlanes
|
||||
//
|
||||
// At the end of each frame.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
int R_DrawPlanes ()
|
||||
{
|
||||
visplane_t *pl;
|
||||
int i;
|
||||
int vpcount = 0;
|
||||
|
||||
ds_color = 3;
|
||||
|
||||
for (i = 0; i < MAXVISPLANES; i++)
|
||||
{
|
||||
for (pl = visplanes[i]; pl; pl = pl->next)
|
||||
{
|
||||
// kg3D - draw only correct planes
|
||||
if(pl->CurrentPortalUniq != CurrentPortalUniq || pl->CurrentSkybox != CurrentSkybox)
|
||||
continue;
|
||||
// kg3D - draw only real planes now
|
||||
if(pl->sky >= 0) {
|
||||
vpcount++;
|
||||
R_DrawSinglePlane (pl, OPAQUE, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
return vpcount;
|
||||
}
|
||||
|
||||
// kg3D - draw all visplanes with "height"
|
||||
void R_DrawHeightPlanes(double height)
|
||||
{
|
||||
visplane_t *pl;
|
||||
int i;
|
||||
|
||||
ds_color = 3;
|
||||
|
||||
DVector3 oViewPos = ViewPos;
|
||||
DAngle oViewAngle = ViewAngle;
|
||||
|
||||
for (i = 0; i < MAXVISPLANES; i++)
|
||||
{
|
||||
for (pl = visplanes[i]; pl; pl = pl->next)
|
||||
{
|
||||
// kg3D - draw only correct planes
|
||||
if(pl->CurrentSkybox != CurrentSkybox || pl->CurrentPortalUniq != CurrentPortalUniq)
|
||||
continue;
|
||||
if(pl->sky < 0 && pl->height.Zat0() == height) {
|
||||
ViewPos = pl->viewpos;
|
||||
ViewAngle = pl->viewangle;
|
||||
MirrorFlags = pl->MirrorFlags;
|
||||
R_DrawSinglePlane (pl, pl->sky & 0x7FFFFFFF, pl->Additive, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
ViewPos = oViewPos;
|
||||
ViewAngle = oViewAngle;
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// R_DrawSinglePlane
|
||||
//
|
||||
// Draws a single visplane.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void R_DrawSinglePlane (visplane_t *pl, fixed_t alpha, bool additive, bool masked)
|
||||
{
|
||||
if (pl->left >= pl->right)
|
||||
return;
|
||||
|
||||
if (r_drawflat)
|
||||
{ // [RH] no texture mapping
|
||||
ds_color += 4;
|
||||
R_DrawColoredPlane(pl);
|
||||
}
|
||||
else if (pl->picnum == skyflatnum)
|
||||
{ // sky flat
|
||||
R_DrawSkyPlane (pl);
|
||||
}
|
||||
else
|
||||
{ // regular flat
|
||||
FTexture *tex = TexMan(pl->picnum, true);
|
||||
|
||||
if (tex->UseType == FTexture::TEX_Null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!masked && !additive)
|
||||
{ // If we're not supposed to see through this plane, draw it opaque.
|
||||
alpha = OPAQUE;
|
||||
}
|
||||
else if (!tex->bMasked)
|
||||
{ // Don't waste time on a masked texture if it isn't really masked.
