Commit graph

17622 commits

Author SHA1 Message Date
Christoph Oelckers
953e388e1c Merge branch 'master' of https://github.com/coelckers/gzdoom 2019-07-07 08:09:14 +02:00
alexey.lysiuk
1533abcb06 - fixed missing dive and surface player sounds
https://forum.zdoom.org/viewtopic.php?t=65233
2019-07-05 10:13:21 +03:00
Dzmitry Malyshau
3467e0edcf Switch command buffers to be one-time-submittable (#885) 2019-07-05 02:15:59 +02:00
Major Cooke
b66b4ae0ec 'Fixed' spacing. 2019-07-03 18:01:45 +02:00
Major Cooke
b4cfea4e4d Re-ordered drawing a little. 2019-07-03 18:01:45 +02:00
Major Cooke
7b698b4a0e Added RenderUnderlay.
- Works exactly like RenderOverlay, but is drawn behind the status bar/huds instead.
2019-07-03 18:01:45 +02:00
Dzmitry Malyshau
e7e46f8c7c vk: Check for the time query support on the graphics queue (#884) 2019-07-03 16:49:06 +02:00
alexey.lysiuk
73f46089cc - added validation of LevelCompatibility.Apply() signature 2019-07-03 13:11:48 +03:00
Rachael Alexanderson
bc88ceea94 - clarify too old ZScript version message 2019-06-30 22:14:23 -04:00
Magnus Norddahl
259909b6dd - fix querying for the wrong interface when the UNICODE define is set 2019-06-30 21:13:56 +02:00
Magnus Norddahl
6e29d81502 - remove dead code 2019-06-30 21:13:15 +02:00
cybermind
1b7aeb35e1 Fixed copy-paste typo in SphericalCoords 2019-06-29 21:32:41 +03:00
Christoph Oelckers
1dcbe43d95 - User definable dynamic lights
This hasn't been tested yet!
2019-06-28 12:35:42 +02:00
alexey.lysiuk
5c29d88058 - updated bzip2 to version 1.0.7
https://www.sourceware.org/bzip2/
https://www.sourceware.org/pub/bzip2/bzip2-1.0.7.tar.gz
2019-06-28 12:24:36 +03:00
alexey.lysiuk
80c20b6a3b - added detection of macOS Catalina 2019-06-28 12:20:52 +03:00
Christoph Oelckers
1b1069dc78 - made the class definitions of the MIDI devices private to the implementations. 2019-06-27 09:56:08 +02:00
Christoph Oelckers
5ef43143f8 - removed unused CVAR_GUID type 2019-06-27 09:16:34 +02:00
Christoph Oelckers
3810d9beb3 - Make HAVE_VULKAN an option so that it can be disabled
Had to compile on a Mac with no MoltenVK and no Vulkan SDK.
2019-06-27 09:10:20 +02:00
Christoph Oelckers
1081338af2 - removed a few obsolete definitions from basictypes.h 2019-06-26 22:13:12 +02:00
Christoph Oelckers
e93de62f98 - eliminated dependency of CVar code on AActor.
As a low level feature, the CVAR management should not access game structures like actors, just to retrieve a player index. The index should be calculated by the calling code instead and passed into the function.

# Conflicts:
#	src/win32/i_specialpaths.cpp
2019-06-26 21:28:45 +02:00
alexey.lysiuk
77ea4a9fb7 - fixed inconsistent wipe state with stereo 3D mode enabled
https://forum.zdoom.org/viewtopic.php?t=65181
2019-06-26 22:26:14 +03:00
Christoph Oelckers
8f00eb54d8 - removed UTF-8 marker. 2019-06-24 05:07:23 +02:00
Rachael Alexanderson
5a77271983 - add missing newline to PrintMiscActorInfo 2019-06-23 21:52:08 -04:00
alexey.lysiuk
841a69d527 - fixed: endgame menu no longer resets player's userinfo
User CVARs can be stored in member variables for quicker access
Unconditional call to G_CheckDemoStatus() destructs and recreates such CVARs
Dangling pointers could be accessed during the last game tick, e.g. from event handlers

