Christoph Oelckers
7dd8a0fce9
- replaced all calls to sqrtf with sqrt. Also changed P_RadiusAttack to use doubles for all floating point calculations.
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SVN r2989 (trunk)
2010-11-07 14:39:09 +00:00
Christoph Oelckers
dff4553663
- fixed: When playing non-looping songs GMESong::Read could return without releasing the critical section.
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SVN r2988 (trunk)
2010-11-07 14:25:08 +00:00
Christoph Oelckers
b771426ea2
- added Demolisher's APROP_Waterlevel patch.
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SVN r2986 (trunk)
2010-11-07 07:31:58 +00:00
Christoph Oelckers
efe70a0799
- added THeShooter7's patch to use the PUFFGETSOWNER flag for blood, too.
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SVN r2985 (trunk)
2010-11-07 07:29:23 +00:00
Christoph Oelckers
ce3b17d627
- fixed the value set of a few dmflags options.
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SVN r2983 (trunk)
2010-11-06 23:45:55 +00:00
Christoph Oelckers
94d132b832
- fixed: Ultimate Doom loaded the default MAPINFO for regular Doom 1.
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SVN r2982 (trunk)
2010-11-06 21:43:08 +00:00
Christoph Oelckers
72192397ad
- added some initial configurability to statistics intermission screen:
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* Font and color for map name can be set if it's not a titlepatch
* 'Finished' and 'Entering' can be either patches or a printed text in all gamees now.
* Font and color for 'finished' and 'entering' text can be set.
* moved 'finished' and 'Now entering:' texts into string table.
SVN r2981 (trunk)
2010-11-06 09:28:17 +00:00
Randy Heit
4a9892725d
- Use the so-called SafeTerminateProcess() function to kill the child TiMidity++ process instead
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of signaling an event. I would have preferred to use GenerateConsoleCtrlEvent(), but since it
requires the caller be attached to the same console as the process it wants to kill, it's
pretty much worthless. We will continue to look for the presence of the event name in the
TiMidity++ binary despite no longer using it, because standard TiMidity++ builds do not write
to stdout in binary mode on Windows systems.
SVN r2980 (trunk)
2010-11-04 03:47:49 +00:00
Randy Heit
ad200d8a56
- Tweaked jumpTics again. As before, it now counts down whenever it is non-zero. If the player
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is on the ground and it counts below -18, it is zeroed so that the player can jump again. This
handles cases where either the player did not actually jump when they pressed +jump (because
there was a ceiling in the way) or when they land on something other than the floor.
SVN r2979 (trunk)
2010-11-04 02:19:34 +00:00
Christoph Oelckers
d45262f96b
- fixed: With the Buddha cheat active the health of the real player actor was not synchronized with the player data if a voodoo doll received damage that would have killed it.
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SVN r2978 (trunk)
2010-11-03 23:43:34 +00:00
Christoph Oelckers
c02339501c
- fixed: The message for trying to quickload in netgames used the wrong display mode for the message menu.
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SVN r2977 (trunk)
2010-11-03 23:33:57 +00:00
Christoph Oelckers
2f61653cae
- fixed: AdjustPusher compared a sector's index with a tag to check for existing pushers in that sector.
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SVN r2976 (trunk)
2010-11-03 23:27:31 +00:00
Randy Heit
c09a56ebe0
- Added a new AmbientSoundNoGravity actor with doomednum 14067. This is identical in every
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respect to the existing AmbientSound actor, except it also has the NOGRAVITY flag set.
SVN r2975 (trunk)
2010-11-03 02:46:38 +00:00
Randy Heit
0604d308d5
- Fixed: Pressing left or right on a video mode option line should play "menu/cursor", not "menu/change".
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SVN r2974 (trunk)
2010-11-03 02:33:22 +00:00
Randy Heit
18205c82a6
- Modify AimingCamera so that it can pick up targets after spawning, since this is the only way
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for it to aim at players, who cannot be spawned with TIDs.
SVN r2973 (trunk)
2010-11-03 02:27:46 +00:00
Randy Heit
db2147c700
- Fixed: Options selected in Strife dialogues using the number keys were off by one.