|
||||
masked = false;
|
||||
}
|
||||
R_SetSpanTexture(tex);
|
||||
double xscale = pl->xform.xScale * tex->Scale.X;
|
||||
double yscale = pl->xform.yScale * tex->Scale.Y;
|
||||
|
||||
basecolormap = pl->colormap;
|
||||
|
||||
if (r_drawflat || (!pl->height.isSlope() && !tilt))
|
||||
{
|
||||
R_DrawNormalPlane(pl, xscale, yscale, alpha, additive, masked);
|
||||
}
|
||||
else
|
||||
{
|
||||
R_DrawTiltedPlane(pl, xscale, yscale, alpha, additive, masked);
|
||||
}
|
||||
}
|
||||
NetUpdate ();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// R_MapVisPlane
|
||||
//
|
||||
// t1/b1 are at x
|
||||
// t2/b2 are at x+1
|
||||
// spanend[y] is at the right edge
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void R_MapVisPlane (visplane_t *pl, void (*mapfunc)(int y, int x1, int x2), void(*stepfunc)())
|
||||
{
|
||||
int x = pl->right - 1;
|
||||
int t2 = pl->top[x];
|
||||
int b2 = pl->bottom[x];
|
||||
|
||||
ds_light_list = pl->lights;
|
||||
|
||||
if (b2 > t2)
|
||||
{
|
||||
fillshort (spanend+t2, b2-t2, x);
|
||||
}
|
||||
|
||||
for (--x; x >= pl->left; --x)
|
||||
{
|
||||
int t1 = pl->top[x];
|
||||
int b1 = pl->bottom[x];
|
||||
const int xr = x+1;
|
||||
int stop;
|
||||
|
||||
// Draw any spans that have just closed
|
||||
stop = MIN (t1, b2);
|
||||
while (t2 < stop)
|
||||
{
|
||||
int y = t2++;
|
||||
int x2 = spanend[y];
|
||||
mapfunc (y, xr, x2);
|
||||
}
|
||||
stop = MAX (b1, t2);
|
||||
while (b2 > stop)
|
||||
{
|
||||
int y = --b2;
|
||||
int x2 = spanend[y];
|
||||
mapfunc (y, xr, x2);
|
||||
}
|
||||
|
||||
// Mark any spans that have just opened
|
||||
stop = MIN (t2, b1);
|
||||
while (t1 < stop)
|
||||
{
|
||||
spanend[t1++] = x;
|
||||
}
|
||||
stop = MAX (b2, t2);
|
||||
while (b1 > stop)
|
||||
{
|
||||
spanend[--b1] = x;
|
||||
}
|
||||
|
||||
t2 = pl->top[x];
|
||||
b2 = pl->bottom[x];
|
||||
|
||||
if (stepfunc)
|
||||
stepfunc();
|
||||
}
|
||||
// Draw any spans that are still open
|
||||
while (t2 < b2)
|
||||
{
|
||||
int y = --b2;
|
||||
int x2 = spanend[y];
|
||||
mapfunc (y, pl->left, x2);
|
||||
}
|
||||
|
||||
ds_light_list = nullptr;
|
||||
}
|
||||
|
||||
}
|
|
@ -1,44 +0,0 @@
|
|||
// Emacs style mode select -*- C++ -*-
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Id:$
|
||||
//
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
//
|
||||
// This source is available for distribution and/or modification
|
||||
// only under the terms of the DOOM Source Code License as
|
||||
// published by id Software. All rights reserved.
|
||||
//
|
||||
// The source is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
||||
// for more details.
|
||||
//
|
||||
// DESCRIPTION:
|
||||
// Refresh, visplane stuff (floor, ceilings).
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
#ifndef __R_PLANE_H__
|
||||
#define __R_PLANE_H__
|
||||
|
||||
#include "swrenderer/plane/r_visibleplane.h"
|
||||
|
||||
namespace swrenderer
|
||||
{
|
||||
|
||||
void R_ClearPlanes (bool fullclear);
|
||||
|
||||
void R_AddPlaneLights(visplane_t *plane, FLightNode *light_head);
|
||||
|
||||
int R_DrawPlanes ();
|
||||
void R_DrawSinglePlane(visplane_t *pl, fixed_t alpha, bool additive, bool masked);
|
||||
void R_MapVisPlane (visplane_t *pl, void (*mapfunc)(int y, int x1, int x2), void (*stepfunc)());
|
||||
|
||||
visplane_t *R_FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double alpha, bool additive, const FTransform &xform, int sky, FSectorPortal *portal);
|
||||
visplane_t *R_CheckPlane(visplane_t *pl, int start, int stop);
|
||||
|
||||
}
|
||||
|
||||
#endif // __R_PLANE_H__
|
|
@ -30,14 +30,14 @@
|
|||
#include "p_maputl.h"
|
||||
#include "p_setup.h"
|
||||
#include "version.h"
|
||||
#include "swrenderer/drawers/r_draw_rgba.h"