https://forum.zdoom.org/viewtopic.php?t=65150
2019-06-23 10:48:17 +03:00
alexey.lysiuk
8ad9aafaa8 - added Debug x64 target to AppVeyor configuration 2019-06-21 22:21:30 +03:00
Christoph Oelckers
860edd490a - defaulted a few empty constructors. 2019-06-21 07:52:25 +02:00
Christoph Oelckers
3030a6d389 - set Visual C++ compiler to use /permissive- mode and fixed the one error this generated.
This also means that Visual Studio 2015 is no longer supported as it has no proper standard conforming compile mode.
2019-06-20 20:25:34 +02:00
Christoph Oelckers
3d3f364874 - consolidated postprocessing code a bit.
The code that determines the order of effects should not be duplicated between renderers.
2019-06-20 11:55:45 +02:00
Christoph Oelckers
4722720f4b - fixed incorrect implementation of "episode = clear" in UMAPINFO. 2019-06-19 20:35:41 +02:00
alexey.lysiuk
ade60584cc - fixed incomplete parsing of UMAPINFO when map already exists
https://forum.zdoom.org/viewtopic.php?t=65100
2019-06-19 15:54:24 +03:00
alexey.lysiuk
ceacda6029 - fixed missing skill menu for episodes defined by UMAPINFO
https://forum.zdoom.org/viewtopic.php?t=65096
2019-06-19 14:48:11 +03:00
alexey.lysiuk
1f61b9d24f - fixed: all UMAPINFO definitions were applied to default map slot
https://forum.zdoom.org/viewtopic.php?t=65102
2019-06-19 13:10:47 +03:00
Christoph Oelckers
20b6395cf0 - give UMAPINFO the ability to disable cluster-based exit texts. 2019-06-18 20:40:41 +02:00
alexey.lysiuk
3d60381107 - updated Travis CI configuration
Added GCC 9
Updated to Clang 8
Moved Windows targets to trigger them earlier
2019-06-18 17:44:11 +03:00
alexey.lysiuk
44f896174a - restored indication of console scrolling
https://forum.zdoom.org/viewtopic.php?t=65070
2019-06-17 10:32:13 +03:00
alexey.lysiuk
459fe74a1f - made console cursor fill whole character box
https://forum.zdoom.org/viewtopic.php?t=64962
2019-06-17 09:46:57 +03:00
alexey.lysiuk
d5d509ea10 - switched to unconditional level exit in scriptified actors
Action special may not work properly in a very specific setup
E.g., exit to the next level within a hub via boss brain death was broken
2019-06-16 15:05:36 +02:00
alexey.lysiuk
cc5bff6c9c - exported unconditional level exit to ZScript
Exit_Normal and Exit_Secret specials imply addition conditions to make a decision about proceeding to the next map
A few scriptified actors require a bypass of these conditions in order to work properly
2019-06-16 15:05:36 +02:00
Magnus Norddahl
774955dbc4 - write into stream buffers before opening the next render pass 2019-06-16 13:08:25 +02:00
Magnus Norddahl
d31dbf14e4 - wait for space if the stream buffers are exhausted 2019-06-16 13:05:12 +02:00
Magnus Norddahl
240a32f4c8 - also reset framebuffers when the image is reset 2019-06-16 10:31:12 +02:00
Rachael Alexanderson
764e95f34f - compat_pointonline for doom2 map14 2019-06-15 04:57:03 -04:00
Rachael Alexanderson
ba387f51f3 Revert "Install soundfonts and WOPL/WOPN banks"
This reverts commit 2d1c7ba17c.
2019-06-14 07:51:18 -04:00
Chronos Ouroboros
1b106d109d Fixed "if (!(lhs ~== rhs))" breaking with vectors. 2019-06-14 12:49:57 +02:00
William Breathitt Gray
2d1c7ba17c Install soundfonts and WOPL/WOPN banks
The INSTALL_SOUNDFONT_PATH cache entry is used to configure the
installation directory.
2019-06-13 07:43:43 -04:00
Christoph Oelckers
393f708248 - some clarification on plane equations in the UDMF spec. 2019-06-13 10:36:22 +02:00
Alexander
c161635cca localize custom menu titles in option search results 2019-06-12 17:37:29 +02:00
Rachael Alexanderson
cb8c98827a - add nullptr checks for double-frame model interpolation 2019-06-12 10:21:43 -04:00
alexey.lysiuk
7e901055ea - fixed: light mode from mapinfo had no effect
https://forum.zdoom.org/viewtopic.php?t=64997
2019-06-12 09:49:40 +03:00
alexey.lysiuk
b6ada166fc - fixed compilation of FXAA shader by macOS OpenGL
Compile Shader 'shaders/glsl/fxaa.fp':
ERROR: 0:250: '' : syntax error: incorrect preprocessor directive
ERROR: 0:250: '' : syntax error: unexpected tokens following #if preprocessor directive - expected a newline
ERROR: 0:265: '' : syntax error: incorrect preprocessor directive
ERROR: 0:265: '' : syntax error: unexpected tokens following #if preprocessor directive - expected a newline
ERROR: 0:266: '' :   Macro Redefined lumaM
ERROR: 0:301: '' : syntax error: incorrect preprocessor directive
ERROR: 0:301: '' : syntax error: unexpected tokens following #if preprocessor directive - expected a newline
ERROR: 0:599: '' : syntax error: incorrect preprocessor directive
ERROR: 0:599: '' : syntax error: unexpected tokens following #if preprocessor directive - expected a newline

https://forum.zdoom.org/viewtopic.php?t=65003
2019-06-11 08:20:24 +03:00