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SVN r2972 (trunk)
2010-11-03 02:17:08 +00:00
Randy Heit
810ca55e2a
- Fixed: The minimum velocity for player landing in effects in P_ZMovement should be -8, not -9.
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SVN r2971 (trunk)
2010-11-03 02:11:06 +00:00
Randy Heit
92d11da8a5
- Revised usage of jumpTics. In Hexen, it went like this:
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* When you jump, it gets set to 18.
* When you land, it gets set to 7.
* As long as it is non-zero, it counts down, and you cannot jump.
Of note here, is that setting it to 18 upon jumping seems useless, since you can't jump unless
you're on the ground, and when you reach the ground, it will always be set to 7. With that in
mind, the new behavior is:
* When you jump, it gets set to -1.
* When you land, if it is less than zero or you fall far enough to squat, jumpTics will
be set to 7. Otherwise, jumpTics is left alone.
* If jumpTics is positive, it will count down each tic.
* As long as JumpTics is non-zero, you cannot jump.
SVN r2970 (trunk)
2010-11-03 02:07:56 +00:00
Randy Heit
bee4c3e760
- Added functions for converting the AST to text. This is not hooked in anywhere yet, since
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the parser currently just throws the AST away.
SVN r2969 (scripting)
2010-10-31 04:36:00 +00:00
Christoph Oelckers
48e17ccf1c
- fixed: The cast call could not handle actors with changing sprites
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- fixed: The cast call was missing some NULL pointer checks for invalid actor classes.
- fixed: The cast call did not use a translation defined for an actor class.
SVN r2968 (trunk)
2010-10-30 07:21:16 +00:00
Randy Heit
1287c9419a
- Fixed: Controller buttons were still translated to menu buttons when the controls menu was
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waiting for a button press, making it impossible to bind buttons that have special meaning to
the menu from the menu.
SVN r2967 (trunk)
2010-10-24 17:46:48 +00:00
Christoph Oelckers
b0c7ac6868
- made "follow player" automap option a CVAR and added a menu item for it.
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SVN r2965 (trunk)
2010-10-24 07:39:48 +00:00
Christoph Oelckers
2a0c4b9f32
- added a CVAR to decide when to show the map label (ExMy, MAPxx) on the automap HUD. Available settings are Never, Always and Only for hubs.
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- made all crosshair related CVARs game specific. They were all global to all supportesd games.
SVN r2964 (trunk)
2010-10-24 07:31:39 +00:00
Christoph Oelckers
40c75b811d
- fixed: When used on non-projectiles A_Explode ignored the HurtSource flag.
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SVN r2963 (trunk)
2010-10-23 23:05:56 +00:00
Christoph Oelckers
747f3dd97a
- fixed: The intermission screen was not taking texture scaling into account (it was written before the introduction of scaled texture handling for 2D.)
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SVN r2962 (trunk)
2010-10-23 22:42:53 +00:00
Christoph Oelckers
c9adcb0f47
- fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME
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- added STTPRCNT to HUDFONT_DOOM
SVN r2961 (trunk)
2010-10-23 22:33:39 +00:00
Christoph Oelckers
0497171bc0
- fixed: States jumping to themselves should only end an actor's cast call when it happens in the death sequence.
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SVN r2957 (trunk)
2010-10-17 23:22:09 +00:00
Christoph Oelckers
f318653a11
- fixed: The intermission data was never freed.
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SVN r2955 (trunk)
2010-10-17 13:25:21 +00:00
Christoph Oelckers
8b63758019
- fixed: Hexen loaded the Doom2 MAPINFO.
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SVN r2954 (trunk)
2010-10-17 13:06:02 +00:00
Christoph Oelckers
fe0c7bc7f9
- Let FPlayerNameBox::DrawBorder decide what graphics to use based on actual presence in the WADs, not the gamemode.
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SVN r2953 (trunk)
2010-10-17 08:29:21 +00:00
Christoph Oelckers
94fd56b6bd
- added option for the cast call to use a 'Death.Cast' sequence so that monsters with an unusable death sequence for the cast call can define an alternative.
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SVN r2952 (trunk)
2010-10-17 08:02:04 +00:00
Christoph Oelckers
6538bc457b
- fixed: The cast call could time out on overlong death sequences and get stuck.