|
||||
#include "r_utility.h"
|
||||
#include "r_plane.h"
|
||||
#include "swrenderer/segments/r_clipsegment.h"
|
||||
#include "swrenderer/segments/r_drawsegment.h"
|
||||
#include "r_things.h"
|
||||
#include "r_3dfloors.h"
|
||||
#include "r_segs.h"
|
||||
#include "swrenderer/drawers/r_draw_rgba.h"
|
||||
#include "swrenderer/segments/r_clipsegment.h"
|
||||
#include "swrenderer/segments/r_drawsegment.h"
|
||||
#include "swrenderer/plane/r_visibleplane.h"
|
||||
#include "swrenderer/r_main.h"
|
||||
#include "swrenderer/r_memory.h"
|
||||
|
||||
|
|
|
@ -42,7 +42,6 @@
|
|||
#include "d_net.h"
|
||||
#include "g_level.h"
|
||||
#include "r_bsp.h"
|
||||
#include "r_plane.h"
|
||||
#include "swrenderer/plane/r_fogboundary.h"
|
||||
#include "r_segs.h"
|
||||
#include "r_3dfloors.h"
|
||||
|
|
|
@ -27,6 +27,7 @@ namespace swrenderer
|
|||
{
|
||||
|
||||
struct drawseg_t;
|
||||
struct visplane_t;
|
||||
|
||||
bool R_StoreWallRange(int start, int stop);
|
||||
void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2);
|
||||
|
|
|
@ -56,7 +56,6 @@
|
|||
#include "d_netinf.h"
|
||||
#include "p_effect.h"
|
||||
#include "r_bsp.h"
|
||||
#include "r_plane.h"
|
||||
#include "r_segs.h"
|
||||
#include "r_3dfloors.h"
|
||||
#include "swrenderer/drawers/r_draw_rgba.h"
|
||||
|
|
|
@ -37,7 +37,6 @@
|
|||
#include "g_level.h"
|
||||
#include "swrenderer/drawers/r_draw.h"
|
||||
#include "r_bsp.h"
|
||||
#include "r_plane.h"
|
||||
#include "r_segs.h"
|
||||
#include "r_3dfloors.h"
|
||||
#include "v_palette.h"
|
||||
|
|
|
@ -7,7 +7,6 @@
|
|||
#include "p_lnspec.h"
|
||||
#include "p_setup.h"
|
||||
#include "swrenderer/r_main.h"
|
||||
#include "swrenderer/scene/r_plane.h"
|
||||
#include "swrenderer/drawers/r_draw.h"
|
||||
#include "swrenderer/scene/r_things.h"
|
||||
#include "swrenderer/scene/r_3dfloors.h"
|
||||
|
|
|
@ -7,7 +7,6 @@
|
|||
#include "p_lnspec.h"
|
||||
#include "p_setup.h"
|
||||
#include "swrenderer/r_main.h"
|
||||
#include "swrenderer/scene/r_plane.h"
|
||||
#include "swrenderer/drawers/r_draw.h"
|
||||
#include "swrenderer/scene/r_things.h"
|
||||
#include "swrenderer/scene/r_3dfloors.h"
|
||||
|
|
|
@ -7,7 +7,6 @@
|
|||
#include "p_lnspec.h"
|
||||
#include "p_setup.h"
|
||||
#include "swrenderer/r_main.h"
|
||||
#include "swrenderer/scene/r_plane.h"
|
||||
#include "swrenderer/drawers/r_draw.h"
|
||||
#include "swrenderer/scene/r_things.h"
|
||||
#include "swrenderer/scene/r_3dfloors.h"
|
||||
|
|
|
@ -18,7 +18,6 @@
|
|||
#include "d_net.h"
|
||||
#include "g_level.h"
|
||||
#include "swrenderer/scene/r_bsp.h"
|
||||
#include "swrenderer/scene/r_plane.h"
|
||||
#include "r_decal.h"
|
||||
#include "swrenderer/scene/r_3dfloors.h"
|
||||
#include "swrenderer/drawers/r_draw.h"
|
||||
|
|
|
@ -28,7 +28,6 @@
|
|||
#include "d_netinf.h"
|
||||
#include "p_effect.h"
|
||||
#include "swrenderer/scene/r_bsp.h"
|
||||
#include "swrenderer/scene/r_plane.h"
|
||||
#include "swrenderer/scene/r_segs.h"
|
||||
#include "swrenderer/scene/r_3dfloors.h"
|
||||
#include "swrenderer/drawers/r_draw_rgba.h"
|
||||
|
|
|
@ -28,7 +28,6 @@
|
|||
#include "d_netinf.h"
|
||||
#include "p_effect.h"
|
||||
#include "swrenderer/scene/r_bsp.h"
|
||||
#include "swrenderer/scene/r_plane.h"
|
||||
#include "swrenderer/scene/r_segs.h"
|
||||
#include "swrenderer/scene/r_3dfloors.h"
|
||||
#include "swrenderer/drawers/r_draw_rgba.h"
|
||||
|
|
|
@ -28,7 +28,6 @@
|
|||
#include "d_netinf.h"
|
||||
#include "p_effect.h"
|
||||
#include "swrenderer/scene/r_bsp.h"
|
||||
#include "swrenderer/scene/r_plane.h"
|
||||
#include "swrenderer/scene/r_segs.h"
|
||||
#include "swrenderer/scene/r_3dfloors.h"
|
||||
#include "swrenderer/drawers/r_draw_rgba.h"
|
||||
|
|
Loading…
Reference in a new issue