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- Fixed: The minimum velocity for player landing in effects in P_ZMovement should be -8, not -9.
SVN r2971 (trunk)
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1 changed files with 1 additions and 1 deletions
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@ -2237,7 +2237,7 @@ void P_ZMovement (AActor *mo, fixed_t oldfloorz)
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mo->z = mo->floorz;
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if (mo->velz < 0)
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{
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const fixed_t minvel = -9*FRACUNIT; // landing speed from a jump with normal gravity
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const fixed_t minvel = -8*FRACUNIT; // landing speed from a jump with normal gravity
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// Spawn splashes, etc.
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P_HitFloor (mo);
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