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- fixed: The cast call code should treat a waiting state in the death sequence as its end.
SVN r2951 (trunk)
2010-10-17 07:56:49 +00:00
Christoph Oelckers
8ebb555343
- fixed: Detection of MAP01 presence was wrong.
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SVN r2950 (trunk)
2010-10-16 22:40:27 +00:00
Christoph Oelckers
ce7921c9d9
- externalized the vector graphics for the automap arrows and the key.
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SVN r2949 (trunk)
2010-10-16 22:37:30 +00:00
Braden Obrzut
9e2e9262a4
- Fixed: Crash in Linux due to passing FStrings as character arrays.
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- Fixed: More places where SBarInfo used the unscaled information from graphics.
SVN r2948 (trunk)
2010-10-16 17:04:18 +00:00
Christoph Oelckers
650da24364
- fixed: The alternative HUD's number printing function did not take texture scaling into account when calculating the printing position.
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SVN r2947 (trunk)
2010-10-16 16:21:19 +00:00
Christoph Oelckers
8806ec294f
- fixwd some GCC problems with d_iwad.cpp.
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SVN r2946 (trunk)
2010-10-16 06:38:42 +00:00
Christoph Oelckers
0bde8591ee
- forgot to handle GI_MAPxx flag.
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SVN r2944 (trunk)
2010-10-15 15:40:16 +00:00
Christoph Oelckers
eded2ef345
- Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that.
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- moved IWAD identification data into a lump in zdoom.pk3.
- rewrote IWAD checking code
SVN r2943 (trunk)
2010-10-15 15:13:53 +00:00
Christoph Oelckers
7068c1df48
- added a ResetEvent call in case that Timidity++ did not react to signalling the KillerEvent.
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SVN r2942 (trunk)
2010-10-14 14:40:26 +00:00
Braden Obrzut
eb064ebe06
- Fixed crash with joysticks with more than 5 axes.
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SVN r2941 (trunk)
2010-10-13 20:07:16 +00:00
Braden Obrzut
78cfbe56a1
- Forgot to actually add new joystick code.
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SVN r2940 (trunk)
2010-10-13 16:30:31 +00:00
Braden Obrzut
0d10718e67
- Added SDL joystick support.
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SVN r2939 (trunk)
2010-10-13 16:29:37 +00:00
Christoph Oelckers
55585a36eb
- Added "Heretic1" autoload section for files that should be loaded with real Heretic but not with Blasphemer.
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SVN r2938 (trunk)
2010-10-12 22:52:35 +00:00
Christoph Oelckers
7e362819e4
- made the different cursor characters for Raven's and the other small fonts a property of the font instead deciding based on the game.
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SVN r2935 (trunk)
2010-10-12 08:43:15 +00:00
Christoph Oelckers
352a926ddf
- made all references to the GameNames array an inline function call to allow easier modification later
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- changed all parsers that check for the current game to use the same function for the game check.
- fixed: The TEAMINFO parser handled 'game Any' incorrectly.
SVN r2934 (trunk)
2010-10-12 07:14:31 +00:00
Christoph Oelckers
dd17c35d89
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
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SVN r2931 (trunk)
2010-10-11 22:10:15 +00:00
Christoph Oelckers
2eac96143e
- added conditionals to LANGUAGE parser so that the special messages for Chex Quest can be handled in the definition lumps instead of the code.
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SVN r2930 (trunk)
2010-10-11 19:16:09 +00:00
Christoph Oelckers
d969b141b8
- added option to set custom end sequences: Use 'next = endsequence, "sequencename" in MAPINFO.
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SVN r2929 (trunk)
2010-10-10 06:21:23 +00:00
Braden Obrzut
45f3ef91d3
- Fixed: If a log popup is defined, it should not draw the default log message.
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- Fixed: The counters in draw(selected)inventory(bar) should not have been limited to 3 characters.
- Added: drawshadow() to drawinventorybar.
- Added: itemflash to drawselectedinventory to use Strife's cursor fade.
- Added: time and logtext to drawstring. In addition a linebreaks(size) flag was added.
SVN r2928 (trunk)
2010-10-09 15:57:04 +00:00