- use filter directories for light definitions so that they do not get used for unwanted IWADs using the same game type.

- fixed light definitions for Freedoom to match the graphics.
This commit is contained in:
Christoph Oelckers 2017-01-01 11:57:07 +01:00
parent 9575715b1e
commit 3b30b4d979
6 changed files with 2396 additions and 6 deletions

View file

@ -354,8 +354,8 @@ object TechLamp
flickerlight2 BIGREDTORCH
{
color 1.0 0.5 0.2
size 64
secondarySize 72
size 60
secondarySize 66
interval 0.1
offset 0 60 0
}
@ -369,8 +369,8 @@ object RedTorch
flickerlight2 BIGGREENTORCH
{
color 0.3 1.0 0.3
size 64
secondarySize 72
size 60
secondarySize 66
interval 0.1
offset 0 60 0
}
@ -384,8 +384,8 @@ object GreenTorch
flickerlight2 BIGBLUETORCH
{
color 0.3 0.3 1.0
size 64
secondarySize 72
size 60
secondarySize 66
interval 0.1
offset 0 60 0
}

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff