- Fixed: The minimum velocity for player landing in effects in P_ZMovement should be -8, not -9.

SVN r2971 (trunk)
This commit is contained in:
Randy Heit 2010-11-03 02:11:06 +00:00
parent 92d11da8a5
commit 810ca55e2a

View file

@ -2237,7 +2237,7 @@ void P_ZMovement (AActor *mo, fixed_t oldfloorz)
mo->z = mo->floorz;
if (mo->velz < 0)
{
const fixed_t minvel = -9*FRACUNIT; // landing speed from a jump with normal gravity
const fixed_t minvel = -8*FRACUNIT; // landing speed from a jump with normal gravity
// Spawn splashes, etc.
P_HitFloor (mo);